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Thread: Phalanx Skill Tiers     submit to reddit submit to twitter

  1. #1
    Hydra
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    Phalanx Skill Tiers

    The Phalanx formula up to 300 Enhancing Magic Skill is well known.
    Code:
    Floor( Enhancing Magic Skill / 10 ) - 2
    The -dmg tiers above 300 Enhancing Magic Skill are as follows:
    Code:
    -Damage	Skill	Level increase
    -28	300	---
    -29	329	+29
    -30	358	+29
    -31	386	+28
    -32	415	+29
    -?	443	+28
    -34	472	+29
    -?	500	+28
    I didn't test the damage reduction for the tiers starting at 443 and 500 enhancing magic skill, but at the moment I assume they are -33 and -35, respectively.
    However, those are the exact starting levels I found for each new tier.
    The skill level difference, if you start from 301 instead of 300, is 28.5 (truncating the .5's)

    There isn't a commonly known formula for >300 skill Phalanx...

    Until someone makes a nicer looking formula, here's my own one.
    This works for a 301 starting point, with 28.5 skill between tiers and truncation of the .5's:
    Code:
    28 + Floor( (Enhancing Magic Skill - 300) / 28.5 - 1/57 )
    You only need to subtract 1/57 (half of 1/28.5) or any positive number lower than it.
    For simplicity sake you could replace the -1/57 with -0.01, and it will always have exactly the same effect.
    Code:
    28 + Floor( (Enhancing Magic Skill -300) / 28.5 - 0.01 )

  2. #2
    Ridill
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    28 + Floor( (Enhancing Magic Skill -300.5) / 28.5)

    Looks slighlty cleaner. Also looks like just about as much as you can do with it to clean it up algebraically. Later I might try making something that works with those numbers and looks cleaner

  3. #3
    Hydra
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    Quote Originally Posted by dasva View Post
    28 + Floor( (Enhancing Magic Skill -300.5) / 28.5)

    Looks slighlty cleaner. Also looks like just about as much as you can do with it to clean it up algebraically. Later I might try making something that works with those numbers and looks cleaner
    Nice! That makes a lot more sense and is also exactly the same as writing "-1/57".
    I started off trying to write it that way, but I got confused as somehow the way I did it didn't seem to work, so I just gave up and put -1/57 instead.
    I knew I should have posted here before putting the formula on otherwiki...

  4. #4
    Hydra
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    This isn't much of a random fact, but I figured out how to achieve 529 Enhancing Magic skill to test the next tier of Phalanx...

    Code:
    420	RDM99 capped
    
    --
    +3	Fulcio Grip
    --
    --
    +8	Zenith Crown(+1) [HQ3 Agument]
    +10	Colossus's Torque [Lightsday only, +7 otherwise]
    +3	Augmenting Earring
    +2	Aptus Earring [Augment]
    +15	Duelist's Tabard +2
    +18	Duelist's Gloves +2
    --
    --
    +6	Estoqueur's Cape
    +5	Olympus Sash
    +15	Warlock's Tights(+1)
    +15	Estoqueur's Houseaux +2
    
    +10	Atma of Harmony
    
    530 = 420 + 3 + 8 + 10 + 3 + 2 + 15 + 18 + 6 + 5 + 15 + 15 + 10
    So, 530 Enhancing Magic skill is probably the highest amount possible for RDM, so far...
    However, you can only achieve that in Abyssea and only if it's also Lightsday.

    I'm missing a few of the pieces, however someone should be able to test whether Phalanx capped at 500, eventually...