Found this drop list on the OF. It didn't have near as much on it earlier when I found it but now there's more so it looks like they're actually keeping it updated
https://docs.google.com/spreadsheets...lview?sle=true
Found this drop list on the OF. It didn't have near as much on it earlier when I found it but now there's more so it looks like they're actually keeping it updated
https://docs.google.com/spreadsheets...lview?sle=true
My group last night was getting to the last phase consistently, but it was still pretty chaotic compared to the phases prior.
I'm curious as to how other people are handling the adds. I'll try to add information about sub 40% as that's where people look to be the most unclear so far or have the least experience with.
Bees/Honey: Boss gives you the Honey debuff which makes a bee spawn. No honey debuff = no bee. You will always get the first bee because it is queued to spawn right after the boss gives the debuff. Afterwards, you can choose to get sucked in and have the boss remove the honey debuff, thus eliminating bee spawns. Bees don't seem like a big issue before 40% but I'll bring up why you may want to consider intentionally feeding.
Sub 40% (Last phase): Begins with Leafstorm which is a weak AoE. Immediately after, 3 slugs spawn which have very low HP (~6000?). Boss casts Acid Rain, which is a ground target AoE on 3 random people. A slime spawns where the AoE lands; these slimes do not move and have a ranged auto attack. Slugs will eat the slimes when they are sub 50%; a slug can eat multiple slimes. More slimes eaten makes the slug stronger and stronger. Slugs cast Acidic Ooze which is another AoE; you're essentially dead if a slug ate 2 slimes as this AoE will wreck you most of the time. It is manageable if each slug at 1 slime.
We had issues making sure Slugs ate one slime each even despite spreading slimes out a bit and having Slugs at 50% at the same time, so we did a few pulls at the end of the night to try and ignore the mechanic. We intentionally killed slugs with LB2 the moment they spawn, and then placed Acid Rain on one end of the arena. Boss was planned to move to the opposite side so we could out-range the slimes auto attack. The slimes hurt a lot too.
We were a bit too tired to really get anything decent with that strategy, but that was our plan. You can successfully eat the "laser" mechanic the boss does when it only has 2 stacks. We also were feeding all Honey debuffs because getting any bees during that sub 40% part was becoming too much to handle. The damage the boss dishes out at 2 stacks was still manageable. At that point it really is just a burn phase.
The conal draw-in (Floral Trap) and consume move (Devour) are two separate moves with two different areas of effect. In other words, if you stick yourself in a briar patch right next to Raffi's jaws, you won't get drawn in but you'll still get eaten.
Also, the briar patch cannot "catch" you while you're being drawn in, so placing it between yourself and Raffi is no good. Floral Trap checks for the briar debuff on use.
No way found to reduce stacks on Raffi besides not getting eaten, which is probably the point.
Has anyone figured out what the Suspicious Objects are yet?
Haven't been able to click it. It seems to just be an accidentally (on SE's part) visual center spot for the thorns.
Think it's the same type of deal as the dead jailers in Titan EX, except they're untargetable.
Well I've seen two like it; one says Suspicious Object, the other says Sturdy Cage. Wondering if it's the same thing just (for some reason) named differently.
i think I read somewhere, suspicious object turns into sturdy cage for the thorns.
When she enters phase 2, does she keeps doing phase 1 move +phase2? Or she just do phase 2 moves
Seem chains break faster when the targets backs are facing each other?
repelling shot does not break chains btw, lol.
Bee's were spawning because someone had a honey debuff on them. The debuff lasts 9 minutes and doesn't get reapplied sub-40%; you're correct that there is also no more devours then too. Thus you have to decide whether you want bees to spawn or not during that last phase. Bees are queued to spawn near/at the 40% transition, and you will get 0-2 bees depending on how many people have a debuff on them. Thinking about it, if you DPS slow enough you may even force more bees to spawn. It's a tradeoff because if you get devoured with the honey debuff you are intentionally giving the boss a damage stack, but at the same time you're not worrying about bees from that point onward. So our strategy was to always intentionally get devoured if you had the honey debuff, because 2 stacks is manageable damage output and we chose to not deal with bees.
My FC managed to kill it this evening, but I wasn't in the kill group so I only have seen it to ~30%? But they maintained the same strategy and just cleaned up some execution parts with placement for the last phase. I'm almost certain that after 40% you won't have honey debuffs being applied and bee's spawning because I didn't hear them complaining about bees during that.
The last phase is just an incredibly tight DPS race as we've seen it. Healers get targeted with the blue marker and need to eat the damage solo + away from the group. Any sort of shield/damage reduction was working to reduce the damage.
Bee spawns are probably on a timed interval between 70 - 40% or so and the number of bees which spawn is a matter of the number of honey debuffs there are.
And just to contribute a bit to accuracy numbers from me and another SMN that went in the past two days:
470: missed
476: other guy said was good
478: what I was at and didn't miss
Pretty sure I didn't miss anyways
I missed infrequently at 479 Accuracy, so the cap for Turn 6 is probably 480 or 481.
Question as a melee in this fight. How are you handling chains? Is the arena big enough for the melee to move a small distance while the others move a longer distance to break the chain? My static seems to be having this particular issue after stacking for spit to eat a big heal, then we have brambles in our way + devour mechanics.
T7 got beaten
they got 2 piece of gear + oil + unidentified tomestone