I bet yumcax zone will have a Morta type NM too.
I bet yumcax zone will have a Morta type NM too.
Depends on how they do it kinda. Like for example if it had enstun like Lugarhoo but procced more often could get icky. Or maybe give it an unavoidance aura along with the crazy intimidation rate lol. You can't avoid attacks but you can't count on debuffs and stuns to stop them either lol
Wow, all you need is Serket Like mobs to spam Death Scissors over and over(or that potent AOE bio or whatever) and Fomors to spam Dimensional Death and you have yourselves you own little version of hell.
Are you trying to make people quit the game even more?
prediction time!
Yumcax:
Snapweed
Panopt
Rafflesia
Goobbue
Morbol
Hurkan:
Tulfaire
Colibri
Apkallu
Hippogryph
Roc
Kumhau:
Raaz
Lucerewe
Ovim
Buffalo
Yztarg
Psh how about poisonga II followed by Hell scissors spam! http://wiki.ffxiclopedia.org/wiki/Khadem_Quemquoma
They could do something like what they did for Kam, with the fetters. Some kind of field hazard that mages would need to nuke down.
will never happen. SE is forever afraid of BLM
Even if you needed to nuke a boss or two in a delve area, it might not even change peoples group composition. I mean, a typical delve group already has two sch and two geo as potential nukers, and some groups use rdm (or an extra sch) as well.
There are chigoes in Yorcia, I can see some NM as annoying as Tunga, but would overlap with a panopt, so not that sure about that.
Hope Marjami fracture to be an outdoor area, a bunch of birds in a cave would be looking odd, and it will open up to possible amphiptere miniboss.
Snoll boss! There are plenty in Kamhir, maybe on a timer a'la CoP.
Don't forget fighting him on a full moon so he's practically invincible.
I want a rabbit NM.
Er enhanced duration!!! Well they are dark type mobs so wouldn't be hard to make it undispellable. Just think it might be funnier if SE was like it's not constant!!! It wears off for 1 second before he recasts it!!! And look he spends time recasting it that's your window to deal dmg!!!
Actually that might be an interesting idea. Some kind of serious negative to trying to dmg a mob most the time. Like for melee maybe dread spikes or a rediculously high counter rate from any direction. For ranged maybe get shot back lol. For magic insta reflected back. ws get tp moved back. Except during the right time. Like you can do magic dmg while it does tp move etc