Originally Posted by
TheDirtyHobo
Despite the fact that it's already been shown a dozen times in the thread, I'm going to waste my time and try to break this down for you a little.
Say both tanks have 7000 base HP. The warrior with Defiance on now has 7000*1.25 or 8750 HP. If you have a big hit, say, a Death Sentence, coming in that hits for 6000 damage unmitigated, you have your PLD taking 6000*0.8 or 4800 damage. Your WAR takes the full 6000 unmitigated.
So now, you've got a PLD sitting at 2200 HP, and a WAR sitting at 2750 HP. 2200 out of 7000 max HP is 31.428%. 2750 out of 8750 max HP is, shockingly, 31.428%.
But now, of course, you need to be healed back up so you can take the next big hit. Your PLD is missing 4800 HP. Let's say you've got WHM that cure1's for 1200 a pop. Naturally this will take 4 cures to cap you back up. But what about our poor Warrior, who's missing 6000 HP? Well, thanks to Defiance's healing bonus, each 1200 HP cure1 now becomes 1500 HP healed. Miraculously, this divides into 6000 giving us an even 4 cures to take you back to full HP.
Crazy how this shit works, isn't it?