Yeah, I know, but it rules out needing to be wary of skillchaining it for risk of making it unmanagable, atleast towards Light, it doesnt rule out Fusion or Transfixion.
I dont know if the pld was casting flash (in class, cant check logs), but I dont think a cor/whm's Dia2 would land for anything greater than 0, considering my sch/blm's noctohelix didnt even break 150.
Even 0 damage will trigger changes in behavior if they're triggered by magic damage. Doing a 0 damage Dia on Perdurable Raptor will cause him to rage, for example.
Well the pld just skyped me (hes too shy to post here I guess) and said he was casting flash on yztarg, so casting flash isnt a trigger either.
I dont think DoT is classified as being magic damage.
I'm pretty sure if you Bio a dark elemental, the initial bio damage will deal a full resist, but will the following DoT be subjected to dark elemental innate resistance to dark? If you bio/poison/whatever an ahriman (or something similar), and it puts up magic shield, does the DoT stop taking effect?
Not that help text is 100% reliable, but the description for the spell is: Lowers an enemy's defense and gradually deals Light elemental damage.
So theoretically, a mob that absorbs light or dark would be healed by dia or bio. Any mob this can be tested on off the top of your head?
you can get credit for the magian trials when using the elemental debuffs like frost, so i imagine they are considered elemental.
edit: for the magic affinity accuracy staves*
Also theres a new instinct in monstrosity that makes you absorb water dmg so that might work. Plus let you see the hp tic by tic
anyone got listings yet for the xaddi R15 paths?
Marjami Fracture:
Yorcia Weald (U)
Tier 1-3 NMs give 750 base plasm.
Tier 4-5 NMs give 1500 base plasm.
NM plasm multipliers are the same.
You get low amounts of experience and capacity points from every mob.
Normal mobs are level ~115, and give 50 plasm each.
There's a few psudo-NMs, such as a cockatrice and a hippogryph that I saw. The cockatrice gave 250 plasm when killed, didn't get to the hippogryph.
Bats, triple bats, apkallu, and birds were seen as normal enemies.
No idea what the zone message did.
From what I can see in the dats, its all in Yorcia (U)
9Broxa :Plaguevein Bats ;Plaguevein Bats <Plaguevein Bats =Hakawai >Ironbeak Inguza ?Podarge @Cailimh AYowling Cockatrice BGrisly Bat x9 KWaddling Apkallu x6 QGrisly Bat x3 TBreathless Hippogryph UDarkscreecher x3 XFleshprickler Bats x3 [Darkscreecher x3 ^Fleshprickler Bats x3 aDarkscreecher x3 dFleshprickler Bats x3 gAnguished Roc hYowling Cockatrice x4 lBreathless Hippogryph x4
pXag'Nar qLaevvid rMorseiu sIrcinraq tHyoscya uWopket vBudding Rafflesia wTurgid Flytrap x3 zPitchslathered Sapling x2 |Turgid Flytrap x2 ~Pitchslathered Sapling x3 Turgid Flytrap x2 ƒPitchslathered Sapling x2 …Turgid Flytrap x2 ‡Pitchslathered Sapling x2 ‰Masticating Ameretat ŠMossmouthed Funguar x4 ŽSabotender Viajero x4 ’Mossmouthed Funguar x3 •Sabotender Viajero x2 —Mossmouthed Funguar x2 ™Sabotender Viajero x3 œPerennial Pachypodium Budding Rafflesia x4 ¡Masticating Ameretat x4
¥Calydontis ¦Azeman §Sinaa ¨Cherti ©Mirka ªUtkux «Coppice Manticore ¬Conniving Lucerewe x3 ¯Grassglut Rabbit x2 ±Conniving Lucerewe x2 ³Grassglut Rabbit x3 ¶Conniving Lucerewe x4 ºGrassglut Rabbit x4 ¾Rambunctious Ram ¿Machinating Opo-opo x5 ÄFrothing Tiger x5 ÉMachinating Opo-opo x2 ËFrothing Tiger x2 ÍMachinating Opo-opo x2 ÏFrothing Tiger x2 ÑHumpheave Marid ÒCoppice Manticore ÔRambunctious Ram
Its definately different from the first 3
Is the harpy in Marjami susceptible to terror? Might just be able to zerg it down the last 25%/ post shriek with ice damage, ice runs and mnks inside the fracture.
stolen from guildwork:
http://cdn.guildwork.net/albums/imag...0e9983236c.jpg
"2 bead whm brd pld 3rng and sch"
welp lol
What is SCH for? Stuns?
unstunnable
"and a couple things to note, he did not put his aura up on pull until ~95%, knocked it off with sch MBing gravitation. he didn't put aura back up until just over 50, and could not remove it the same way after that. Spammed static prison the rest of the fight, so until aura can be remove 100% melee strat isn't viable cause of dispels really"