Cause we all know the enmity meter means more deeps. Oh wait, no it doesn't.
Cause we all know the enmity meter means more deeps. Oh wait, no it doesn't.
MNK is higher damage than DRG. But 2 BRD + DRG is > 2 BRD + MNK. BRD+MNK is > BRD+DRG though.
On a single mob? Probably not but if multiple mobs, then you have no way of knowing without a parser. Abilities might add a bit of hate though and healing yourself probably adds some(ie. second wind/life surge)
I know a friend on DRG who made a comment about being behind our MNK on the hate list an entire Garuda EX, thinking he did less damage but he ended up doing more damage then him, even just on Garuda herself, which is the list I assume he was looking at.
Life Surge / Bloodbath self-healing doesn't generate additional enmity beyond the damage dealt iirc. But DRG does have a fair few more off-GCDs, which all generate a small amount of hate on use. So it's not a perfect measure by any means. If you were comparing 2 people of the same job it might hold a little more water.
Why not have both?
Fights where GL can stay up the whole fight : MNK
Fights where it can't: DRG
It's really that simple.
Did some quick parsing between my DRG and MNK on a dummy. Went til TP ran out on both.
DRG is 90 with allagan spear and mostly BiS (no EX accs and still need t5 boots)
MNK is 86 with zenith, still needs some left side i90 pieces
ended up within 10 DPS of each other (Monk pulling ahead), the main difference being that DRG starts off with a burst up to 400 before settling around 300, whereas monk obviously ramps up to the 300-310 area
keeping in mind that i'm more comfortable with DRG, and have better gear for it; Monk was still inching ahead. not by much, but i feel pretty secure in the assertion that, given similar gear, Monk +GL3 is always better DPS than DRG. But the difference was smaller than i expected. And taking the DRG burst phase into account might narrow the gap even further in terms of damage done to target.
^ Why. Why are we still using Dummy's for DPS comparisons. See Post #2.
I'm curious why you say this. Throughout this debate we've seen that MNK is higher but seemingly only by a hair on content that matters. How does the slight 10% damage boost to BRD not outweigh the slight gap between DRG and MNK? Note also BRDs never have to position for combos or disengage for any set amount of time (barring certain transition phases where enemies are not in the arena) meaning the piercing debuff is still effective when both DRG and MNK can't engage mob.BRD+MNK is > BRD+DRG though
Has anyone actually taken a BRD + DRG to a dummy to make sure that actually applies? I had one guy recently tell me that the piercing debuff didn't affect BRD. I wanted to tell him that was flat out ridiculous, but I've certainly never tested it, and this is SE we're talking about.
The next level of meta is MNK+MNK synergy. I'm sure other people have already been playing around with it.
So it allows one MNK to stay on rear "full time" except for.....every other combo when they have to use Twin and/or Snap.
I mean, I know making the Opo move for the 2nd+ MNK always "205" potency instead of alternating 150/"205" is a nice boost. But is it that big?
But 10% flat increase thanks to disembowel is hard to beat anyway.
2 monks is okay, one monk doing dragon kick and the other just bootshining every time isn't as ridiculous as some people make it sound though.
Dragon kick and bootshine are the same potency, so all 2 monks does is make it so the non-DK monk will do 50% damage for that hit. The buffing monk can still crit his Dragon kick though, so the difference is even smaller than that.
It ensures the start of your combo will crit for one mnk. Normally, that mnk would be critting it every second time though, so it means every 6 moves, you get an extra 75 potency worth of damage
It's still something, but it's not equal to the boost that drg gives to a bard, that's for sure.
When it comes down to who does more damage, it's all on the fight. Can you keep GL3 up the whole time? Monk will probably be on top by a little. Probably not by 10% of a brd's overall damage though, that's for sure.
There's very few fights that matter where Monk has GL3 up all the time. Monks dont need to attack bombs to keep GL3 up. Bombs pop and most people run to the safe spot and wait there for about 5-10 seconds before they blow up. Just stay in and keep dpsing titan, run out right before landslide, the second landslide hits, run back in. You'll lose maybe 1 or 2 gcds worth of hits on titan and that's it. No need to hit bombs. There's times though where titan jumps and there's no bombs and you're in a shitty point in your rotation. If there's some sort of way to know very precisely when titan will jump, monk would be great for titan, but as far as I know it's DPS based, or HP%, but it's delayed by titan using moves or something, Leaves very very little time to time it, ill check it though