I bet the whole dungeon is full of that green gunk, and mobs will spray outrageous AOEs for us to dodge at near perfect precision.>Tam-Tara Deepcroft (Hard)
I bet the whole dungeon is full of that green gunk, and mobs will spray outrageous AOEs for us to dodge at near perfect precision.>Tam-Tara Deepcroft (Hard)
You're confusing Tam-Tara with Toto-Rak.
I'm guessing the new dungeon is not on any map. Is that place even mentioned anywhere in-game right now?
Oh. balls. lol
Then again, the good thing about these hard dungeons is that they are fundamentally very different to their normal counterparts, which is great, unlike WoW where the only difference is additional mechanics/HP for the mobs involved. So whatever they pull out I'm quite sure it'll be a treat.
Item Desynthesis could be very interesting depending how they implement it.
IDK the shot at materia on high level gear just makes it worthless, unless it gives you back that or something ~_~
might/aim are at 145k/185k right now on my server lol s
Hmm, Stone Vigil HM.. will tanks be just as pussified and retarded in this dungeon as they are on the normal one? Don't get me wrong, I love Stone Vigil to death, on PLD or WAR, but most people are so chicken shit they make the fucking thing take like an hour when it doesn't have to. -_-;
I swear their dick shrivels up and disappears whenever they see a Dragon Aevis, not to mention the amount of tanks that just tank Isgebind wherever it drops, "Oh, 3/4 of him is surrounded by ice patches? Well, I still have one spot clear, so I don't have to move him." ...
That zone doesn't have to tank an hour to complete if tanks are methodical with their pulls/CD's. I know because my best time was 24 minutes in there while leveling PLD... no deaths and smooth as butter run.. you just have to be smart. -.-
Sorry... got a bit off-topic... /rant off. -_-;
If it follows the path of the other HM, it'll cut out half of the dungeon and just be streamlined "aggro this room, kill the boss in the room beyond it, mass-pull this hallway" type stuff. I do love how SE handles hard modes, though. It's nice to see the zone changes. Makes it feel like we've actually done something or that time has passed since we quested through them.
I hate the place... with newly lvling players. I do like it with people doing their atma, SPEED RUN GO! Speedrun stone vigil also!
They mentioned somewhere, about looking to possibly increase methods of gaining myth, I hope the new instances arn't still 50 per run... as much as I love brayflox 4-5min runs, after 500+ runs though its kind of.... ;/
Is fine, the gunk is annoying lol. Still happy to help whenever, it's not often we play together thanks to roulette, whereas before we'd spam AK/WP as a group til near cap!
Stone Virgil HM will be awesome.
I really like that zone and lvl50 style will be sweet.
Inb4 needing Sahagin reputation to access the island.
Wonder which of the new dungeons becomes the new Brayflox. Once that's figured out, the other 2 will be regulated to roulette only.
I could go for a dungeon that's both challenging, and rewards a decent amount of myths (lolSols). Why can't they break the mold once an update and offer an alternative dungeon? We don't need 3 dungeons which all have the same cookie cutter formula they've been using, with the same rewards. Pharos being the exception before it got nerfed and leveled with the others.
Gimmy a 1hr dungeon with an appropriate myth reward that's off the roulette.
http://wikicheats.gametrailers.com/i...nce_oculus.jpgWhy can't they break the mold once an update and offer an alternative dungeon?
Becareful what you wish for
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