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Thread: 2.3 findings/discussion     submit to reddit submit to twitter

  1. #101
    Ridill
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    Sath Fenrir
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    Fenrir

    More HP but still keeping the same ATT/DEF would be nice. Literally was just on my way to a Naul that FC member claimed and it was zerged down by 4 randoms who couldn't hold their shit before I even got 1 hit off.

  2. #102
    D. Ring
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    Raldo Volca
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    Balmung

    Quote Originally Posted by SathFenrir View Post
    couldn't hold their shit before I even got 1 hit off.
    Do we know how much you have to do to get credit? Is 1 hit enough?

  3. #103
    But I don't want my title changed
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    Fievel Mousekewitz
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    1 hit is not enough

    edit: even if you have claim

  4. #104

    Only other alternative I can think of is initially balancing all these mobs around the assumption 8 people will fight them. From there, for every person added to the enmity list, apply a scaling damage reduction so if 50 people show up, it'll still take roughly as long as the initial 8 would've needed. Making the fights themselves last 7-10 minutes should be enough for most in zone at the time to get to wherever and get credit.

  5. #105
    Chram
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    Quetzalcoatl

    So I found Stinging Sophie, East Shroud (30,17).

    5 AN, 30 Mythology, 10 Soldiery.

  6. #106
    Old Merits
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    Quote Originally Posted by arus2001 View Post
    Only other alternative I can think of is initially balancing all these mobs around the assumption 8 people will fight them. From there, for every person added to the enmity list, apply a scaling damage reduction so if 50 people show up, it'll still take roughly as long as the initial 8 would've needed. Making the fights themselves last 7-10 minutes should be enough for most in zone at the time to get to wherever and get credit.
    Something along the lines of that would be great. If I recall correctly, Daily Quest-mobs in WoW simply gained HP for each additional person that attacked them. Worked well enough and also took into consideration that some people might show up late into the fight. It was somewhat annoying if you soloed the mob down to 10% and someone else showed up and wound up healing the quest mob by a substantial amount, but it beats finding nothing but corpses.

    Overall, I like the system, though, it's a lot of fun. Only wish they limited FATEs needed for the daily hunts to one instead of two.

  7. #107
    Resident Moogle
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    Asura

    Macro icon for companion skills finally working, about two updates after they said they were implemented.

    Shame /companionaction is still a non-functioning command.

  8. #108
    Old Odin
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    Seravi Edalborez
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    Hyperion
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    Titan

    Wind-up Onion Knight from 4th (bonus) chest on last boss. Does not consume weekly roll, everyone in all alliances can lot it. I rolled a 98~


  9. #109
    Ridill
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    Teisha Linne
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    Moogle
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    Bahamut

    I think I rolled 97 and lost to a 98 too, but I don't think it was you
    Btw. If not everyone noticed, if you hover over the pet/minion pic, you get some fun quotes.

  10. #110
    The Optimistic Asshole
    Sweaty Dick Punching Enthusiast

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    Tyche Six
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    went 2/8 on unhidden maps when server opened and since then, about 0:10. Both those maps dropped a mist silk too (I kept one, Sath sold other way too cheap and I regret not buying it). I need one mist silk to make pajama dress

  11. #111
    Old Odin
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    Seravi Edalborez
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    Also worth noting onion knight is unique/untradeable so no resale value.

  12. #112
    The Optimistic Asshole
    Sweaty Dick Punching Enthusiast

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    Yeah, that pisses me off to no end. I'll have to lot against 24 people every fucking time. I'll never get that minion.

  13. #113
    The Optimistic Asshole
    Sweaty Dick Punching Enthusiast

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    meh


  14. #114
    Ridill
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    Sath Fenrir
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    Fenrir

    NOBODY IS BUYING MY OVERPRICED DODORE BELTS

  15. #115
    Death by snoo snoo
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    Syntax Error
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    Quote Originally Posted by SathFenrir View Post
    NOBODY IS BUYING MY OVERPRICED DODORE BELTS
    Now I do not feel so bad for falling behind in my crafting gear.

  16. #116
    New Odin
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    Sparthia Abysseant
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    Lakshmi

    Lol'd at someone at SE thinking it was a good idea to have a victory fanfare at the end of Tam-Tara HM.

  17. #117
    Relic Shield
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    Waka Bo
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    At least they got the emotion correct

  18. #118
    Nidhogg
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    Glick Wick
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    Ramuh feels really shitty compared to the other primals. I think it's a mix of the arena not being dynamic at all and the music not syncing to the fight. Feels more Ifrit tier and not cool like Garuda/Titan/Leviathan.

  19. #119
    Theory Fighter
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    Frejan Schultz
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    Quote Originally Posted by MisterBob View Post
    Ramuh feels really shitty compared to the other primals. I think it's a mix of the arena not being dynamic at all and the music not syncing to the fight. Feels more Ifrit tier and not cool like Garuda/Titan/Leviathan.
    Hard or Ex? Because Leviathan Hard was also a borefest, unworthy of any thrill, yet EX was really fun the first 20 times. I haven't fought Ramuh EX yet, but I'm betting it will have more mechanics. I spent 80% of the hard fight not moving and just casting.

  20. #120
    the whitest knight u' know
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    Miya Kai
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    wI think the music is perfect for it. It's not some STEEL YOURSELF spontaneous fight with a hot-blooded beast or unpredictable birdbitch that refuses to listen to reason and attacks, it's an arranged trial of strength with someone known for wisdom/judgment. I have yet to try Extreme, but the mechanics are there to make it funner if it were more intense.

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