Yeah, over 10k? Are you sure you know how to count?lol
Yeah, over 10k? Are you sure you know how to count?lol
How is your accuracy have you parsed it? weird your hits aren't hitting harder than 10k should be a lot higher I never do solo always with a bard marches and haste are pretty sick but now with only 1/3 HP I would have thought cake. If your missing it could easily affect impetus tho. H2H?? Oats?
You can usually tell what tp move its in judging by the ammount of damage each punch is doing, 3-15ish non crits means its on its 5th, 1-6 on the 6th, and 0-1, so when you start hitting for 0s its most definetly time to formless, and when that happens, your non crits do 30K at least
Never use thaumas body (cmon guys, otronif is better just admit it) as mata has a hit w/ enstun that burns a shitton of time. Otherwise you either aren't hitting it in between TP with reg attacks or, as the rest of this thread seems to think, you're terrible.
No plasm from any kills, coffer message on 2 of the nms killed.
::edit:: there was no coffer at the end either
It's just a chat glitch, was a maint today that messed something up.
Even though it's not displaying the plasm per kill I am definitely still getting it. Went into a Morimar today with 8 with 220k plasma and after dying on tojil, left with 230k.
Nope definitely doing 0-1 dmg per hit, and I do 10K dmg on normal hits. My crits do 40~50K dmg during the phase.
I'm parsing pretty high accuracy, eeyballing misses are few and far between. Pretty sure general stat vomit + oatixur are more than enough to cap acc.
A couple more tries, with haste I got it down to 25%...? but thats now using a whm mule, so I'm not soloing.
I also have haste samba up of course but that doesnt seem to really effect it since I pop it well before ws #7...
Lowest I got it was 24% after a lot of attempts.
I must say there is something wrong, I did many matamata when REM update released, and w/o food or any + atk buff... Using OATS normal hits 50k+ crits 99.9k
Impetus at 5tp move to start building it(still in pdt gear)
7th TP, change to impetus set (normal tp + tantra body) and formless
Most of my hit by that time were max dmg crits...
Actually I guess I used to use sushi while doing it
"Pretty much 100% sure" = not 100% sure.
And 10k/hit sounds like WS 5 or 6, which is a pretty drastic difference from 7. Throw a COR in the mix w/ rogue's roll, and your MNKs will just spam 99999 for a couple seconds and it falls over. W/o crits, you should easily do 40-50k after 7, like everyone else has been saying.
10k/hit is more like WS 4, which it's still completely possible to solo it down with after the HP nerf.
And you're sure you've been actually attempting mata right? Not like, idk, going to bed and having vivid dreams of what you think mata is like? If you can upload a logger file of your mata fights it would be far more helpful than you giving us random information about why you think you can't do it lol.
Tried low man Morimar with 6:
BRD (3 Song), WHM/SCH, SCH/BLM, MNK x2 (oats), SAM (Tsu) and had no problems with lesser NM but on Tojil having to stun High tier spells meant a lahar was missed.
*edit* Stonega V killed the SAM and 1 MNK when they were in between mantra rotation.
For second run we added a RDM in a party on his own and he dealt with hastes, blind T4 and silenced Tojil. Worked really well, no stun issues and no pressure on time. (mata was killed formless way after 6, because I don't trust RDM's)
I'm sure the SAM could be replaced by any other DD but having the 2 MNKs was nice for mantra rotation, just thought id share.
You can stun slow-casting spells (Stonega V, Meteor, Kaustra, etc.) without running into potential non-Alacrity recast issues on the next spell or TP move (assuming you have sufficient magic and equipment recast reduction. ~11 seconds is good enough for Tojil if you stun only important spells and all TP moves).
I included the following table of time between Tojil casting spells/readying TP moves (third column is nominal difference in seconds between moves) to illustrate that it's the spells with short casting duration (Holy II, Slowga, Breakga, Dispelga, Sleepga, etc.) that might cause problems were you to stun them because you wouldn't have Stun ready for the following spell/TP move. It's probably better to silence Tojil (when you can) at the expense of decreasing the time to stun "wall," because silencing Tojil means it uses TP moves instead of spells.
Spoiler: show
With current enfeebling gear, like Venabulum or Lehbrailg +2, a good WHM should be fine to silence Tojil, which removes much of his danger.
Haven't done neo Delve yet but wondering what was nerfed? Mob HP/Attack? How about frequency of TP moves and potency of TP moves? Is 6 man delve with a good setup easier than previous 18 man setup? I see more shouts for 6 man groups but the jobs are much more restricted(Only see shouts for WHM MNKx2 SAM BRD SCH) nobody's taking BLU DRG COR RNG