Originally Posted by
Sephiran
So here's more info, and I'd like to request an account on BGWiki someday if that's all right.
First off, let me discuss Wopket mechanics. Uproot triggers the aura, but does not immediately mean that Timbeeer is coming. After the aura comes up, Uproot must be used once more before Timbeeer is used. After Timbeeer is used, Uproot must be used twice before the next Timbeeer. So basically, before you ever see Timbeeer, you'll see Uproot twice as a warning. Secondly, Wopket's favorite move to use is Firefly Fandango, by far. Canopierce is AoE distributed magic damage. It is, from my experience, weaker than Yumcax's and much less likely to be fatal. Root of the Problem inflicts all stats down and drains TP. It also steals one enhancing effect from all targets it hits (it appears to be conal). You should be diligent in dispelling these ASAP if one of the effects is Protect or Shell--as these can directly interfere with dropping the aura. As for his resistance to dispel, I have personally found it to be lower than Ircinraq's for comparative purposes. In terms of Wopket's physical power, I would rank it the lowest of all six Delve bosses. It is not difficult at all to hold him alone on SCH, which brings me to my next tip.
Pulling Wopket can be a bitch. But, here's a trick I like to use when I go on SCH. Every run of Yorcia I do, I always insist that I be allowed to pull Wopket after I grant Embrava and Regen V. I pull Wopket with Kaustra + Manifestation to catch any adds that might link with him, then I kite said adds until they die before returning to remove paralysis from the DD's (as I said, he loves Firefly Fandango). I do recommend staying in range of the healer in case you get in trouble, however you should have no issues with movement speed gear. (I personally have none for SCH, and I still live through this stunt.)