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  1. #21
    Nidhogg
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    Quote Originally Posted by Damane View Post
    the geo-mythic looks pathetic, only +10 Geomancy skill and luopan damage taken -25%, no ability or trait enhancing stuff? come on. yes luopan survivability is nice, especially with the additional -30% DT we got for free. but seriously for a mythic weapon this is underwhelming if its not boosting any kind of ability...
    This so much. Still going to make it though.

    Only benefit I'm seeing out of it in a party situation is being able to nuke/debuff while keeping the mythic equipped and retaining your -DT. Still very annoyed that it'll be a weaker nuking option than 119 staves, but I suppose it's a give and take situation, nuke weaker to let your luopan survive a bit longer. Maybe they'll go back and add a JA enhance to it, just seems awkward to have it augment nothing.

  2. #22
    Old Odin
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    Quote Originally Posted by Malithar View Post
    This so much. Still going to make it though.

    Only benefit I'm seeing out of it in a party situation is being able to nuke/debuff while keeping the mythic equipped and retaining your -DT. Still very annoyed that it'll be a weaker nuking option than 119 staves, but I suppose it's a give and take situation, nuke weaker to let your luopan survive a bit longer. Maybe they'll go back and add a JA enhance to it, just seems awkward to have it augment nothing.
    maybe it has a hidden effect of extending the radius the luopans indispells gives as buffs ¬.¬, i really doubt so, and I also doubt they will go back and add anything to it... i cant remember one instance they ever did that on any legendary weapon (upgrades from 75-99 not counted, since those were upgrades).

  3. #23
    Ridill
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    Quote Originally Posted by Damane View Post
    the geo-mythic looks pathetic, only +10 Geomancy skill and luopan damage taken -25%, no ability or trait enhancing stuff? come on. yes luopan survivability is nice, especially with the additional -30% DT we got for free. but seriously for a mythic weapon this is underwhelming if its not boosting any kind of ability...
    Idk sounds pretty nice considering how much luopon survivability matters. Plus 86% dt with just that and af hands is huge. Loupons only taking ~1/8 normal dmg while you can still keep a decent ilvl defensive set on...

  4. #24
    Relic Horn
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    If you can land your nukes, you can offhand Boelabunga or similar for more magic damage.

  5. #25
    Old Odin
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    Quote Originally Posted by Fwahm View Post
    If you can land your nukes, you can offhand Boelabunga or similar for more magic damage.
    going /nin is a bit of a huge sacrifice for a "supporter" job like geo, i really detest to give up /sch, /whm or /rdm sub (depending on situation) for /nin :/

    there is tough still hope with the SE planning to add more mage shield options which would fix the whole magic damage thing and equal it to staves.

  6. #26
    Nidhogg
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    Quote Originally Posted by Fwahm View Post
    If you can land your nukes, you can offhand Boelabunga or similar for more magic damage.
    Only problem with that is you become a dedicated nuker/bubbler. Geo's spell selection is pretty bullshit, and without /Rdm, you're left with nukes and sleeps. No backup curing, no debuffs, no refresh, haste, SS, blink, Aquaveil, no convert, just nukes. I'd lose my mind if I had to rely fully on someone else for cures, refresh, haste, etc.

  7. #27
    Old Odin
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    Quote Originally Posted by Malithar View Post
    Only problem with that is you become a dedicated nuker/bubbler. Geo's spell selection is pretty bullshit, and without /Rdm, you're left with nukes and sleeps. No backup curing, no debuffs, no refresh, haste, SS, blink, Aquaveil, no convert, just nukes. I'd lose my mind if I had to rely fully on someone else for cures, refresh, haste, etc.
    hence why i hope the new mage shields they announced equal out the magic damage to staves mostly.

  8. #28
    Ridill
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    Quote Originally Posted by Fival View Post
    I don't remember if theres a JA cap and a gear cap for enmity, but i thought it was just 1 general cap at +100 enmity, which sentinel gives, and the new job point for sentinel gives +1 enmity per level, maybe im misremembering enmity.
    Sentinel enmity decays too so this might help mitigate that some

  9. #29
    Nidhogg
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    Quote Originally Posted by Damane View Post
    hence why i hope the new mage shields they announced equal out the magic damage to staves mostly.
    Forgot about those. Hopefully you're right, cause outside of screwing around solo with trusts, I don't see myself going /Nin or /Dnc anytime soon to max out the nukes.

  10. #30
    Ridill
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    Quote Originally Posted by Damane View Post
    going /nin is a bit of a huge sacrifice for a "supporter" job like geo, i really detest to give up /sch, /whm or /rdm sub (depending on situation) for /nin :/
    I think most mages would but as long as that is an option clubs wont be as strong as staffs. Would be nice if they just made dw a normal everyone trait and then tiers up for reduction for the jobs that currently have it

  11. #31
    Campaign
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    Quote Originally Posted by Damane View Post
    the geo-mythic looks pathetic, only +10 Geomancy skill and luopan damage taken -25%, no ability or trait enhancing stuff? come on. yes luopan survivability is nice, especially with the additional -30% DT we got for free. but seriously for a mythic weapon this is underwhelming if its not boosting any kind of ability...
    Kinda agree with this. Was expecting some job specific enhancement like potency, or range, or reduced mp cost or dunno... it looks so plain instead...
    :'(

  12. #32
    BG Content
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    Lakshmi
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    25% DT on Geo mythic makes Luopans at least twice as durable. It is just too bad that SE put the fix for the entire job on the mythic. It ie like the support job version of Kenkonken now.

  13. #33
    Relic Horn
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    I don't think people appreciate how much GEO gains by having to apply a luopon half as much. Losing debuffs during the (frequent) reapplication phase is pretty large hit to the job. This is extremely helpful.

    Also, apparently the RUN JSE GSD has always had 5% PDT II? Why don't they tell us these things :l

  14. #34
    Cerberus
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    any way to know the full ergon quests from the NPC dialog tables?

  15. #35
    E. Body
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    Quote Originally Posted by Damane View Post
    maybe it has a hidden effect of extending the radius the luopans indispells gives as buffs ¬.¬, i really doubt so, and I also doubt they will go back and add anything to it... i cant remember one instance they ever did that on any legendary weapon (upgrades from 75-99 not counted, since those were upgrades).
    I would totally count Aegis and Burtgang's ability to bypass their respective caps as a retroactive adjustment.

  16. #36
    Relic Horn
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    One of the biggest retroactive adjustments the game has ever seen

  17. #37
    Ridill
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    Hmmm that gswd actually makes Run better at reducing physical dmg than an a pld while it's wearing aegis...

    Also a lot of the reive specific stuff looks awesome in reives which might be worth it if the cost of things that need the super balyd are high since the exchange rate is 10k

  18. #38
    Old Odin
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    Quote Originally Posted by dasva View Post
    Hmmm that gswd actually makes Run better at reducing physical dmg than an a pld while it's wearing aegis...

    Also a lot of the reive specific stuff looks awesome in reives which might be worth it if the cost of things that need the super balyd are high since the exchange rate is 10k
    i wonder why the WAR GAX reive weapon was the only one getting conserve TP +40 instead fo save TP hmmm... something somethign about FC something something

  19. #39
    D. Ring
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    Do we have the ability to look into the text for the RUN/GEO mythic ws?

  20. #40
    Relic Weapons
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    Homestead weapons are from bayld or sparks? There's a few pieces that I'm gonna have to acquire.

    The RUN sword is nice.. sad that it's not closer to dmg to Aettir but I guess the 2-3 hits make up for that DPS wise. Hopefully the WS will be worth using.

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