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  1. #121
    Campaign
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    I'm having issues following you guys, but this sedates a curiosity I've been holding for quite some time.
    Does it mean that an excess of Haste can nullify the effects of slow debuffs and similar effects?

  2. #122
    Nidhogg
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    Quote Originally Posted by Sechs View Post
    Does it mean that an excess of Haste can nullify the effects of slow debuffs and similar effects?
    Yes. It's all addictive, as long as the end total is still at/above the cap, you're set.

  3. #123
    Relic Shield
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    Asura

    I tested this with Fiv last night if anyone wants to see math and further evidence:

    Magic haste is known to cap at 448/1024.
    We used Slow I and II with over 75 dMND.

    Slow II% = ([230] + [y * 10] + [floor(dMND * 1.6)])/1024
    Slow % = (150 + dMNDx2)/1024
    Victory March = 96/1024 capped + (16 * Enhancement)/1024
    Advancing March = 64/1024 capped + (16 * Enhancement)/1024

    Capped Slow II w/ 2 merits = 370/1024
    Capped Slow = 300/1024
    Victory March +4 = (96 + 64) / 1024 = 160/1024
    Advancing March +4 = (64 + 64) / 1024 = 128/1024
    From my previous idris indi-haste tests, I'd estimate it as around 408/1024.



    Tests:
    RR w/ Slow I = 77 (1:17)
    60 * (1 - (-300)/1024) = 77.578 > 77

    RR w/ Slow II = 81 (1:21)
    60 * (1 - (-370)/1024) = 81.679 > 81

    RR w/ idris indi-haste + 2x marches+4 = 33s
    Capped magic haste situation: 60 * (1 - 448/1024) = 33.75 > 33


    RR w/ idris indi-haste + 2x march+4 + slow I = 36s
    If capped first: 60 * (1 - (448-300)/1024) = 51.328 > 51
    If uncapped: 60 * (1 - (408+160+128-300)/1024) = 36.797 > 36

    RR w/ idris indi-haste + 2x march+4 + slow II = 40s
    If capped first: 60 * (1 - (448-370)/1024) = 55.43 > 55
    If uncapped: 60 * (1 - (408+160+128-370)/1024) = 40.898 > 40


    RR w/ bolster idris indi-haste + 2x march+4 + slow I = 33s
    RR w/ bolster idris indi-haste + 2x march+4 + slow II = 33s
    Math not shown, but it seems apparent that the effects of slow are being cancelled.

  4. #124
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    Quote Originally Posted by Malithar View Post
    Yes. It's all addictive, as long as the end total is still at/above the cap, you're set.
    Nice to know.
    But I guess this is just a magic haste thing? Because iir gear haste was tested to provide no effect beyond the gear haste cap, to compensate for slow etc.

  5. #125
    Salvage Bans
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    It is just separate so they don't impact each other. You can wear extra gear haste to make up for wearing some gear slow. You can have more magic haste to make up for magic slow.

  6. #126
    Old Merits
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    don't remember where i read it, but i thought i remembered light blade accuracy varying on distance between kam and player. could be completely off here, so take as you will.

  7. #127
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    Meaning more accuracy closer, or more accuracy further away?

  8. #128
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    Sylph

    more accuracy closer, it's why we stand at max melee range during that fight at all times.

  9. #129
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    But if that were to be true it wouldn't explain why Sephiran claimed getting hit for huge damage several yalms away.

  10. #130
    Ridill
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    Quote Originally Posted by Sechs View Post
    But if that were to be true it wouldn't explain why Sephiran claimed getting hit for huge damage several yalms away.
    It was just a random occurence

  11. #131
    Relic Horn
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    I do remember getting 1 shotted with a 1800 lightblade on SCH on N once. While she was 10+ yalms away. I had hate but she had gravity on. Was very random.

  12. #132
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    "she"? Freudian slip?

  13. #133
    First invited, last in the zone.
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    Lakshmi

    So, random thought Re: Light blade and this whole "reduced acc/damage outside of melee range". It occurs to me that there's something else that does this: ranged attacks (in particular, throwing has a very close sweet spot). Anyone know if you can Perfect Dodge Light Blade? If not, might suggest it being ranged.

  14. #134
    CoP Dynamis
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    Quote Originally Posted by Foldypaws View Post
    So, random thought Re: Light blade and this whole "reduced acc/damage outside of melee range". It occurs to me that there's something else that does this: ranged attacks (in particular, throwing has a very close sweet spot). Anyone know if you can Perfect Dodge Light Blade? If not, might suggest it being ranged.
    you can PD it.

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