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Thread: Job Points discussion     submit to reddit submit to twitter

  1. #21
    Relic Weapons
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    Bismarck

    Popping sushi to go exp again, just like the good old days.

  2. #22
    Campaign
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    Could be a % instead that static rate, or it's a typo and it's 10 instead of 100?
    w/e, as useful as it can be, so much effort for a JA that you can use once ever 60 minutes...

    Someone please be so kind to post BRD/PUP/DNC, I cannot login ><

  3. #23
    Hydra
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    Shiva

    pup
    over drive effect +3 to auto stats
    automaton max hp bonus +10

  4. #24
    HABS SUCK!!!!!
    Sepukku is my Hero
    Therrien's Cum Dumpster

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    Gilgamesh

    BRD
    SV: Reduce song cast time by 2% (because people dont use troub/night when using SV to begin with?)
    Minne: increase phys def by 1

    PUP:
    Overdrive: Increase attributes by 3
    Auto HP bonus: increase HP by 10

    DNC:
    Trance: increase TP when Trance is activated, Increase TP by 100 (wat how will this work with 4 points)
    Step duration: increase step duration by 1

  5. #25
    Nidhogg
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    Ramuh

    Dancer:

    Trance Effect: Increase TP when Trance is activated. Increase TP by 100.

    Step Duration: Increases the effect duration of all steps. Increase effect duration by 1.

  6. #26
    E. Body
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    As tested by Kaeko, Invincible has a base enmity of 1 CE and 7200 VE. If these numbers hold true then the job points would seem to give +100 to your CE per upgrade, since static probably means cumulative. So 10/10 would be 1001 CE and 7200 VE

  7. #27
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    Tnx NynJa and fattucus.
    BRD ones are overly depressing...
    There goes my dream of getting fast XP invites on BRD >.>
    Who exactely will want to use BRD to get Job Points?

    Quote Originally Posted by NynJa View Post
    wat how will this work with 4 points
    Maybe it has diminishing returns like some merits
    +100 for the first, and +10 for the ones after or something like that? But the question still stands since the +10 cap is temporary and it's going to eventually be 20 or something else.
    Typo? They meant TP+10 maybe?

    PUP says ONLY HP? Not that I complain but MP as well would have been nice =/ And ungh, 10 for each upgrade? So a big, huge +100HP to your automaton for like, dunno, 80+ hours of XPing?
    lolnothanks
    Unless it's 10% but that would be too good of course.
    Really, it's nice in theory but with only +100 and with the current capacity points attainment rates it doesn't exactely create a driving will to go farm JPs for PUP, if you get what I mean >.>

  8. #28
    E. Body
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    COR is nice. 20 sec longer rolls and a 10% chance of resetting your own 2hr if you hit 5 or 6

  9. #29
    Cerberus
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    Quote Originally Posted by NynJa View Post
    DNC:
    Trance: increase TP when Trance is activated, Increase TP by 100 (wat how will this work with 4 points)
    Most likely it starts at 100 and increases by a given amount per point; "Increase TP by ____" just tells you how much you get at your current level of enhancement.

    Gonna be kind of mad if whatever unlock system they have in mind makes me put more than one point in that.

  10. #30
    First invited, last in the zone.
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    Lakshmi

    TP 100 = 10.0 TP. TP is calculated in .1 increments, which SE apparently just reports .1 = 1. Look at the DRG reforged artifact. Jump TP +35 = +3.5 TP on Jumps. Dancer is going to be the same way.

    They've said the final cap is going to be 30, i.e. +300.0 or +300 TP.

  11. #31
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    Makes sense that way

  12. #32
    E before O except before E-I-E-I-O.
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    Currently away from home. Can someone post DRK, GEO JP?

  13. #33
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    and RUN!

  14. #34
    Cerberus
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    Cerberus

    DRK: Blood Weapon Absorption +2%, Circle DT -1

  15. #35

    GEO's is..

    Bolster effect - Increases Luopans maximum HP and reduces it's perpetuation cost while under the effects of Bolster. Further merits increase the HP by 3% and lowers the perp. cost by 1.

    Life Cycle effect - Increases the amount of HP recovered when using Life Cycle. Further merits increase it by 1%

    RUN's is..

    Elemental Sforzo effect - Absorbs elemental damage while using Elemental Sforzo. Further merits increase the amount absorbed by 2%

    Rune Enhancement effect - Increases the elemental resistance of runes. Further merits increase it by 1.

    DRK's is..

    Blood Weapon effect - Increases amount of HP absorbed by Blood Weapon. Further merits increase the amount absorbed by 2%

    Arcane Circle effect - Reduces the amount of damage taken from Arcana while using Arcane Circle. Further merits reduce the damage taken by 1%

  16. #36
    Salvage Bans
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    drg?

  17. #37
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    Quote Originally Posted by Chocobunnies View Post
    Rune Enhancement effect - Increases the elemental resistance of runes. Further merits increase it by 1.
    Isn't this a bit redundant with Merits?

  18. #38
    An exploitable mess of a card game
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    Quote Originally Posted by kenshyn View Post
    drg?
    Weapon DMG+1 during SP
    Same as PLD/DRK/SAM for Dragon Circle

  19. #39
    Relic Horn
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    Woh gate mobs give halfresists to nukes on my SCH with +180 MACC in gear.

  20. #40
    Relic Shield
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    Shiva

    Marjami Ravine near Biouvac #2 is going to be a pretty good spot for soloing the points. I get anywhere from 115 to 135 points per kill. It doesn't seem like much but it really adds up quickly.

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