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  1. #41
    Custom Title
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    pretty sure thats their way of saying 100 tp cos they want to account for decimal points now

  2. #42

    It's +100, they do TP in decimals.

  3. #43
    An exploitable mess of a card game
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    Diabolos

    Remember that SE stated TP is calculated as X/3000 but only displays as 300, so TP+1000 is TP+100 by normal standards.

  4. #44
    Relic Shield
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    Shiva

    Quote Originally Posted by Ophannus View Post
    It's tp bonus +100. SE's decimals when it comes to tp are weird like jump to bonus+35 actually being 3.5.
    So, a Hagun version of a Bow for Ranger. I got time for that.

  5. #45
    PUP Power!
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    Sylph

    Looks of good side grades here. Great QD and WF gun for COR and a nice under 119 mob level claws for PUP. You can then use Tinhapsi for stronger mobs and the Othas for farming.

  6. #46
    An exploitable mess of a card game
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    Added patch.

  7. #47

    Most of the weapons look pretty meh, the SMN staff looks like a great replacement for Uffrat though

  8. #48
    Pro's Pet
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    Valefor

    Interesting stuff.

  9. #49
    Relic Shield
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    Shiva

    Hey Yugl, I've never tried downloading the update through the patch you've provided. Could you provide some instructions please? (sorry for the dumb nub question)

  10. #50
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    gonna go out on a crazy limb and guess that the bow, throwing weapon, and necklace with the japanese names come from tenzen

    also, interested to find out what
    DEF:90 HP+25 STR+11 DEX+35 VIT+37 AGI+5 INT+12 MND+30 CHR+17 Accuracy+12 Evasion+24 Magic Evasion+37 "Magic Def. Bonus"+2 Haste+5% Enmity-5 "Subtle KXL8"+8
    does

  11. #51
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    i feel like augments exist

  12. #52
    Smells like Onions
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    Any ideas what it would take to get the new class specific weapons?

  13. #53
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    Quote Originally Posted by Spira View Post
    i feel like augments exist
    on the jse weapons? I feel like SE would've included the triangle in the corner here if there were

  14. #54
    Sea Torques
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    Ramuh

    DMG:175 Delay:324 INT+6 MND+6 Accuracy+27 Attack+15 Magic Damage+90 Club skill +228 Parrying skill +228 Magic Accuracy skill +188 Enmity-10 "Double Attack"+4%

    Really? Double attack for WHM?

    Ok Tamaxchi and Bolelabunga, but I'd expected something better like fast cast or more -% cure casting

  15. #55
    Ridill
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    Shield should beat killedar/rinda assuming same size in just block rate/block dmg reduction. The other stuff is just gravy.

  16. #56
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    Quote Originally Posted by arshesney View Post
    DMG:175 Delay:324 INT+6 MND+6 Accuracy+27 Attack+15 Magic Damage+90 Club skill +228 Parrying skill +228 Magic Accuracy skill +188 Enmity-10 "Double Attack"+4%

    Really? Double attack for WHM?
    hell yeah bro
    http://wiki.bluegartr.com/images/9/9...escription.png

  17. #57
    An exploitable mess of a card game
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    Quote Originally Posted by Priran View Post
    gonna go out on a crazy limb and guess that the bow, throwing weapon, and necklace with the japanese names come from tenzen

    also, interested to find out what
    does
    Error on my end. DATs are right and fixed em.

  18. #58
    Relic Horn
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    Quote Originally Posted by arshesney View Post
    DMG:175 Delay:324 INT+6 MND+6 Accuracy+27 Attack+15 Magic Damage+90 Club skill +228 Parrying skill +228 Magic Accuracy skill +188 Enmity-10 "Double Attack"+4%

    Really? Double attack for WHM?

    Ok Tamaxchi and Bolelabunga, but I'd expected something better like fast cast or more -% cure casting
    It's a hammer instead of a club, based on the dmg/delay, so they went with melee stats.

  19. #59
    Sea Torques
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    Asura
    WoW Realm
    The Scryers

    DMG:95 Delay:194 Attack+13 Evasion+22 Dagger skill +242 Parrying skill +242 Magic Accuracy skill +188 Enmity-10 Samba: "Regain"+10
    DNC Dagger... Regain +10? -_-....

  20. #60
    S N K
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    Ok this is all bleh so far. Thanks for posting it tho.

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