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  1. #301
    2600klub
    ǝƃuɐɥɔ ǝlʇıʇ ɥʇ01 ǝɥʇ ǝʞıl sı sıɥʇ ƃɯo ʎuunɟ ƃuıɥʇǝɯos ɥɐlq ɥɐlq ɥɐlq ǝɥ ǝǝǝǝǝǝǝlopuɐʌ puǝıɹɟ ʇsǝq s,poƃ ǝsɹoɥ ǝɥʇ sı ǝɥ ǝǝǝǝǝǝlopuɐʌ

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    that one 33 string is a good low poke that can cancel, too.

  2. #302
    Mr. Bananagrabber
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    Quote Originally Posted by Vandole View Post
    the execution in this game is laughably easy at least. people complained that runcancelling was hard.... i figured it out in less than 5 minutes on pad, and i never play pad
    Run cancelling isn't really hard, but it adds an unnecessary execution barrier that didn't exist before. A decent number of launchers now have added pushback from the previous game, and apparently solely for the purpose of forcing you to run mid combo.

    For a game that's generally light on execution randomly forcing some characters to have much more involved combos for basically no reason is kinda dumb.

  3. #303
    2600klub
    ǝƃuɐɥɔ ǝlʇıʇ ɥʇ01 ǝɥʇ ǝʞıl sı sıɥʇ ƃɯo ʎuunɟ ƃuıɥʇǝɯos ɥɐlq ɥɐlq ɥɐlq ǝɥ ǝǝǝǝǝǝǝlopuɐʌ puǝıɹɟ ʇsǝq s,poƃ ǝsɹoɥ ǝɥʇ sı ǝɥ ǝǝǝǝǝǝlopuɐʌ

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    let those who cannot perform perish

    dude, i play evil ryu. i literally give zero fucks about having a "barrier" like this lol

  4. #304
    Mr. Bananagrabber
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    I'm just saying, for what's generally a super newb friendly game, forcing some characters (Jacqui and Cassie are obvious examples) to have to do run cancelling or have absolute shit damage on any non corner combo is poor design imo.

  5. #305
    The Defense is ready, Your Honor
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    I actually picked up (and subsequently dropped) Jaqui because of that until I git gudder.

  6. #306
    2600klub
    ǝƃuɐɥɔ ǝlʇıʇ ɥʇ01 ǝɥʇ ǝʞıl sı sıɥʇ ƃɯo ʎuunɟ ƃuıɥʇǝɯos ɥɐlq ɥɐlq ɥɐlq ǝɥ ǝǝǝǝǝǝǝlopuɐʌ puǝıɹɟ ʇsǝq s,poƃ ǝsɹoɥ ǝɥʇ sı ǝɥ ǝǝǝǝǝǝlopuɐʌ

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    Quote Originally Posted by Krandor View Post
    I'm just saying, for what's generally a super newb friendly game, forcing some characters (Jacqui and Cassie are obvious examples) to have to do run cancelling or have absolute shit damage on any non corner combo is poor design imo.
    it's literally the only thing making me interested. it's not hard to press forward forward block

  7. #307
    Yoshi P
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    It's not difficult, it's just pointless and tedious.

  8. #308
    2600klub
    ǝƃuɐɥɔ ǝlʇıʇ ɥʇ01 ǝɥʇ ǝʞıl sı sıɥʇ ƃɯo ʎuunɟ ƃuıɥʇǝɯos ɥɐlq ɥɐlq ɥɐlq ǝɥ ǝǝǝǝǝǝǝlopuɐʌ puǝıɹɟ ʇsǝq s,poƃ ǝsɹoɥ ǝɥʇ sı ǝɥ ǝǝǝǝǝǝlopuɐʌ

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    They brought back a wished for mechanic and added a new twist to it.

    It's a fucking mix of umk3 run and fadc from sf4. Why complain? They are trying to keep it interesting for the players who want to compete

  9. #309
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    Dole, there is a difference from playing Evil Ryu and playing Evil Ryu well

  10. #310
    2600klub
    ǝƃuɐɥɔ ǝlʇıʇ ɥʇ01 ǝɥʇ ǝʞıl sı sıɥʇ ƃɯo ʎuunɟ ƃuıɥʇǝɯos ɥɐlq ɥɐlq ɥɐlq ǝɥ ǝǝǝǝǝǝǝlopuɐʌ puǝıɹɟ ʇsǝq s,poƃ ǝsɹoɥ ǝɥʇ sı ǝɥ ǝǝǝǝǝǝlopuɐʌ

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    this is true, but there's no problems with my execution as long as i stay away from online

  11. #311
    Yoshi P
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    Run was fine in UMK3, but it is terribly implemented in this game, as well as the stamina bar in general. It doesn't add any depth to the game, just a bunch of arbitrary f,f+block inputs in combos.

  12. #312
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    I have the hardest time STOPPING my run once I start it.

  13. #313
    2600klub
    ǝƃuɐɥɔ ǝlʇıʇ ɥʇ01 ǝɥʇ ǝʞıl sı sıɥʇ ƃɯo ʎuunɟ ƃuıɥʇǝɯos ɥɐlq ɥɐlq ɥɐlq ǝɥ ǝǝǝǝǝǝǝlopuɐʌ puǝıɹɟ ʇsǝq s,poƃ ǝsɹoɥ ǝɥʇ sı ǝɥ ǝǝǝǝǝǝlopuɐʌ

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    Quote Originally Posted by Lucavi View Post
    I have the hardest time STOPPING my run once I start it.
    block or press a button. just keep that in your head

  14. #314
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    Quote Originally Posted by fantasticdan View Post
    Run was fine in UMK3, but it is terribly implemented in this game, as well as the stamina bar in general. It doesn't add any depth to the game, just a bunch of arbitrary f,f+block inputs in combos.
    Agreed. Its not even close to what it was before.

  15. #315
    The Defense is ready, Your Honor
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    Quote Originally Posted by Vandole View Post
    block or press a button. just keep that in your head
    I've eaten so many sub zero slides due to running right in. Aaaaaaaaaaaaaaaaghhhh!

  16. #316
    2600klub
    ǝƃuɐɥɔ ǝlʇıʇ ɥʇ01 ǝɥʇ ǝʞıl sı sıɥʇ ƃɯo ʎuunɟ ƃuıɥʇǝɯos ɥɐlq ɥɐlq ɥɐlq ǝɥ ǝǝǝǝǝǝǝlopuɐʌ puǝıɹɟ ʇsǝq s,poƃ ǝsɹoɥ ǝɥʇ sı ǝɥ ǝǝǝǝǝǝlopuɐʌ

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    so bait it and block loooooooooooow
    then blow them up

  17. #317
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  18. #318
    Cake Mix
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    Wake-up teleport meter gain for Kung Lao now, gg.

  19. #319
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    Tanya (from MK4)

  20. #320
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