patch notes...its right in the patch notes
patch notes...its right in the patch notes
Everything is the same except HP, so 6 man delve is harder than 18 man delve, as you can't bring as much support.
actually thats not quiet true, 6 man is easier, because there is less coordination needed and mobs dont tend to spam TP moves, which makes it for the support quiet easier. This is assuming none of the 6 persons is slacking. however if 1 is slacking out of 6 its more noticeable then if 1 person is slacking out of 18.
When I did Daquwaka with 6, the TP spam seemed to be just the same as always, and we could only fit 1 SCH stunner and no GEOs or CORs with only 6 people. I found it a LOT harder than 18 man Daquwaka.
Are there any "strats for stupids" around using beads?
stun all ws's on mobs with bad ws's. if you see a ws go off, kick the stunner.
If beading stuff is necessary then you're better off using 1-2 pld and 2-3 rngs depending on how good/bad the players in question are.
Ceizak - bead scorpion, tax'et and mastop. Twitherym will die in like 1-3mins with 2 rngs, chapuli is only a little bit longer. Bee should die faster than chapuli, if you have 2 plds have them stand on opposing sides so they aren't both hate reset/weakened at same time.
Foret - Bead cracklaw, urganite, orobon. From what I've seen the Krab's PDT won't scale in line with its reduced hp so killing it with just rngs shouldn't take long, pugil is just a normal fight. No reason to bring 2 pld for shark, its the least threatening to a pld and it makes positioning easier for rngs/mages only having to be in cure range of 1 person.
Morimar - Bead matamata, pieste, turtle. Everything is easy and dies fast. Tojil obviously has lahar but it doesn't reset hate and pld in DT gear should have 0 issues living.
Just out of curiosity what are the full job lists for 6 man delve with pld and rngs?
I just went in yesterday first time since 6 months into foret with sch/blm whm/sch brd/whm mnk/run mnk/run mnk/run.
if you are talkign about ceizak you dont need rangers for that, sam with bows or blus with requiescat finish the bee off fast too.
probably your generic PLD RNG RNG BRD WHM (insert 2. buffer or stunner or whatever). There isnt much to stun in ceizak ecxept for the scorp, but that one is easiest done by just absolute terror when reaching the 50% HP mark.
I brought PLD(ochain only) RNG RNG BRD WHM SCH to Ceizak fracture, and while its incredibly safe, damage tends to be a little slow even with decked out RNG, so we timed out just as we got to the bee. Beading just one of the NMs out will guarantee the win for the most part.
If you're trying to use this set up, it might be wise to bring it up to a 12 man run and bring more RNG BRD COR to improve damage potential. Otherwise for 6 man I would recommend BLU and SAM with yoichis as Damane mentioned.
I thought it was obvious but, it is suitable for players who lack pro stuns and heals for Muyingwa. Most of his moves can easily put down your melees without quick reflexes, yet does next to nothing to an ochain PLD. As I mentioned, the biggest sacrifice is kill speed, but you gain a lot of security in survival.
For anyone that wants to ask "what's the best set up for all of current delve", many set ups work fine. But the priority must be placed on having a skilled WHM and SCH to get you through the nasty tp moves, and then the DPS potential to clear on time.
Why are you using rng setups without beads? The primary justification for rng pld strat is that it basically makes it impossible to wipe at the cost of kill speed. I really have no idea why you bring both a sch and whm when you take pld, thats essentially 1 wasted spot right there.
If you aren't beading you use melees, if you need to bead then you use rng and pld to make up for the fact you have sub par players.