I Added the 2 minute tests using fracture on both and adding zerk for warrior.
I Added the 2 minute tests using fracture on both and adding zerk for warrior.
Hahaha, yes. My bad, I will edit that.
Results after test 2 still seem mighty close. Having a timer go mere seconds longer on a 2 minute test can skew results. But did you generally feel that your WAR DPS was sustaining higher than PLD? Side question, were you using internal release on the WAR?
No I didn't, I'll add that in for the next set of tests. But yes, generally WAR was parsing higher while still being more "useful" with SE/SP. I've only had 1 legit test where PLD parsed higher than WAR and even then it was extremely close and averaged out in favor of WAR in the long run.
I'm anxious to give it a shot once I'm fully geared. I'm 30STR but I pretty much only use WAR in CT at i84. It's so fun.
This is a widely abused statement that holds no truth. It has been known since the beginning of measuring mitigation and effective health and all that from eons ago even before everquest. the math ALWAYS proves that mitigation is far far better than just having a health pool to take damage, for several reasons. If a boss hits for 10,000 dmg and you have 10,001 health to survive it, there is still issues with keeping you alive even though you survived. Just like druids in WoW for the longest time we just called mana sponges. Ya they survived attacks but healers HATED them cause they had to spam heals non stop to just fill their health bar back up.
Mitigation in any game calculator will show you a bigger EH increase and that is widely known, Not getting hit for the dmg to begin with is way better than taking the hit and having to be filled back up. In progression fighting you never know how much a new boss can hit for MAX damage wise. So you your MTs always focus on mitigating the hit rather than surviving it. This isn't an argument about any tank being BETTER. At this time both can do all fights appropriately. But don't fool yourself into thinking warrior is great for progression tanking. Any mitigation buffs they bring to the table like SP and other things usually effect the paladin too if the warrior was off tank, so there is no mitigation bonus to warriors over the paladin per say. The only thing they have is 2 cooldowns compared to many on the paladin to normalize dmg over time. They CAN do the job, but they are not optimal.
Because warriors with defiance on don't get the higher hp filled just as easily as paladins right? hurr
This just in, Defiance and Shield Oath are essentially identical.
It's always impressed me that people don't understand that WARs also receive bonus healing. Damage wise, they're literally the same thing as far as effective HP goes, just you see bigger numbers, both taken and healed, with WAR. It all comes down to utility, cooldowns, and mitigation patterns.
If you want reason or logic, try some math. Raising the numerator by 25% is the same change as lowering the denominator by 20%.
using LOGIC you SERIOUSLY! believe that being able to be healed better AFTER a hit is taken, that you are generally better able to take the hit to begin with? weather you the EXTRA health you have and the lack of mitigation at the time between you and another tank, that information is only valuable if you know the values of the HIT and the Current Damage mitigation you have. But if you always focus on mitigation first you can be assured you will at least be able to survive the hit first to BE healed later.
From a healer's perspective, Defiance and Shield Oath are almost the same; just about anyone can do the trivial math to prove it.
If a PLD would take 500 damage and regain 500 HP from a cure, WAR would take 500/80%=500*125%=625 and the same cure would recover 500*120%=600 HP. The 500/625 HP of damage would be the same percentage of a tank's health (If PLD has X HP, WAR has ~125%*X, 500/X=(500*125%)/(X*125%)), all other factors between them being equal. There's a small margin of difference in recovery, which may or may not be compensated from HP drain in Bloodbath / Inner Beast / Storm's Path.
Actual difference in tanks is the cooldowns.