He means Grand Fall. I'm certain I've seen them as healer as well.
He means Grand Fall. I'm certain I've seen them as healer as well.
I've certainly had them as BLM.
I've seen them on other people, when playing BRD, pretty sure they can spawn on anyone, healer/tank/dps.
having said that, it is best to try and drop them on the outside and creep back to the middle when there are multiple drops but lots of people just run around freaking out. I die more to bubbles then to dashes.
So weird. Like five runs, one win, and 100% of the Grand Falls on two people. Every guide seems to indicate it's random; one guide actually says it OT / Random DPS which is definitely not correct. I will just go with random for now.
In one of my runs the OT mentioned they got it almost every time. Though when I was farming it and I was OT, it was only on me maybe 1/3 of the time. Calling random on this.
25 runs as healer, 8 as MT. Never seen Grand Falls on me unless DPS are dead
I'm hypothesizing that plumes are DPS prioritized a little bit and go by hate on the tail a little bit. When we were learning with two bards it would always be on both the bards every single time. And then when we were learning with me on brd, and a drg, blm, smn it was always on me and I believe always on the drg. And then when the third one started it was on the tail's tank.
With how often it was on me, it's definitely not random.
I'll look over tail hate when that happens, but I definitely received Grand Fall icon as healer. Not sure why I would have hate over over BRDs.
As an aside, Manawall will block the damage and knockback of Spinning Dive but you will still gain a stack of water vulnerability up.
Alternatively, rather than tail hate it could be lowest hate on head? This might make more sense. Bard's should usually be lowest hate on the head unless they're spreading dots. And the tail tank would probably be third lowest if there are two magical dps.
How are OTs dealing with initial tail hate?
By the time I smack the tail twice the first 2 adds pop and I have to run away to grab them. This is obviously just an issue on the first tail pop but I'm hoping to make it smoother.
Do you round them up and head back to the tail or let them die then go back?
The 2nd add, are you PLD stunning him like a Dread?
I think Deadgye has something here; think it's highest non-healer / tank hate on the tail. When it was BRD BRD BLM SMN, it was 100% on the two BRDs. When we did it BRD BRD DRG BLM with the DRG mostly doing the tail, it was a toss-up between the DRG and two BRDs. When someone dies, it seems to be a crapshoot at that point.
Only stun the Dreadtide / Dreadwash moves themselves or he will be immune too early imo. Have your WHM or SMN be ready with Fluid Aura / Knockback as well for the end (learned this is a PUG where we won); the knockback interrupts, but Fluid Aura misses fairly often since most WHMs have mediocre ACC. It did save one run though, so worth noting. Dreadwash with railings down is like 90% wipe typically; half the party just cruises off the edge.
As MT, I've been instructed to go generate a bunch of hate on the tail as soon as it pops so the OT can focus completely on the adds. OT deals with adds, and once they're dead, MT goes back to head and OT vokes off MT. Advice to MTs doing this: blow heavy defensive cooldowns immediately after pulling the tail, you're about to take a bunch of damage.
We just have one tank grab an add each. That seemed to work perfectly imo. When it was one tank trying to grab both someone would always steal hate on levi. Stunlocking the caster add is confusing. Sometimes it seems like he always does ruin ruin darkness first and so we can stunlock him after darkness. But sometimes he just does ruin dreadmove. Also, in our experience it seems like, even if we don't stun him yet, once he starts casting a dreadmove he becomes immune to stun until he's done casting.
Also, if you have a drg, tell him to stop fucking spineshatter diving to the caster add. >:O
Position yourself on the tail-side of the boat before you slide down, pre-pop fight or flight as you come to a stop right before it pops, spam 'target closest enemy' then do 1 full halone combo. Adds will spawn while you are off gcd right at this point. Lob > voke/lob & flash spam. Since you have nothing else to use defensive cooldowns on, I pop at minimum rampart/sentinel right here. Also the 2 first adds seem to have cleave attacks so don't face them at people. Having dps use quelling strikes here is also helpful.
2nd add is just stunlock, and time or hp% (whichever is first) triggers the bad things; can typically start to stun at 80%ish. WHM Fluid Aura can interrupt casting even after it goes invuln to Shield Bash, so they should move in range of it just in case.
Dawgs, do you even player vs. player?
Start the stunlock @ 70% and bring the pain train. Holmgang/fluid aura to interrupt as a safety net.
Edit: Beaten!
Pretty sure those moves are immune to stun during cast. The best way to OT stun is to wait about 8 seconds before starting the stun cycle.
You can get a full Halone combo off on the tail before needing to grab the adds if you are quick. Tank the adds in place, moving them around sucks due to the Downburst-style cleave they have. They should be dying in a handful of seconds anyways.How are OTs dealing with initial tail hate?
By the time I smack the tail twice the first 2 adds pop and I have to run away to grab them. This is obviously just an issue on the first tail pop but I'm hoping to make it smoother.