1. FFXIV Reset Timers
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  1. #21
    Professional Lurker
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    Quote Originally Posted by Niiro View Post
    I get why people want this but....it kinda defeats the purpose of DR.
    I agree, although iirc he said we would be able to que with friends but just not a full PT as to not completely defeat it

  2. #22
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    Arguable. I don't care for playing with random people, I just don't want to have to pick a dungeon. I suppose WoW's spoiled it for a lot of us.

  3. #23
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    Quote Originally Posted by Sephiroth View Post
    Still it's reasonable to assume we'll have a 2.5 with CT3. I mean they aren't going to add the final Coil in 2.4 and then make it worthless 3 months later with an expansion. 2.6 we'd be due the next hard raiding content so it makes more sense for that to come with the expansion.
    expansion is suppose to have a level cap raise. they can do CT3 and 3 months of Lv50-60/70 content while keeping Coil 3 as the hardest raid. 3.1 can release the new raid that requires the new level cap to enter.

  4. #24

    Quote Originally Posted by Lyall View Post
    Arguable. I don't care about playing with random people, I just don't want to have to pick a dungeon. I suppose WoW's spoiled it for a lot of us.
    Huh?

    You....don't pick a dungeon in DR.

    Do you mean you don't like how the categories are done?

  5. #25
    RNGesus
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    No he means he wants the random dungeon aspect of it without dealing with DF random people.

  6. #26

    Quote Originally Posted by Lyall View Post
    Arguable. I don't care about playing with random people, I just don't want to have to pick a dungeon. I suppose WoW's spoiled it for a lot of us.
    ?

  7. #27
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    Quote Originally Posted by Tyrath View Post
    No he means he wants the random dungeon aspect of it without dealing with DF random people.
    Correct. I want the Duty to be random, not the people in it.

    Edit: Should have phrased it as "I don't care FOR playing with random people."

  8. #28
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    Quote Originally Posted by Cantih View Post
    I swear I remember seeing that Goblins would be on the slate as well.
    Interview from Tokyo just the other day said stuff with goblins is further down the road. Not sure whether they will get dailies either, at least not for the time being, because they've talked about the bonus item for maxing the five previously announced tribes which would lead me to believe that's all of them for the time being.

    Q: Will you add Beast Tribe daily quests for Goblins?
    Yoshida: Goblins are off in the future for the time being, but in the overall scope of things we are considering Goblins. We should have some announcements moving forward.

  9. #29
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    Quote Originally Posted by Lyall View Post
    Correct. I want the Duty to be random, not the people in it.

    Edit: Should have phrased it as "I don't care FOR playing with random people."
    the purpose of the duty roulette is to help people that need progression in scenario/trials/dungeong blabla, thats why they give enhanced rewards. Unless you mean just a roulette with no extra rewards that just picks a dungeon for you, because you want to gamble a bit.

  10. #30
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    Nah, like I admitted to I'm spoiled by WoW's RDF. The point is always the reward, not "helping" people. Hell, when you get a role bonus the game outright says "For being someone in need, you get an extra (gil) and (experience) bonus!" or something to that degree. I understand that there's a different philosophy in XIV for the purpose of the random dungeon mode, but SE's only fooling themselves if they think people are joining out of the goodness of their heart.

    Too many years of the Valor grind, I guess.

  11. #31
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    Quote Originally Posted by Damane View Post
    the purpose of the duty roulette is to help people that need progression in scenario/trials/dungeong blabla, thats why they give enhanced rewards.
    This is why I felt allowing joining in progress in roulette was never a bad thing. There are plenty of up-and-running instances that will crash and burn because their tank/heal left just as much as there are plenty that haven't gotten off the ground yet. My enthusiasm for "helping" random people with roulettes divebombed when they took this away.

  12. #32
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    Wonder if Shiva will be pushed back to an expansion.

  13. #33
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    Quote Originally Posted by ronin sparthos View Post
    Wonder if Shiva will be pushed back to an expansion.
    At some point one of the JP interviewers asked Yoshida about whether Shiva was related with Coerthas and he dodged the question. I'm guessing she'll be a story lead-in to Ishgard, but we'll see.

  14. #34
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    Quote Originally Posted by Seravi Edalborez View Post
    This is why I felt allowing joining in progress in roulette was never a bad thing. There are plenty of up-and-running instances that will crash and burn because their tank/heal left just as much as there are plenty that haven't gotten off the ground yet. My enthusiasm for "helping" random people with roulettes divebombed when they took this away.
    When they took what away? Joining in progress in a roulette? Why can't you do that anymore if so?

  15. #35
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    You just can't do it.

    Check for in progress CM: see a 3/5 or whatever
    Check for in progress Prae: see a 2/6 or whatever
    Check for in progress Main Roulette: fresh run or nothing

    The easiest-to-see example, but I first noticed it when a LS or FC mate wanted a tank for Tam-tara in progress and roulette gave me only fresh runs of ANY dungeon. Had to queue it directly.

    Observed this around 2.15 or 2.16 and been grinding my gears ever since.

  16. #36
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    The only explanation I can think of is that they don't want people fishing for nearly complete runs for faster roulette bonus, which is probably a valid explanation given how annoying the in progress fishing was with CT. Although the simpler solution would be to just not tell us the run is in progress at all so you don't know until you're in.

  17. #37
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    Pens win! Pens Win!!! PENS WIN!!!!!

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    Quote Originally Posted by Datonare View Post
    BLM adjustments coming in 2.3 as well right?
    All we have is his answer from the FATE last weekend that said he would start working on adjustments. We have no idea when they'll actually happen.

  18. #38
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    Quote Originally Posted by Slycer View Post
    [*]New dungeon (island setting)
    Wondering if this is going to be a return to Locke's Lie.

  19. #39
    The Once and Future Wamoura
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    Or Turtleback Island !

    That annoys me though cuz I was hoping it'd be
    [new thanalan dungeon]
    Tam-tara (Hard) [since they told us this would be it?]
    Satashard (Hard) [and process of elimination]

    since we've been getting 1 dungeon from each region so far :s

  20. #40
    The Once and Future Wamoura
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    So they just posted threads for the LIVE Letter broadcasting from Nagoya on the 24th.

    The new crafting mechanic appears to be "Item Desynthesis"

    It's "General," "Daily Hunts," "Lead Designer," "New Dungeons," "Item Desynthesis," "Ramuh," and "Zodiac Weapons" for our topics

    AH! Look! NA site updated to talk about the XIV Live Letter on 5/24:

    New dungeons are Hullbreaker Isle, Tam-tara (Hard) and Stone Vigil (Hard).

    Continuation of the Saga of the Zodiac (scheduled for patch 2.28)
    Ramuh, the Lord of Levin
    New Dungeons
    Hullbreaker Isle
    >Tam-Tara Deepcroft (Hard)
    >Stone Vigil (Hard)
    Item Desynthesis
    A new feature allowing players to break down unwanted items to reclaim crafting materials.
    Daily Hunts
    Questions for Lead Designer Takeo Suzuki

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