I loved the sailing in AC4 but I kinda don't want another game to go back to it. It is the signature of AC4. Each game starting with AC2 has introduced some kind of new gimmick, I'd like to see something new.
Spoiler: showWe have been working on the new Assassin’s Creed for more than three years, and wanted to find the perfect time to give you an early taste of the game. Apparently though, the Templar Order was hungry to know more right now. To this, we say “Qu'ils mangent de la brioche!” (“Let them eat cake!”). Help yourself to a serving of the first official footage from the next-gen only Assassin’s Creed: Unity. Stay tuned - we'll have many more exciting details for you in the future.
Man what a missed oppertunity, should totally of called it White Flag :D but still looks damn gorgeous so can't wait.
I'm excited to see how densely populated the streets will be on the next gen consoles.
goddamn that engine is beautiful
http://www.dualshockers.com/2014/04/...r-pro-athlete/
Assassin’s Creed Unity Getting Horizontal Wall Running, Teased by Parkour Pro Athlete
Ubisoft seems to be very interested in adding parkour moves to its games, as we’re seeing in Watch_Dogs, and the upcoming Assassin’s Creed Unity seems to be getting its fair share of tricks.
Parkour professional athlete Jesse La Flair left a comment (discovered by Reddit user ProfeshCamper) on one of his youtube videos, teasing a collaboration for the “next AC,” and the addition of a horizontal wall run move to the game.
What if I told you I may or may not have worked on the NEXT AC and they may or may not have added the ability to Horizontal Wall Run in the game…
Considering that La Flair is a highly recognized athlete that has done stunts for several movies, and that it’s definitely not unlikely for software houses to take advantage of the services of specialists like him as consultants and performance capture actors, it definitely seems credible, especially since La Flair mentions Assassin’s Creed it in the video itself.
Of course we should consider it a rumor until we actually see it happen in the game’s footage or Ubisoft makes an official announcement, but looks like the new French assassin will come with some new tricks up his sleeve
RUMOR
http://www.dualshockers.com/2014/04/...e-shown-at-e3/
Some attendees at the Destination PlayStation retailer-only event said that Ubisoft brought the most surprising goods at the show, and a glimpse on that might have just been leaked today by industry insider Shinobi602, who normally has a good track record with what his sources tell him.
Shinobi spilled the beans on the publisher’s E3 plans for the upcoming next-gen Assassin’s Creed title Unity:
AC: Unity, two demos planned. Hotness incoming. #E32014
One SP, other showcasing 4-player coop.
Shinobi, that clarified that is source is “not an article,” also mentioned that co-op won’t be like what we saw in the previous games, and it’ll be a campaign with a “separate narrative” compared to the dedicated single player story mode. He also explained that, like last year, we’ll see the two demos in two different conference. He finally explained that co-op in the single player campaign may be a possibility for the future.
Of course we should take this kind of leaks with the customary pinch of salt, as Ubisoft made no official announcement yet. That said, considering that there are multiple relevant assassin hovering around the French Revolution period in the Assassin’s Creed lore, it makes a lot of sense to team them all together in cooperative gameplay.
We don’t yet know how it’ll work, but if Shinobi’s sources are correct, we just have to wait less than two months to see it in action.
so it was rumored back in april that there would be 2 demos at e3, one of singleplayer, and one of a 4 player co-op
this banner has been put up at e3
http://a.pomf.se/hhfedg.JPG
No Females in Multiplayer because they're "too much work" to design, triggers VG247 ranthttp://www.vg247.com/2014/06/11/ubis...layable-women/Putting in just one playable female character would “double the work” on Assassin’s Creed: Unity, says Ubisoft, apparently believing this is a genuine excuse a rational human being would accept in the face of its stubborn lack of representation of almost half the world’s population.
Assassin’s Creed: Unity has a new thing, and that thing is co-operative play. Get together with a handful of your buddies and solve the French Revolution, or whatever. One caveat though: all those buddies have to be represented by male avatars.
Yes, that’s right: despite putting out a great game with a female assassin protagonist (Assassin’s Creed 3: Liberation) and stuffing the multiplayer component of last few core releases with playable females, Ubisoft has now somehow forgotten how to do that and elected not to try to remember.
Speaking to VideoGamer, technical director James Therien said making female characters is just too much work.
“It was on our feature list until not too long ago, but it’s a question of focus and production. So we wanted to make sure we had the best experience for the character. A female character means that you have to redo a lot of animation, a lot of costumes. It would have doubled the work on those things,” he said, and I hope he was wiping sweat off his brow as he did it.
“And I mean it’s something the team really wanted, but we had to make a decision. It’s unfortunate, but it’s a reality of game development.”
At this point VideoGamer quite rightly pressed the issue, mentioning the resources at Ubisoft’s disposal. Assassin’s Creed: Unity, let me remind you, is being worked on by nine development teams and has been in the works for a couple of years.
Therien’s response to this perfectly reasonable query was slightly garbled by the incessant roaring assault of noise that is the setting for nearly any E3 interview, and this is probably the only reason why I’m calmly typing away at my keyboard and not actually snapping it over my knee. Here’s what VideoGamer heard:
“Again, it’s not a question of philosophy or choice in this case at all I don’t really [inaudible] it was a question of focus and a question of production,” he said.
“Yes, we have tonnes of resources, but we’re putting them into this game, and we have huge teams, nine studios working on this game and we need all of these people to make what we are doing here.”
Ah, yes – writing off the addition of female characters to your game as “too expensive” absolutely doesn’t reveal an underlying “philosophy” or “choice” of any sort. (Ubisoft, look, I have always loved you, but since you seem to have become incapable of basic understanding let me just make it clear that the entire preceding sentence was sarcasm.)
In short, Ubisoft has here trotted out a tired, stupid, constantly refuted excuse for why it has perpetuated the cycle of sexism and under-representation in the games industry; we’re going to get a bunch of bottom-dwellers telling us how “social justice warrior” we’ve become as if fighting for a better world were a negative thing; I have cancelled my Unity pre-order; and the universe goes on, uncaring, as my heart breaks just a little bit more with every dragging day. Put that in your box quotes.
Assassin’s Creed: Unity is due on PC, PS4 and Xbox One in October. It will make millions and millions of dollars.
http://www.videogamer.com/pc/assassi...pment_ubi.html
fffff i want those playing cards lol...
I'm glad theres no female characters in the co-op, one for all, all for one and all that.
yes I am glad there are less options... wait no. more options for character choice/customization is always better, regardless of your feelings on gender/equality.
You don't create Characters all 4 players customise their own version of the main character, if the coop is loose on narative a character creator would be cool but I totaly understand thats a hell of alot more work that needs to be done so I won't have a mazmaz about it.
I was initially under the impression that the game was about 4 different assassins as part of the games narative in which case I think it's perfectly fine to have them all be male hence my original comment.