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Thread: 2.3 Dungeons Strat     submit to reddit submit to twitter

  1. #1
    BG's most likeable Québécois
    Pens win! Pens Win!!! PENS WIN!!!!!

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    2.3 Dungeons Strat

    Tam Tara HM

    Dungeon is straight foward so i won't explain it


    Boss #1 20 Myths

    She will summon BrideMaid and groom, Kill the Maids only because they can bind you

    DO NOT KILL the groom or they will explode and give you stacks, at 8 it's 1 shot kill
    Grooms will explode after 10-15sec if not killed but will not give a stack

    Boss #2 30 Myths

    You have to protect the NPC or the boss will grow and deal 30k DMG
    Simple just eat the orbs when they pop and hit the boss (no adds)
    Anyone can eat the orbs they do almost no DMG

    Boss #3 50 myths + 45 Soldies

    Edda will stand in the middle and laugh at you
    If you stand to the middle you will get a bleeding effect
    Avere doesn't do much DMG itself
    Random adds will pop (untargetable) they will do an AOE then disappear
    At a random point Edda will start to cast a spell and summons Groom to be (they will crawl to the middle)
    I have no idea what it does if thye reach the middle, but kill them fast
    After a while she will just AOE for 1-2k DMG

    Pretty simple

  2. #2
    New Merits
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    Stone Vigil
    First boss - not much, kill adds as they pop. they tether on to boss eventually dont know what happens b/c they died shortly after
    Second boss - man the cannons and hit him, there is a longer recharging option that needs to be used to stun aoe. when small adds pop ignore and use cannons to aoe them down. larger ones tank will need to gather and then rest should aoe down
    Last boss - will randomly go to a party member and do a swipe move so need to watch, 2nd add will pop and spit fire in random directions. not hard

  3. #3
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    Hullbreaker
    First boss - when it gets agitated need to click on one of the trees otherwise it'll do aoe, i think about 1.5k dmg to all. kill adds as they pop, dont do much dmg
    Second boss - bubbles will trap you when you get near, bind you and you can't do any actions for a couple of seconds. when it goes underground (like 2nd boss in cutters cry) and is about to suck in go into bubble otherwise you will take a lot of dmg.
    Last boss - kill 10 tentacles, every time you use a sprout you get a dmg taken up stack? if a player gets green mark a tornado will spawn. when it does everyone should move off of that island and onto another

  4. #4
    YOU BLACK, MIDNIGHT, EVIL MOTHERFUCKERS!!! BLACK MAGIC, DARKNESS!!! YOU RAW, DARKNESS!!! YOU, FUCKING, DELIRIOUS MOTHERFUCKER!
    You were cold as ice.

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    Hullbreaker island vs the tentacles:

    Kill about 10 Kraken's Arms, of which do some slam attack. I tanked most of them off to the side, but unsure if it stopped others from getting Walloped. They do an attack called Clearout as well, which looks like a typical swipe attack. After you kill an Arm, wait a second -- usually another will pop up and take it's place. None of the arms can be stunned.

    Another arm called Tentacle (he's the main boss) will pop up from time to time, do a stun attack in a circle, then pick one of you up and toss you onto another platform. He also does an attack with the signal similar to King Behemoth and T9 that looks like a meteor over your head. If any member gets that symbol, they need to waterspout themselves onto another platform and let the whirlpool spawn on them, then jump back. That whirlpool does an attack called World's End which does about 2~2.5k AoE across the platform. Once more Arms go down, the tentacle will also use some sort of ink attack which slows down your movement speed as well, so take that into account. Once the Tentacle goes down, you win.

  5. #5
    The Optimistic Asshole
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    The tentacle is a pain in the ass. It doesn't stay up for very long and moves around a lot. We just LB'd it as quickly as possible.

  6. #6

    Sweaty Dick Punching Enthusiast

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    a little more on SV third boss
    All its attacks have no orange marker on the ground. You need to see where it is facing and run away. There will be 2 of them. It split at 60% when I did it, but it might be more random.

  7. #7
    D. Ring
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    So which one is the new speed run?

  8. #8
    BG's most likeable Québécois
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    none imo

  9. #9
    YOU BLACK, MIDNIGHT, EVIL MOTHERFUCKERS!!! BLACK MAGIC, DARKNESS!!! YOU RAW, DARKNESS!!! YOU, FUCKING, DELIRIOUS MOTHERFUCKER!
    You were cold as ice.

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    Hullbreaker Isle has too many mobs, and both minibosses have gimmicks you need to interact with.

    Stone Vigil is much faster on the trash, but the bosses (2nd boss mainly) will be bad if your tank is bad.

    Dunno anything about Tam Tara hard yet.

  10. #10
    Relic Shield
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    About Tam Tara first boss, when the adds pop up someone will soon get a orange marker on top of them that targets rain of death on them, they have to run on top of the group of adds to kill them with that, otherwise the boss uses a purple sweep wave that will explode all the adds.

    The bosses HP is really low, you can ignore the mechanics entirely if your dps is really high.

  11. #11
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    I have no idea what it does if thye reach the middle, but kill them fast
    The dmg of Red Wedding skill depends on how many of them reach the circle. Similar to the adds in the lass fight in Haukke hard.

  12. #12
    Ridill
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    TTD is new SR for sure. Can probably get it down to 12ish min or less for full run. They've deliberately tried to kill SR with new dungeon design.

  13. #13
    YOU BLACK, MIDNIGHT, EVIL MOTHERFUCKERS!!! BLACK MAGIC, DARKNESS!!! YOU RAW, DARKNESS!!! YOU, FUCKING, DELIRIOUS MOTHERFUCKER!
    You were cold as ice.

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    Quote Originally Posted by SathFenrir View Post
    TTD is new SR for sure. Can probably get it down to 12ish min or less for full run. They've deliberately tried to kill SR with new dungeon design.
    If the DPS is bad though man sweet jesus you will have a time in there.

  14. #14
    the whitest knight u' know
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    Quote Originally Posted by 3.141592 View Post
    The dmg of Red Wedding skill depends on how many of them reach the circle. Similar to the adds in the lass fight in Haukke hard.
    The guy's name (Avere) is written all over the ground and once really big around Edda. Each time a Groom To Be reaches the middle, one of the big letters lights up. I'm assuming all 5 = Avere is resurrected and you're one-shot.

  15. #15
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    Quote Originally Posted by miokomioko View Post
    The guy's name (Avere) is written all over the ground and once really big around Edda. Each time a Groom To Be reaches the middle, one of the big letters lights up. I'm assuming all 5 = one-shot.
    Omg, this dungeon is so fucked up >_<
    The last CS freaked me out too.

  16. #16
    Old Odin
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    There has to be some faster way to make the Tentacle in hullbreaker vulnerable faster. We were jumping around like idiots for like 3 minutes waiting for it to be hittable for more than 5 seconds.

  17. #17
    Tom Wilson will never be good.
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    TTD is definitely SR-able, we just did 15m on our second go and can get better.

  18. #18
    the whitest knight u' know
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    Quote Originally Posted by Seravi Edalborez View Post
    There has to be some faster way to make the Tentacle in hullbreaker vulnerable faster. We were jumping around like idiots for like 3 minutes waiting for it to be hittable for more than 5 seconds.
    Tentacles only hang out at platforms someone is on. Just stay grouped on 1 platform until you need to move to kill more arms or need to move due to a World's End or following someone who got tossed (is that a fucking Pirates of the Caribbean reference?)

  19. #19
    Resident Moogle
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    Quote Originally Posted by miokomioko View Post
    Tentacles only hang out at platforms someone is on. Just stay grouped on 1 platform until you need to move to kill more arms or need to move due to a World's End or following someone who got tossed (is that a fucking Pirates of the Caribbean reference?)
    This, just hang out on the one spot. With no dmg stacks from platform hopping, tornado hit us for 1.5k'ish, so you can probably ignore those too just to keep the tentacle on the one spot.

  20. #20
    the whitest knight u' know
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    I thiiiiink World's End also applies the same stacking debuff as jumping... or at least it applies something. The whole fight just got SOOOO much easier when we learned to avoid needlessly hopping around and, especially, accidentally hopping around. A few things that help for DF groups:

    - label platforms A, B, C, and unmarked and always use that as your rotation for moving around when you're forced to move or need more arms.

    - have whoever gets the meteor icon above them run around in front of the tanks/melee/etc. to be sure everyone sees it so they can move to the next platform while that person stays until it's placed (there's a huge delay between the icon disappearing and the vortex being dropped at your location, so just wait until you actually see it drop)

    - if someone gets tossed, have them immediately return to the group instead of everyone following them

    - have the tank point arms down the jumping spout sides of the platform if possible so there's more room to move about without accidentally jumping

    - melee avoid being so close to arms that you get hit by every Whallop (it's a wide, straight-line aoe)

    - hug the arm to avoid Clear-out