Popping sushi to go exp again, just like the good old days.
Popping sushi to go exp again, just like the good old days.
Could be a % instead that static rate, or it's a typo and it's 10 instead of 100?
w/e, as useful as it can be, so much effort for a JA that you can use once ever 60 minutes...
Someone please be so kind to post BRD/PUP/DNC, I cannot login ><
pup
over drive effect +3 to auto stats
automaton max hp bonus +10
BRD
SV: Reduce song cast time by 2% (because people dont use troub/night when using SV to begin with?)
Minne: increase phys def by 1
PUP:
Overdrive: Increase attributes by 3
Auto HP bonus: increase HP by 10
DNC:
Trance: increase TP when Trance is activated, Increase TP by 100 (wat how will this work with 4 points)
Step duration: increase step duration by 1
Dancer:
Trance Effect: Increase TP when Trance is activated. Increase TP by 100.
Step Duration: Increases the effect duration of all steps. Increase effect duration by 1.
As tested by Kaeko, Invincible has a base enmity of 1 CE and 7200 VE. If these numbers hold true then the job points would seem to give +100 to your CE per upgrade, since static probably means cumulative. So 10/10 would be 1001 CE and 7200 VE
Tnx NynJa and fattucus.
BRD ones are overly depressing...
There goes my dream of getting fast XP invites on BRD >.>
Who exactely will want to use BRD to get Job Points?
Maybe it has diminishing returns like some merits
+100 for the first, and +10 for the ones after or something like that? But the question still stands since the +10 cap is temporary and it's going to eventually be 20 or something else.
Typo? They meant TP+10 maybe?
PUP says ONLY HP? Not that I complain but MP as well would have been nice =/ And ungh, 10 for each upgrade? So a big, huge +100HP to your automaton for like, dunno, 80+ hours of XPing?
lolnothanks
Unless it's 10% but that would be too good of course.
Really, it's nice in theory but with only +100 and with the current capacity points attainment rates it doesn't exactely create a driving will to go farm JPs for PUP, if you get what I mean >.>
COR is nice. 20 sec longer rolls and a 10% chance of resetting your own 2hr if you hit 5 or 6
TP 100 = 10.0 TP. TP is calculated in .1 increments, which SE apparently just reports .1 = 1. Look at the DRG reforged artifact. Jump TP +35 = +3.5 TP on Jumps. Dancer is going to be the same way.
They've said the final cap is going to be 30, i.e. +300.0 or +300 TP.
Makes sense that way
Currently away from home. Can someone post DRK, GEO JP?
and RUN!
DRK: Blood Weapon Absorption +2%, Circle DT -1
GEO's is..
Bolster effect - Increases Luopans maximum HP and reduces it's perpetuation cost while under the effects of Bolster. Further merits increase the HP by 3% and lowers the perp. cost by 1.
Life Cycle effect - Increases the amount of HP recovered when using Life Cycle. Further merits increase it by 1%
RUN's is..
Elemental Sforzo effect - Absorbs elemental damage while using Elemental Sforzo. Further merits increase the amount absorbed by 2%
Rune Enhancement effect - Increases the elemental resistance of runes. Further merits increase it by 1.
DRK's is..
Blood Weapon effect - Increases amount of HP absorbed by Blood Weapon. Further merits increase the amount absorbed by 2%
Arcane Circle effect - Reduces the amount of damage taken from Arcana while using Arcane Circle. Further merits reduce the damage taken by 1%
drg?
Woh gate mobs give halfresists to nukes on my SCH with +180 MACC in gear.
Marjami Ravine near Biouvac #2 is going to be a pretty good spot for soloing the points. I get anywhere from 115 to 135 points per kill. It doesn't seem like much but it really adds up quickly.