Yeap, it's fucking dumber than shit. 2 hours of farming CP each point too, soooo fuck this shit lol.
Yeap, it's fucking dumber than shit. 2 hours of farming CP each point too, soooo fuck this shit lol.
So the most conservative pattern would be 45 JP to get to rank 10 in one ability.
EDIT: 435 JP to get to 30 if the required JP increases by 1 every level, right?
Requires 3Pts for ther third. Looks like the usual 1>2>3 trend.
Well I can sense the last upgrades (when cap will be 30) will be pretty expensive, if they follow their pattern of "last upgrade costing almost as full buffer/cap"
Altough... 200 points for last upgrade sounds too much.
Unless they do some kind of major fucking overhaul I will never really work on this anymore lol.
Now that is priceless.
I can see steam coming out of ears already in this thread at the work:incremental-upgrade ratio.
Oh wtf really now? As if this wasn't bad already... <_<
Good thing the bonuses are so lack luster lol
I don't know what you talking about I like my BLU's 10 extra magic points. I am, however, not going to like how I am going to get them.
I feel that SE purposefully made job points ridiculous to get at first, and will make them easier when they raise the cap on a category to 30. Otherwise, being able to hold 200 is silly, even for SE.
Interesting and useful. I'll probably add them to the spreadsheets (particularly if someone can get a vit value for them, and maybe int/agi). Can you post that in the math stat thread, along with methodology?
Wah wah wah
Just get used to not walking around capped longer than you initially thought. It's not that big a deal.
well I would like to try out a meripo PT setup in doh or woh gates, but you cant find people to do that kind of mindfuck anymore lol
Couldn't they add a page or pouch of pages to the new delve, and delve nms? Simular like dyna exp pages. They could give 25p to 1k exp jp. This would make things better.
I'd rather see them just make any endgame type of event mobs/NMs give a meaningful amount of exp/CP. For as shitty as the Skirmish system is, v3 feels about right in that regard. Chase after your keys and your stones from the event, but walk away with 5ish merits, some sparks, and some (atm pretty terrible) CP. Bump the CP up to a non-retarded value and model future events after the exp/cp system in Skirmish and it'd be good.
Am I the only one who every single time reads "JP" (Job Points) as "Japanese"? Can't help it!
With one person, level 126 Serac Rabbits (Woh Gates) gives 360 CP, while with 2 people, they give 340 CP. That's about a 5.5% reduction for having two people. Going to see if I can find 2 helpers to see what they give with 3 people later.