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  1. #201
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    Quick test last night showed no adjustment to Shun's fTP values at 1000 or 2000 TP that I could see (values were all within the distribution range for the same shitty .687522502985602985029 or w/e - I'm not bitter I swear).

    But I do need to run around Ronfaure again for more data. I'll double check tonight perhaps.

    Blade: Ku I have not tested, but I'm leaning towards believing their adjustment was only to the accuracy bonus at varying TP levels. Would like to believe otherwise, so hopefully I can try tonight.

    Blade: Ten looks to have been adjusted somewhat. Originally it had 2.5 fTP at 1000TP now it seems to have been bumped to 2.75 at 1000TP, have not checked 2000 or 3000 due to little time.

    Shun still feels like a disappointment. And metsu doesn't seem to have changed much either, though that's not an official report. I have not actually tested metsu.

  2. #202
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    Check Jin too if you get a chance, altough technically what's probably changed there (other than the mods) is the crit rate, and good luck testing that >.>

    So basically the best Katana WS still is Hi, followed by Shun? But at least we have a viable option with Ku especially when we can make use of its Acc bonus.
    Sigh...
    Katana WS really suck compared to other weapons.

  3. #203
    CoP Dynamis
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    I'm pretty terrible at the math, if someone tells me exactly what information is needed and which weapon would pref be used to collect data, i can go through great axe weaponskills.

  4. #204
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    Quote Originally Posted by Raelia View Post
    Just like Pchan!
    Quit trolling me....just like Pchan.

  5. #205
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    Quote Originally Posted by Fival View Post
    I'm pretty terrible at the math, if someone tells me exactly what information is needed and which weapon would pref be used to collect data, i can go through great axe weaponskills.
    Sneak Attack lvl 1mob just wear the same gear for every ws and post relevant stat/wpn dmg/tp of the ws; don't wear sea gorget/ele belt or any gear enhancing ftp

  6. #206
    Chram
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    Quote Originally Posted by Fival View Post
    I'm pretty terrible at the math, if someone tells me exactly what information is needed and which weapon would pref be used to collect data, i can go through great axe weaponskills.
    Also try to build for exactly 1000/2000/3000 TP per weaponskill, or as close as possible. Still possible to work around slightly offset TP values, but causes more work.

    Doing 5-6 weaponskills per TP tier should generally be enough. There's many cases I can get the results with just 2 weaponskills, but it's better to have more to be sure.

  7. #207
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    Quote Originally Posted by doctorugh View Post
    Quit trolling me....just like Pchan.
    Not trolling. just the most precise jab I can make. "Spreadsheets might have mistakes" is the worst fucking argument possible to make versus napkin math.

  8. #208
    CoP Dynamis
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    Let me know if i missed any information thats needed for this calculation, heres numbers.
    Spoiler: show
    Weapon: Bravura (DMG:253)
    STR: 104+112 = 216
    DEX: 104+72 = 176
    VIT: 84+108 = 192
    Note: Warrior has a crit. attk. bonus trait, which probably needs to be accounted for.

    Upheaval
    TP-DMG
    1000-1469
    1000-1475
    1000-1510
    1000-1531
    1002-1478
    1002-1487
    1002-1526
    1002-1529


    2000-5161
    2000-5205
    2000-5206
    2000-5288
    2000-5314
    2000-5354

    3000-9432
    3000-9661
    3000-9752
    3000-9791
    3000-9831
    3000-9882

  9. #209
    Chram
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    Byrth's data:

    Mandalic Stab
    Spoiler: show

    Eminent Dagger
    D85
    Max fStr: 17
    88 Str vs lvl 1 mobs should allow for up to 21 fStr, so fStr is capped

    104 dex
    60% dex mod = 62 WSC

    latent dmg = 89
    fstr 17

    Total base = 89 + 62 + 17 = 168

    Damage (factor out 14% CAB):
    4302 > 3774
    4411 > 3870
    4449 > 3903
    4522 > 3967

    3.0 range: 3780-3870 => 1260-1290

    Subtract 104 dex for the SA portion: 1156-1186

    fTP: 6.881-7.059 ==> 7.0


    I get 1332-1366, which is fTP 7.929-8.130 ==> 8.0



    Blitto Needle (136 base damage + modifier):
    Blitto = d60
    max fStr = 14
    Dex WSC = 62

    Total base = 136

    3546 > 3111
    3621 > 3177
    3635 > 3189
    3674 > 3223

    3072-3111 > = 1024-1037 -104(dex) = 920-933
    fTP: 6.765-6.867

    If 3546 is below 3.0, maximum fTP is 7.198


    @1000 TP

    1533 > 1345
    1546 > 1357
    1564 > 1372
    1567 > 1375

    1311-1344 => 437-448 -104dex => 333-344
    fTP: 2.449-2.529


    @2000 TP
    2590 > 2272
    2615 > 2294
    2683 > 2354

    2244-2271 => 748-757 -104dex => 644-653
    fTP: 4.736-4.801 => 4.75





    Mandalic Stab: 2.5 > 4.75 > 7.0

    ~~~~~~~~~~~~~~~~~

    More tests by me, for dagger:

    Shark Bite
    Spoiler: show

    Str: 92+93 = 185
    Dex: 106+104 = 210
    Agi: 95+78 = 173
    Weapon: Izhiikoh (d108), max fStr of 20
    Weapon: Centovente (TP Bonus), d42, max fStr of 12

    Crit hit damage +6% in gear, +20% total


    WSC: DEX: 40%, AGI: 40% = 153

    Total base damage: 42 + 12 + 153 = 207

    SA Dex add: 210 * 1.01 (1 JP in SA effect) = 212

    1000 fTP: 2.0

    2000 TP (1000 TP + 1000 TP Bonus)
    3830 > 3192
    3831 > 3193
    3831 > 3193
    3918 > 3265
    3919 > 3266

    3.0: 3111-3192 => 1037-1064 -212dex => 825-852
    fTP: 3.986-4.115 => 4.0


    3000 TP (2000 TP + 1000 TP Bonus)
    5116 > 4264
    5176 > 4314
    5288 > 4407


    3.0: 4200-4263 => 1400-1421 -212dex => 1188-1209
    fTP: 5.739-5.840 => 5.75



    Shark Bite: 2.0 > 4.0 > 5.75


    Thf/Brd/Dnc spreadsheets updated

  10. #210
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    Lakshmi
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    For the Upheaval data (I assume 5/5): 1 -> 3.5 -> 6.5

    (total WS fTP is about 5 -> 7.5 -> 10.5, so it's still not *really* worth holding TP with it unless you're going to skillchain).

  11. #211
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    King's Justice
    Spoiler: show
    Weapon: Bravura (DMG:253)
    STR: 104+112
    DEX: 104+72
    VIT: 84+108
    Note: WAR has Crit. Attack Bonus trait that needs to be

    accounted for.

    King's Justice
    TP-DMG
    1000-1294
    1000-1296
    1000-1312
    1000-1315
    1000-1346
    1000-1338

    2000-3805
    2000-3896
    2000-3921
    2000-3965
    2000-4042

    3000-6508
    3000-6586
    3000-6625
    3000-6659
    3000-6716
    3000-6718

  12. #212
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    1 -> 3 -> 5

  13. #213
    Chram
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    Fival's data

    Upheaval
    Spoiler: show

    Weapon: Bravura (DMG:253)
    STR: 104+112 = 216
    DEX: 104+72 = 176
    VIT: 84+108 = 192
    Note: Warrior has a crit. attk. bonus trait, which probably needs to be accounted for.

    CAB: +8%
    fStr: 36 (cap)

    WSC: 85% Vit = 163

    Total base damage: 253 + 36 + 163 = 452

    TP-DMG
    1000-1469 > 1361
    1000-1475 > 1366
    1002-1478 > 1369
    1002-1487 > 1377
    1000-1510 > 1399
    1002-1526 > 1412
    1002-1529 > 1416
    1000-1531 > 1418

    3.0: 1353-1359
    1.0: 451-453
    fTP: 0.998-1.004 ==> 1.0


    2000-5161 > 4779
    2000-5205 > 4820
    2000-5206 > 4821
    2000-5288 > 4897
    2000-5314 > 4921
    2000-5354 > 4958

    3.0: 4722-4779
    1.0: 1574-1593
    fTP: 3.482-3.526 ==> 3.5


    3000-9432 > 8734
    3000-9661 > 8946
    3000-9752 > 9030
    3000-9791 > 9066
    3000-9831 > 9103
    3000-9882 > 9150

    3.0: 8715-8733
    1.0: 2905-2911
    fTP: 6.427-6.442 ==> 6.4375 (6+ 14/32)
    If 9432 was below 3.0 (which would not be surprising, considering the gap to the next value), 6.5 is a valid fTP.


    Upheaval: 1.0 > 3.5 > 6.5

    King's Justice
    Spoiler: show

    Weapon: Bravura (DMG:253)
    STR: 104+112
    DEX: 104+72
    VIT: 84+108
    Note: WAR has Crit. Attack Bonus trait that needs to be accounted for.

    CAB: +8%
    fStr: 36 (cap)

    WSC: STR: 50% = 108

    Total base damage: 253 + 36 + 108 = 397

    King's Justice
    TP-DMG
    1000-1294 > 1199
    1000-1296 > 1200
    1000-1312 > 1215
    1000-1315 > 1218
    1000-1338 > 1239
    1000-1346 > 1247

    3.0: 1188-1197
    1.0: 396-399
    fTP: 0.998-1.007 ==> 1.0

    2000-3805 > 3524
    2000-3896 > 3608
    2000-3921 > 3631
    2000-3965 > 3672
    2000-4042 > 3743

    3.0: 3567-3606
    1.0: 1189-1202
    fTP: 2.995-3.030 ==> 3.0

    3000-6508 > 6026
    3000-6586 > 6099
    3000-6625 > 6135
    3000-6659 > 6166
    3000-6716 > 6219
    3000-6718 > 6221

    3.0: 5925-6024
    1.0: 1975-2008
    fTP: 4.975-5.060 ==> 5.0


    King's Justice: 1.0 > 3.0 > 5.0

  14. #214
    CoP Dynamis
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    Steel Cyclone
    Spoiler: show
    Weapon: Bravura (DMG:253)
    STR: 104+112
    DEX: 104+72
    VIT: 84+108
    Note: WAR has Crit. Attack Bonus trait that needs to be

    accounted for.

    Steel Cyclone
    TP-DMG
    1000-2589
    1000-2597
    1000-2616
    1000-2646
    1000-2668
    1000-2717

    2000-4314
    2000-4386
    2000-4401
    2000-4513
    2000-4527

    3000-6913
    3000-6942
    3000-6949
    3000-7026
    3000-7123


    Time for a food break i think!

  15. #215
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    Quote Originally Posted by Motenten View Post
    Also try to build for exactly 1000/2000/3000 TP per weaponskill, or as close as possible. Still possible to work around slightly offset TP values, but causes more work.

    Doing 5-6 weaponskills per TP tier should generally be enough. There's many cases I can get the results with just 2 weaponskills, but it's better to have more to be sure.
    I know I'm late to asking this since i've already done a chunk of ws testing, but should i put on the -3% delay strap to try to get closer to 1000 and 2000 tp?

  16. #216
    Chram
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    Fival's data:

    Steel Cyclone

    Spoiler: show

    Weapon: Bravura (DMG:253)
    STR: 104+112
    DEX: 104+72
    VIT: 84+108
    Note: WAR has Crit. Attack Bonus trait that needs to be accounted for.

    CAB: +8%
    fStr: 36 (cap)

    WSC: STR: 60%, VIT: 60% = 244

    Total base damage: 253 + 36 + 244 = 533


    Steel Cyclone
    TP-DMG
    1000-2589 > 2398
    1000-2597 > 2405
    1000-2616 > 2423
    1000-2646 > 2450
    1000-2668 > 2471
    1000-2717 > 2516

    3.0: 2397-2397
    1.0: 799-799
    fTP: 1.499-1.500 ==> 1.5

    2000-4314 > 3995
    2000-4386 > 4062
    2000-4401 > 4075
    2000-4513 > 4179
    2000-4527 > 4192

    3.0: 3993-3993
    1.0: 1331-1331
    fTP: 2.497-2.499 ==> 2.5

    3000-6913 > 6401
    3000-6942 > 6428
    3000-6949 > 6435
    3000-7026 > 6506
    3000-7123 > 6596

    3.0: 6282-6399
    1.0: 2094-2133
    fTP: 3.929-4.003 ==> 4.0


    Steel Cyclone: 1.5 > 2.5 > 4.0

  17. #217
    Chram
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    Quote Originally Posted by Indalecia View Post
    I know I'm late to asking this since i've already done a chunk of ws testing, but should i put on the -3% delay strap to try to get closer to 1000 and 2000 tp?
    For you (well, for the scythe), it's probably better to add an appropriate amounts of Store TP. Adding a Brutal Earring for 1 Store TP would give you 143 TP per hit, and 1001 TP per 7 swings.

    Aside from that, whatever weapon you test, just find a combination that works out for you.

  18. #218
    Chram
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    War/drk/run spreadsheets updated with GA weaponskills.

  19. #219
    Bitchfist
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    Quote Originally Posted by Motenten View Post
    For you (well, for the scythe), it's probably better to add an appropriate amounts of Store TP. Adding a Brutal Earring for 1 Store TP would give you 143 TP per hit, and 1001 TP per 7 swings.

    Aside from that, whatever weapon you test, just find a combination that works out for you.
    And discard the ws's that are absurdly higher than others in its tier to discount DA for SA+WS, yus?

  20. #220
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    Savagery merits with agoge mask +1 looking pretty nice for Upheaval and Resolution

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