considering old school 4 det almost= 1 str/dex shits i read somewhere before, some plats (if you have no acc/skill speed issues) are indeed BiS
considering old school 4 det almost= 1 str/dex shits i read somewhere before, some plats (if you have no acc/skill speed issues) are indeed BiS
Thank you for the grammar update on the word "best".
Not all players have the luxury of gil to freely spend. There's plenty of BiS "guides" that offer options taking into consideration the encounter and also the budget of the player. In your world, if someone asks the question (which I've seen plenty of times) "Hey I can't afford crafted gear but I'm looking for BiS for X job. Can someone help?", should we just tell them to fuck off because it's not the actual best?
I've never had crafted accessories before. The biggest allure of the crafted accessories as a tank was the survivability they granted while still being able to do respectable damage... In my opinion they're even more valid now in Final Coil than ever before. I've seen plenty of MNK, DRG, and BRD "guides" to BiS builds, but I've never found someone who has done extensive research into PLD/WAR builds (As in math breakdowns point for point on stat weights, etc). There's more factors to consider as a tank though, but mainly just survivability...which can be personal preference, depending on how close you're willing to cut it.
Then don't use BiS. Call it what it is - budget melds that are still good, or alternatives that are really close, etc. Best in slot means there is absolutely nothing better you can use.
God damn you're wound tight man. Count the ones and zeros, get the ducks in a row, one space after a period not two, don't go above the speed limit...
Best can be subjective man, if "the best you can get" without spending gil, then that's still relevant. If we want to identify the absolute BiS then it will be clearly identified. All I aimed to do was indicate to Sath not to sweat over the secondary stats too hard.
And aside from that, I would argue any established BiS since there's a certain margin of accuracy below cap that is "acceptable" to miss where you can milk more damage secondaries. (To say nothing of BiS for certain tiers of accuracy on specific fights [no-acc, T5, T9, T13 and all in between], for what little that matters). There is no one BiS. Shit's situational.
I would also argue that arguing the merits of "true" BiS is fucking pointless because of how marginal secondaries are but that's another basket of eggs entirely.
Poetics priority should always be left side first. A 'safe' approach for FCoB OT is 2-3 i110 platinum pieces and the others i130 STR. Budget melds is something like Vit4/Vit4/Acc3/Acc3/Vit3 in whatever order makes most sense based on current materia prices. I opted for mostly slaying so that it gave me enough skillspeed for Berserk, but Str4 might be cheaper so you can just get the fending ones that have Crit or Det on it instead.
Just because you're poor is no reason to get so upset. I also don't advocate pendamelding with IV materia unless it's something you really want to do; I always go budget melds on non-guaranteed slots for secondaries myself anyway just because I don't think it's worth it.
On the topic of platinum accessories, what's the general consensus on a penta meld using only 2 Vit IV's on a slaying piece and having the rest acc/det (slot dependent)? It's not so much a cost concern but more wanting to squeeze out as much accuracy as possible on the right side so that I can be more creative on the left with some of the demon gear until some dreadwyrm parts drop for me.
Edit: No accuracy on relic and usually OT, in case that's important for this scenario
Vit4/Vit4/Vit3 is the minimum you should do (cap is 1 higher, but that would require a 3rd Vit4). VIT is significantly more valuable than any other secondary you put on there.
Having higher HP means you can be in Defiance less. You can always use i130 STR if you don't need extra HP.
For my plat slay neck and rings I did Vit4/Vit4/Vit3/Acc3/Acc3. For fending neck and wrist Str4/Str4/Str3/Sks3/Acc3.
Managed to pull this tonight in t13, getting pretty consistent at it
Really sucks not having a NIN, end up having to hold back on Fracture and run dry on TP near the end of the fight.
So what kinda numbers are great - elite - godlike now in each turn for tanks? With echo
I'm guessing in T10 great being 380, elite being 450, godlike being 490?
The echo is obscuring things quite a bit but I guess I pulled around 350 unmerged on WAR in T13 last night prior to getting tank body. Peaking around 450 in first phase but earthshakers randomize a lot so hard to nail it down. So many stops/starts now too with dps destroying adds way before time. MNK losing GL all the time, combos expiring, etc. total mess.
I had a t13 where I managed to pull 430 (was the reading after it died, not just the first/second phase)
Normally float around 390-410 with echo, don't know what I did differently to hit 430 on this one
I haven't really made a meaningful attempt at crazy DPS in FCoB. I tried a bit in turn 10 before I was BiS but by that time I stopped caring. Turn 12 is really the only turn I have fun in. I wouldn't be surprised if someone has pulled close to 500 in a t10 speed run.
Is 527 accuracy guaranteed the cap for T11? My main set has me at 526, and I'm wondering if that can miss. The chart I have for Acc caps has a ? Beside the 527.
Could always try it and parse to see if you miss. Chart I have lists 527 solid for T11 front acc.