Originally Posted by
Kanriel
Before it became easy to cap enmity, and back when DD could tank perfectly fine, there was no real issue with +enmity on THF gear, hell, I used to have +enmity merited because my evasion was so high during merit parties it was best for anything to be attacking me. But now a THF cannot survive so easily because evasion cannot be relied on and THF has the lower-end of hp and defense. Trick attack is once a minute, even with full merits it's only one attack every 50s. How many attacks does a THF get in between that single attack round? 40? 60? So you're saying it's just perfectly fine for gear to be itemized to be useful for 2-3% of attacks, despite it being the gear that's best for general melee usage?
Theoretically, I should be able to build hate slower than other jobs because of TA, which I always focus to be TA+WS on the tank early in fights. Combined with how +/- enmity effects damage reduction from AOE's, it means I shed hate slower than other DD from AOE, build it faster and overall gain it as fast as anyone, despite having mechanics built to make me slower. Now, I'd love to have better mechanics themselves (like hide working on bosses for hate resets, and a shorter timer) but better itemization is probably easier to ask for.
And THF hasn't been fulfilling its "intended purpose" for a long, long time. Collaborator and Accomplice are only half-useful since it will reduce enmity on a target, but locks the THF into tanking. And in any of the current endgame fights, you don't really want the THF to be tanking. The job is due for a revamp really badly, but not only is a revamp not yet here, but we're getting poor itemization on gearsets that will likely be around for quite a long time (I'd imagine we're going to be using 119 gear for another 1-3 years). It's hard to have high hopes for any potential revamp coming if they're itemizing us poorly.