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  1. #41
    HABS SUCK!!!!!
    Sepukku is my Hero
    Therrien's Cum Dumpster

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    Gilgamesh

    get KI (any works), apply OAT, punch things for 1 min without any DA, check where multihits come from.

    Its not like the KI's are a pain in the ass to get

  2. #42
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    Quote Originally Posted by Ranth View Post
    Kaquljaan with Acc+15/OAT is stupid fun on Rune Fencer when you're fighting ~115 fodder on top of all your other multi-hit. I was basically guaranteed at least two attack rounds. Looks like a good toy when messing around, and Aettir will be the go-to for higher end stuff.
    I'm gonna do the same on my Kaq but not sure about the acc+15. It's gonna be a tool for low level stuff. On such targets you shouldn't need the additional acc so other bonuses would be better, wouldn't it?

  3. #43
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    Performed a small spreadsheet test on DNC

    Gear
    Spoiler: show
    Main: Izhiikoh
    Sub: R15 Sabebus
    Head: Felistris Mask
    Neck: Charis
    Earrings: Dudgeon & Heartseeker
    Body: Charis+2
    Hands: Umuthi
    Rings: Epona & Rajas
    Back: Atheling
    Waist: Patentia
    Legs: Quiahuiz (Aug: +8STR)
    Feet: Iuitl+1
    Buffs: Haste Samba, Haste, Berserk, Aggressor, Ionis

    Target: Delve Fodder
    WS: Evisceration (new formula)

    Base dps damage => 730,9
    Atoyac OAT, +20att => 702,2
    Atoyac OAT, 2%WSd => 692,5
    Atoyac OAT, 4% Crit => 697
    Atoyac OAT, 2% Cdam => 697,2

    So from this point of view it seems that Atoyac, while fun and shit and jiggles, is not worth it.
    Tried on DC Dynamis targets too, the result doesn't change altough the gap is slightly smaller.



    Edit:
    THIS TEST IS WRONG.
    Did some mistakes in the spreadsheet, wasn't really accounting for OAT, see page 4 of the thread

  4. #44
    I'm more gentle than I look.
    Mr. Feathers AKA Mr. Striations
    All hail Lord Yamcha

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    Edit: Computer crashed. will try again tomorrow

  5. #45
    Relic Horn
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    Quote Originally Posted by NynJa View Post
    get KI (any works), apply OAT, punch things for 1 min without any DA, check where multihits come from.

    Its not like the KI's are a pain in the ass to get
    From quick and dirty testing: 115 h2h occ attacks twice is for mainhand only like expected

  6. #46
    I'm more gentle than I look.
    Mr. Feathers AKA Mr. Striations
    All hail Lord Yamcha

    Join Date
    Aug 2007
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    Occ attack twice Maochinoli; definitely only works in one hand. Never got beyond 3 attacks w/o a kick. No multi attack gear/sub

    Went and melee'd down 5 walls in lebros cavern; btw Asuran still king there (did a vsmite off pars too was close to raging fists)

    Here's the parse itself if you need it for anything (Kparser save)
    https://www.mediafire.com/?hz65lqu6lcir1ds

    Offense
    Code:
    Damage Summary
    Player               Total Dmg   Damage %   Melee Dmg   Range Dmg   Abil. Dmg  WSkill Dmg   Spell Dmg  Other Dmg   Absorbed Dmg
    Tigerwoods               11632   100.00 %       11080           0           0         552           0          0              0
    Total                    11632   100.00 %       11080           0           0         552           0          0              0
    
    
    Melee Damage
    Player            Melee Dmg  Abs'd.Dmg   Net Dmg   Melee %   Hit/Miss    M.HR %   M.Acc %  M.Low/Hi  M+0.Avg  M-0.Avg
    Tigerwoods            11080          0     11080   95.25 %     608/33   94.85 %   94.85 %      0/20    18.00    18.00
    
    
    Melee Crit Damage
    Player                #Crit  C.Low/Hi   C-0.Avg     Crit%
    Tigerwoods              181     13/20     18.75   29.77 %
    
    
    Weaponskill Damage
    Player                 WSkill Dmg  Abs'd.Dmg   Net Dmg   WSkill %  Hit/Miss   WS.Acc %   WS.Low/Hi   WS.Avg
    Tigerwoods                    552          0       552     4.75 %       4/0   100.00 %      96/153   138.00
     - Asuran Fists               456          0       456    82.61 %       3/0   100.00 %     151/153   152.00
     - Raging Fists                96          0        96    17.39 %       1/0   100.00 %       96/96    96.00
    Extra attacks
    Code:
    Melee Data
    
    Player               # Melee Attacks    # Melee Rounds    Attacks/Round    # Extra Attacks
    Tigerwoods                       641               252                2                144
    
    Player               # +1 Rounds   # +2 Rounds   # +3 Rounds   # +4 Rounds    # >+4 Rounds
    Tigerwoods                   102            18             2             0               0
    
    Player               # MultiAttack Rounds    MultiAttack %     Kills w/Min Attacks    Kills w/<Min Attacks
    Tigerwoods                            122          48.41 %                       0                       0
    
    
    Treat As:
    
    Multi-attacks per attack (2x/3x):
    
    Player               # Double Attacks    DA Rate    Perc. DA     # Triple Attacks    TA Rate    Perc. TA
    Tigerwoods                        104    20.63 %     83.87 %                   20     3.97 %     16.13 %
    
    Multi-attacks per round (Kicks):
    
    Player               Footwork?    # Rounds w/Kicks    Kick Attack Rate
    Tigerwoods                  No                 102             43.97 %

  7. #47
    Relic Weapons
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    OAT only on maninhand for Maochinoli.. that kind of breaks my heart lol. Doesn't seem worth it really. Maybe I'm speaking too soon. Any comparison to other H2H weapons like: Homstead Cesti, Eminent Baghnakhs, Oatixur, and Tinhaspa?

  8. #48
    Puppetmaster
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    Valefor

    Quote Originally Posted by Treize Kordero View Post
    OAT only on maninhand for Maochinoli.. that kind of breaks my heart lol. Doesn't seem worth it really. Maybe I'm speaking too soon. Any comparison to other H2H weapons like: Homstead Cesti, Eminent Baghnakhs, Oatixur, and Tinhaspa?
    It won't beat out Oats or Tinhaspa. But I'm liking OAT/Attack+20 Maochinoli more than Homestead/Eminent.

  9. #49
    Custom Title
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    Diabolos

    It's the same augment as TotM weapons then, just like Fulgurante. Safe to confirm 40%, especially if someone looks through the .dats and only sees the one still.

  10. #50
    Relic Weapons
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    Quote Originally Posted by Darknightleo View Post
    It won't beat out Oats or Tinhaspa. But I'm liking OAT/Attack+20 Maochinoli more than Homestead/Eminent.
    If it beats Homestead in DPS then that will be great... hopefully a comparison will pop up soon

  11. #51
    Smells like Onions
    Join Date
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    Quote Originally Posted by Darknightleo View Post
    It won't beat out Oats or Tinhaspa. But I'm liking OAT/Attack+20 Maochinoli more than Homestead/Eminent.
    As an aside, I took Homestead Dagger / Atoyac(OAT) to a Reive and I was able to Self-Skillchain as THF/WAR somewhat consistently. If it wasn't for Ice Lion occasionally sneaking up on me and Glacial Tombing me to death, it would have been a fun WKR.

  12. #52
    Ridill
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    Bahamut

    An aside to that aside does anyone know if those save tp latents work in the offhand or if the melee ones work with range ws? Or if maybe the ranged ones work with melee ws too? 50 save tp is friggin sick especially with these new ws dmg

  13. #53
    Atticusu
    Guest

    They do work in offhand, or at least the homestead weapon for blu did pre update, haven't tried after yet.

  14. #54
    Yoshi P
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    Arthas

    Offhand doesn't work for melee ws, idk about ranged.

    EDIT: As in the save tp doesn't, the OAT works.

  15. #55
    Relic Shield
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    Siren

    Save TP from homestead weapons was working in offhand before. If it doesn't now it must have been ninja edited in one of the updates.

  16. #56
    Yoshi P
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    Arthas

    I just went and checked and it's working offhand with club and sword. I could've sworn it didn't a few days ago, but maybe I mixed up eminent wand with homestead.

  17. #57
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    On stuff up to Delve Fodder at least, Kaqluujan OAT comes above of Aettir by ~15 points of damage (~370 vs ~385).
    Good augments seem to be Crit Rate (best I could find) and STP+5, followed by Attack+20.
    I kinda prefer Crit Rate and STP over the latter because the first two would work even on stuff where you're attack-capped, whereas att+20 would not.

  18. #58
    Old Merits
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    Except when is RUN going to be attack capped? Especially when you consider the bulk of damage is coming from a WS with an attack penalty

    I can't see crit rate coming anywhere close to +20 attack, for 99% of the time.

  19. #59
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    Quote Originally Posted by Fake View Post
    Except when is RUN going to be attack capped?
    Dynamis? Salvage v1? Old world stuff? On some/most of these stuff you either are capped or so close that you cap with food. I think at least?
    Either way I wasn't capped on Delve Fodder for sure (in the spreadsheet) since I had no buff loaded other than Hasso and Haste, but Kaql Oat still came above Aettir.
    Maybe I messed up something, try some tests on the spreadsheet yourself?

    I can't see crit rate coming anywhere close to +20 attack, for 99% of the time.
    It's what the spreadsheet says. Even with no food loaded up, Crit+4% still gave me (slightly) better numbers than +20 attack.
    Can post more details of my setup in the spreadsheet if you want.
    Crit+4% should be useful even on shitty stuff like... very old content, and on low end content of Adoulin. Uneffective on WS though, that's for sure, and with an OAT weapon WS damage should represent a fairly high percentage.


    I still have to trade KIs for my Kaqluujan, I'm more than willing to read more input if you're bored enough to do some tests :D

  20. #60
    Old Merits
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    Old world stuff sure you will cap, DC dynamis mobs you'll need ~1000 attack to cap on assuming no debuffs and more for resolution. Anything in Adoulin, even Ceizak mobs you will be nowhere near capped attack.

    Given how most WS scale I don't see crit rate beating 5 store tp. At what point 20 attack beats 5 Store tp I can't be bothered to check, but crit rate should be pretty horrible compared to either.

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