I'm having issues following you guys, but this sedates a curiosity I've been holding for quite some time.
Does it mean that an excess of Haste can nullify the effects of slow debuffs and similar effects?
I'm having issues following you guys, but this sedates a curiosity I've been holding for quite some time.
Does it mean that an excess of Haste can nullify the effects of slow debuffs and similar effects?
I tested this with Fiv last night if anyone wants to see math and further evidence:
Magic haste is known to cap at 448/1024.
We used Slow I and II with over 75 dMND.
Slow II% = ([230] + [y * 10] + [floor(dMND * 1.6)])/1024
Slow % = (150 + dMNDx2)/1024
Victory March = 96/1024 capped + (16 * Enhancement)/1024
Advancing March = 64/1024 capped + (16 * Enhancement)/1024
Capped Slow II w/ 2 merits = 370/1024
Capped Slow = 300/1024
Victory March +4 = (96 + 64) / 1024 = 160/1024
Advancing March +4 = (64 + 64) / 1024 = 128/1024
From my previous idris indi-haste tests, I'd estimate it as around 408/1024.
Tests:
RR w/ Slow I = 77 (1:17)
60 * (1 - (-300)/1024) = 77.578 > 77
RR w/ Slow II = 81 (1:21)
60 * (1 - (-370)/1024) = 81.679 > 81
RR w/ idris indi-haste + 2x marches+4 = 33s
Capped magic haste situation: 60 * (1 - 448/1024) = 33.75 > 33
RR w/ idris indi-haste + 2x march+4 + slow I = 36s
If capped first: 60 * (1 - (448-300)/1024) = 51.328 > 51
If uncapped: 60 * (1 - (408+160+128-300)/1024) = 36.797 > 36
RR w/ idris indi-haste + 2x march+4 + slow II = 40s
If capped first: 60 * (1 - (448-370)/1024) = 55.43 > 55
If uncapped: 60 * (1 - (408+160+128-370)/1024) = 40.898 > 40
RR w/ bolster idris indi-haste + 2x march+4 + slow I = 33s
RR w/ bolster idris indi-haste + 2x march+4 + slow II = 33s
Math not shown, but it seems apparent that the effects of slow are being cancelled.
It is just separate so they don't impact each other. You can wear extra gear haste to make up for wearing some gear slow. You can have more magic haste to make up for magic slow.
don't remember where i read it, but i thought i remembered light blade accuracy varying on distance between kam and player. could be completely off here, so take as you will.
Meaning more accuracy closer, or more accuracy further away?
more accuracy closer, it's why we stand at max melee range during that fight at all times.
But if that were to be true it wouldn't explain why Sephiran claimed getting hit for huge damage several yalms away.
I do remember getting 1 shotted with a 1800 lightblade on SCH on N once. While she was 10+ yalms away. I had hate but she had gravity on. Was very random.
"she"? Freudian slip?
So, random thought Re: Light blade and this whole "reduced acc/damage outside of melee range". It occurs to me that there's something else that does this: ranged attacks (in particular, throwing has a very close sweet spot). Anyone know if you can Perfect Dodge Light Blade? If not, might suggest it being ranged.