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  1. #261
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    Quote Originally Posted by RKI View Post
    Try ctrl-m and/or ctrl-s. I think someone added some shortcuts but didn't update/try yet
    I thought I was going crazy. The overlay kept disappearing in WoD earlier and I couldn't figure out why.

    CTRL+M (on the ACT screen) will hide your Overlay
    CTRL+S (on the ACT screen) will hide your Spell Timers

    The problem arises when you alt tab. As mentioned above, there is no separate tab for the Overlay anymore. This creates a problem since the Overlay can still disappear when you alt tab frequently but now there is no way to bring it back to the front unless you use the keyboard shortcuts.

    Edit: It also occurs when you change jobs.

    Also, there was an update to SpecialSpellTimers as well:

    https://github.com/anoyetta/ACT.Spec...ses/tag/v1.5.0

    A guide to setting it up may be found here.

  2. #262
    Smells like Onions
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    Mine stopped once it did the x64 update... removed it and re installed and still no luck.

  3. #263
    CoP Dynamis
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    You mean ACT in general or the overlay plugin? Solutions to both are on the previous page. You need to utilize the setup wizard when reinstalling ACT to grab the new (#66 I believe) parse plugin, then follow Kiriax's link to grab the new overlay stuff.

  4. #264

    Does anyone have a reliable spell timer / custom trigger setup to accurately time SMN DoTs after using Contagion? For me it just resets their original timers. Is there some kind of exception I can make for it?

  5. #265

    Anybody knows how to make it so it displays those % bars, but without all the colors? I would like it more discreet, so it could fit in FFXIV UI.

  6. #266
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    There's an option in game to turn on HP% on the default HP bars, have you tried that?

  7. #267
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    If you change the color of the bar to Black, it makes the bar invisible and leaves just the numbers.

  8. #268
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    Edit: Well scratch that. A fresh install fixed the issue.

    Spoiler: show
    I'm having a problem recently that I cannot seem to find a solution to!

    Ever since the update to ACT, my log doesn't pick up combat data until I do one of two very specific things:

    1) Navigate to the Plugin tab and disable/enable the FFXIV Parse Plugin dll
    or
    2)

    I've made sure that every single DLL is unblocked, uninstalled the FFXIV Parse Plugin dll numerous times, checked network parsing off, etc. All the obvious solutions.

    Short of reinstalling ACT, I'm not sure how to go about fixing this. Any of you software wizards have any insight?

  9. #269
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    Quote Originally Posted by Sakray View Post
    Assuming you already have you bars set and the only thing you struggle on is the size of it scaled on damage, this should do the trick:
    (I assume you'd know where to place the different lines in the file)

    This is assuming you set your bar using the tableRow.style.background property.

    Code:
    // TopDeeps = Current Top Player Damage(%)
    // Only set for first player of the list, can handle the code the way you wish to make sure it's set only in that way
    var topdeeps = parseActFormat("{damage}", combatant);
    // Deeps = Current Player Damage(%)
    // Same shit, set for every player.
    
    tableRow.style.backgroundSize = (parseInt(deeps) * 100 / parseInt(topdeeps)) + "% 100%";
    tableRow.style.backgroundAttachment = "fixed";
    tableRow.style.backgroundRepeat = "no-repeat";
    To retreive the "topdeeps" and make sure it's the actual highest value, you can set in the ACT plugin configuration page the sort key and the sort direction (ascending or descending).
    For instance you would set the sort key to damage / damage% and the type to descending, this way first player in the list will always be the one having pulled the most dps.

    That's how my parser look like:

    http://img11.hostingpics.net/pics/443470Parser.png

    Inspired by: This (Color bars) And this (Background)

    Props to them e;

    If you do need help still can land me a PM with your current miniparse.html and I can give a look into it. No guarantee but why not.
    Been trying to figure out how to do all of these things. Can I take a look at your miniparse?

  10. #270
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    Anyone know a way to get OBS to capture the RainbowMage overlay since the update without using Monitor Capture?

  11. #271
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    Quote Originally Posted by Grey Jorildyn View Post
    Been trying to figure out how to do all of these things. Can I take a look at your miniparse?
    I would also be interested in your miniparse if you can post it! Just did a clean install of ACT and I just have the basic overlay with job icons.

  12. #272
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    Would anyone happen to have some quick Regex for parsing items from the combat log? I'm not good with regex and the direct line reads something like "You use a �T(�flask of potent poisoning potion ." with all the symbols for the HQ item and the chat linking. This is a problem because while SpecialSpellTimers will recognize these strings, it cannot save them, and any attempt to do so causes all your timings to be deleted on load. But if you could search for "You use a" combined with "flask of potent poisoning potion" then you could have your cake and eat it to.

  13. #273
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  14. #274
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    I can't figure out what the limit break icon needs to be names for act to use it.

  15. #275
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    It depends on your miniparse.html file. Go take a look to see if it has an exception handling function for the pets/LB. The function should look something like this:

    Spoiler: show
    Code:
           function updateCombatantList(data) {
                // 要素取得&作成
                var table = document.getElementById('combatantTable');
                var oldTableBody = table.tBodies.namedItem('combatantTableBody');
                var newTableBody = document.createElement("tbody");
                newTableBody.id = "combatantTableBody";
    
                // tbody の内容を作成
                var combatantIndex = 0;
                for (var combatantName in data.Combatant) {
                    var combatant = data.Combatant[combatantName];
    
                    if (combatantName.search("Eos") != -1) {
                        var combatantName = 'Eos';
                    }
                    if (combatantName.search("Garuda") != -1) {
                        var combatantName = 'Garuda';
                    }
                    if (combatantName.search("Titan") != -1) {
                        var combatantName = 'Titan';
                    }
                    if (combatantName.search("Ifrit") != -1) {
                        var combatantName = 'Ifrit';
                    }
                    if (combatantName.search("Selene") != -1) {
                        var combatantName = 'Selene';
                    }
                    if (combatantName.search("Limit Break") != -1) {
                        var combatantName = 'Limit Break';
                    }
                    combatant.JobOrName = combatant.Job || combatantName;



    Quote Originally Posted by Black View Post
    Want!

  16. #276
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    Ya for reals those are nice.

  17. #277

    Quote Originally Posted by Black View Post
    I want those too @.@

  18. #278
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    Pens win! Pens Win!!! PENS WIN!!!!!

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    can i have the link to the latest version overlay plz, havnt updated it in a while

  19. #279
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    I haven't been active in quite some time, but I've decided to dust off my miniparse and add few additions (replacing the background gradients with actual % based bars). I'll probably also make custom class colors. I've been seeing a bunch of miniparse windows pop up using the frame style I had, so I figured there might be some interest in a greatly improved version. Here is what it looks like as of today (full update in the next day or two):

    ht tp://i.imgur.com/djNuKx5.png

    Space in the URL because I was too lazy to PM someone to get link restriction removed.

  20. #280
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    With that new Enmity addon to the Overlay, it seems it's possible to edit the html file to simply display the distance to the target and none of the other stuff. I just need to figure out how cause that would be pretty amazeballs.