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  1. #1
    Old Merits
    Join Date
    Sep 2010
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    1,094
    BG Level
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    Ragnarok

    Enlight Testings

    Enlight DMG and the skill/DMG formula came up over here. The formula stated over on other wiki in inaccurate. And there isn't one on BG wiki at all, so I decided to go get some data.

    Test link
    Gonna go ahead and repost it here though. it's short.
    Quote Originally Posted by Ragnarok.Martel
    Ok, so. Testing is a good as I can get it without a lvl 85 sync.

    Code:
    Skill	339	342	351	359	362	377	380	390	399	400	410	417	420	430
    DMG	52	55	55	55	57	57	60	60	60	62	62	62	65	65
    Calc'd*	54	55	56	57	57	59	60	61	62	62	63	64	65	66
    DMGgain	0	3	0	0	2	0	3	0	0	2	0	0	3	0
    
    *Expected DMG via the (Divine Magic Skill/8)+12.5 formula.
    So, Base DMG appears to increase every 20 skill, with the actual DMG increase alternating between +2 and +3.

    Quote Originally Posted by Ophannus
    This is my gear swap for Enlight, with Divine Skill merits, I can get around 67-68ish on first hit.
    So.. is it 67, or 68? Cause 67 matches the current trend, whereas 68 indicates a change.

    I've no idea how to make a formula from this data. I leave that to the mathematically inclined

    And damn. Since you're hitting the 440 tier exactly, you do need every bit of that divine gear... Time to re-solo DM? I can't even recall the last time I used this suppa. Or I could wait to see how the skill tiers look at 99.
    Maybe someone can figure out how to use this data to make a formula? I know I can't. Too weird.

    Edit:Made a mistake about the other guy's total divine skill with his set
    Quote Originally Posted by Martel
    Errrm... wait a minute. Think I made a mistake. Not in the testing itself, but for some reason I thought your set had 440 skill. It should have 430.

    Baseskill+merits+gear
    376+16+38=430.

    How were you getting 67~?

    So you've actually got +10 skill you don't need to be carrying. So you could satchel/store 2 pieces of gear. Neck and +3 ear, or Cape and waist. I'd hold on to the feet. Badass DE holy gear. And knight's has shield skill.

    Although, with this in mind, I'd really appreciate it if you could do a 440 skill test. Just grab a water staff for that next +10 skill and smack a mob that doesn't have shell.

  2. #2
    Chram
    Join Date
    Sep 2007
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    BG Level
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    Fenrir

    Thanks for the work on the data points. Here's the formula for it:

    base = floor(skill/20)
    first hit = base * 3 + (12 - floor(base/2))

    which can also be written as:

    first hit = (floor(skill/20) * 3) + (12 - floor(skill/40))


    So you only gain damage every 20 skill, though presumably it's worthwhile to put as much skill in as you can to gain magic accuracy for fewer resists (unless you can get more pure Magic Accuracy).