Originally Posted by
Elcura
Are you just not thinking? Let's have a simple scenario. 1 tank, 1 heal, 6 DPS. Tank dies, leaving the healer or DPS vulnerable, depending on the boss and how much damage it does (which decides how worthwhile a tank really is) this could be a wipe for a lot of people unless the healer raises quickly. The tank may or may not regain hate control and may or may not die soon afterwards from whatever weakness he has. You have a single heal, the healer dies and no one else can raise. Fight over, unless you have other possible raises so now it comes down to the party to not die while the healer recovers. In most situations this results in a wipe as the tank dies (the harder the fight, the faster this is) leaving all your DPS to get slaughtered as the healer gets up etc etc.
Do I have to explain how adding an extra healer or tank alleviates the burden? The harder the fight, the more the players have to share the load. They aren't constantly in risk of dying, or constantly having to keep people alive. In most cases, having 2 healers or tanks allows for easier recovery if the other person of that job can hold their shit down until things stabilize. Even if you aren't recovering, the better player can cover for the weaker and it's easier to see what mistakes other people are making etc. It's always more chaotic with a single role. 2 tanks 2 heals is so fucking generous it's insane.