Unless you have a High Allagan ring scheduled to fall into your lap (which doesn't have acc btw) I don't see what the problem is.
Unless you have a High Allagan ring scheduled to fall into your lap (which doesn't have acc btw) I don't see what the problem is.
If you are worried about 3 VIT then I am worried about your healers.
Assuming accuracy cap is 504(?) with this stuff it comes to 485 accuracy. If you swap the HA ring for a Weathered Noct however, you get to 502. So that's kinda why I was asking. Or is there another, better setup for Parry that I am not seeing?
That 3 VIT will likely be more useful than the 18 parry you get on HA Hands...
Also I thought T9 Acc cap was closer to 510.
I highly doubt 3 VIT or 18 parry will make or break anything, but making an argument that somehow 70 HP is a deal-breaker is weak imo.
If the front accuracy "cap" is closer to 510 then the hands are a favorable swap to make that happen then. Is that confirmed somewhere?
I believe you'd need either the Noct Earrings or the High Allagan Belt to meet accuracy requirements (after food) for Second Coil, don't think you can get away with taking the parry option for both slots.
Assuming that this is still the best in slot list.
http://ffxiv.ariyala.com/MB1I
If you're worried about 18 Parry I worry about your gearing choices.
EHP with 3 extra VIT: ((7000 HP + 15 * 3) * (100 / 100)) = 7045 eHP (excluding Shield Oath/base Parry because they don't matter)
18 Parry is ~ 18 * 0.076 = 1.37% Parrying rate, 1.37% * 24% parry strength = ~0.33%
EHP with 18 extra Parry: (7000 HP * (100 / (100 - 0.33)) = 7023 eHP
VIT will almost always win, and that also ignores that Parrying is devalued proportionately to your block rate which means the extra Parry is actually less eHP still. The accuracy cap is also ~515 for T9 according to BG tanks so you're still undershooting there, even with your Finger Sandwiches. Swap belts and don't be dumb. I hate relying on food to hit the cap so I'd also be swapping chokers but that's me.
That would make this BiS then (1 more Parry than Avarice's and more ACC too): http://ffxiv.ariyala.com/MB2U
(Also means I can hold off on buying belt, meaning BLM gearing starts a week earlier than planned)
I wasn't worried about bits of either stat as I stated earlier when I said...
That guy made it seems like giving up 3 VIT was gonna be the end of the world. I probably should have asked this all in the WAR thread but this one seemed more appropriate since there was actual related discussion. Partially I was asking about it for the PLD in my group too. I don't worry about Block Rate but he does so there's that.
Knowing the accuracy requirements for 100% land rate is always top priority, which is what sparked my question to begin with. I was looking for a way to preserve roughly the same amount of Parry while adding more Accuracy to reach the "cap". And you can "hate" relying on food for accuracy caps but... you're gonna eat food with accuracy on it much of the time anyway so yeah... not trying to be dumb, chill on the insult there buddy.
You can't really say this, because on one hand you're telling me the better option doesn't matter, while on the other hand telling me the worse option is superior because it still undercaps your accuracy, gives you less eHP, and costs you more Soldiery tomes. You're telling people 70 HP doesn't matter while simultaneously arguing that something even less significant makes a difference. It's hypocritical and nonsensical.
At least he had a point. What was yours? That spending more soldiery to build a worse set is better than spending nothing for a better set? If neither one makes a difference why not go for the free option?
What you should be looking for is a way to preserve roughly the same eHP, which you were given and summarily dismissed for reasons evidently beyond my comprehension.
None of the Parrying foods available will cap your accuracy from 502 so regardless of whether or not you want to risk missing when your food wears off mid fight, you need to add accuracy to that set. You could swap earrings from High Allagan to Noct, but that's 7 less accuracy than if you swapped belts (but 9 more crit/DET and 13 less skill speed). I'll probably end up swapping earrings to Noct and swapping chokers to High Allagan after looking at the stats again (only swapping earrings or belt won't cap you without food). This will give me some breathing room should content with higher-still accuracy requirements be introduced and also allow me the freedom to use Buttons in a Blanket or something if I want to.
Don't be dumb wasn't an insult, it was a suggestion.
After spending a night working on Turn 9, I have a newfound appreciation for Awareness.
If it took you this long to find an appreciation for Awareness I feel kinda bad for you, that shit is damn amazing and I often keep it on CD for everything but T4, because nothing can crit in T4.
Nael crit rate is ~3%. It's still moderately useful to ensure you don't get hit by a crit at a bad time.
Soldiery tomes question:
Would you suggest picking not BiS, but straight upgrade pieces first (lv.100 Noct Belt over my lv.80 Belt of Light) or start with the BiS items (lv.100 Noct body over L.90 Heavy Allagan) nonetheless?
I'd go for the bis options unless you're rolling in unspent soldiery. Also I'd probably upgrade from the belt of light into the hero's belt of fending if you don't want to get the allagan belt from turn two.
Noct Belt still is BiS when you don't need acc; you just have to adjust for Coil v2 although you should be able to use the belt for awhile if you pick up Noct body as well (I'm currently @ 524 acc without food and with Noct belt)
I was irritated with Allagan Plate Belt never dropping for me so I opted for Noct.
I would go for the biggest upgrades first. You can't control what is going to drop and you're just going to equip whatever item has the higher ilvl anyway. There of course will be times when you replaced something you spent soldiery on but as it is I am two pieces short of the "BiS" soldiery pieces. After I buy those two pieces i'll just start replacing i90 things without any worry because the soldiery tomes don't really matter to me after I get the "must have" pieces.
I heard a rumor about Attack Power affecting the enmity potency of Flash, and since STR also affects the amount of damage you block/parry I decided to try building a STR/DET build on PLD for playing around with in dungeons and maybe some other lower level content that doesn't require super high HP.
I was running Halatali HM with it a couple times, and I was blocking/parrying upwards to 30% with an Allagan Round Shield. This set is only i90, since I'm not planning on spending any soldiery on PLD for awhile. Other jobs with priority. I had about 5800 HP and 459 parry. So lose about 1000~ HP and 100~ parry, but gain 65 STR and 79 Determination, as the damage I was taking, it still felt like less.
I have an ACT parse, but not quite sure how to get it C/P'd here, attempted "as plain text" and it was a bit unorganized.
Any ideas where is this set would be handy?
I could also try maximizing the left side for Parry while still keeping the STR accessories and I still have 60 more Determination but only lose 64 parry.
EDIT: Just did a Brayflox with the option just posted at the end, I think I like that one a bit better. The 64 extra parry works nice along all the STR accessories.