You know, I had a long post about why the 2 more -perp matters and why the haste is worthless, but I've derailed this thread long enough. If you think it's good, more power to you. I'm sure it will match your int earrings nicely.
You know, I had a long post about why the 2 more -perp matters and why the haste is worthless, but I've derailed this thread long enough. If you think it's good, more power to you. I'm sure it will match your int earrings nicely.
Each hand has its own accuracy level.
"+ X <weapon> skill" adds only to that hand. +Accuracy adds to both.
Magic Accuracy works only on the main hand, it doesn't work offhand (or so they told us, didn't see any test)
@CoreyX
I think there's a misunderstanding somewhere. Please allow me to rephrase.
I'm not saying you cannot cap perp without staves, but that you don't have many options to reach the cap (excluding old pre-SoA gear of course)
Unless I forgot something, the only relevant slots where you can get -perp are Body (max-5), Feet (max-4) and head (max-4). Total of -13, and another -1 from ring.
Then you have Hagondes Hands and Hagondes Legs. Both cap at -5 I think?
But if you can cap -perp without using the legs and head slots, it means you could get +3 refresh, for instance.
I see Hago+1 body very useful because you can get -5 (like Glyphic body+1) AND refresh+2. But you lose the Pet: stats on Glyphic.
Either way, for Hagondes you have to rely on luck once if you feel happy with the 113 version, and twice if you want the 119.
With the other options (new staff, reforged armor) you can work on something that's gonna give you what you want with 100% reliability.
My comparison with -BP gear was to say that there are way more options/paths to cap -BP compared to how many you have to cap -perp (atm).
In this light the new staff is not necessary, but it sure is a nice addition (freeing up other slots for example)
It's the difference between old stuff and new stuff. Since they have started added visible stats with decimals but can't display them they are moving all stuff that can be to that for simplicity/uniformities sake. Also what you talking about willis? Thete are things that given less than 1 regain
I think the annoying part is more about having different accs for both hands, leading to different thresholds of acc needed.
If you need, say, 900 acc to reach 95% on a certain target, you're actually going to need 914. Giving 14 useless acc to your mh only to cap the acc of your mh.
At the end of the day maybe it doesn't change much, but I can see how for some OCD people that could feel annoying.
If you're a serious SMN you already have capped perpetuation without the -2. So, pray tell, what is -2 perpetuation doing for you when you already have 0 perpetuation cost? Clearly you're not using whichever extra slot it may free up for pet stats for meleeing, which you said yourself are worthless, and clearly you're not using it for a melee build, since magian staves are worthless for that. So why does it matter? Why is the accuracy and haste worthless?
Icons done and that should be the entirety there. PM if broken stuff.
It's basically that they're not using a shell programming code for the display.
On older gear the code would read the hard data of +1000 and would display +100...
BUT... then again... I'm not really sure that's how it works. As I don't know the coding... but if it was coding based, that's what it would be.
Also: there was a while ago when it was brought up that Camate mentioned that they want to switch over to 3000 TP instead of 300 so as to make things like Store TP easier or something... idr.
SO it all might just be a lie and they're easing us in to the new UI change.
Hmmm, so the regain effect is only there when using a samba... Would using a low tp cost samba with the duration give more tp than the cost of said samba using this dagger? I never really understood why dnc didnt get regain somehow in the way mages get refresh for all these years Since their cures rely on tp. I dont think 1 regain would be overpowering either natively or thru a weapon/armor.