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Thread: Elite Hunt Marks     submit to reddit submit to twitter

  1. #1441
    BG's most likeable Québécois
    Pens win! Pens Win!!! PENS WIN!!!!!

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    And you're sure no one else fished one at the same time?

  2. #1442
    Cerberus
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    It's possible someone else caught a Judgeray at the same time mine got away but whenever I am in Fallgourd Float fishing I never see anyone else fishing in town or outside.

  3. #1443
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    there will never be a 100% case for things that trigger on player's action because you can never know who else is doing it.

    "i did X one time and Y spawn" will never fly until no one is in zone except you

    for weather type/moon phase etc, i would say its spot on so far

  4. #1444

    Quote Originally Posted by Alistaire View Post
    oh god, missed this. Yeah cause it's totally not possible that someone else in the zone ate food.

    As far as Garlok, basically starts on showers then waits 9 cycles unless there's more rain then resets?
    Um, he spawns right on top of you and no, there was nobody else at that spawn point.

    And besides, I didn't say that because that happened it's scientifically proven. Just stated what happened, so relax.

  5. #1445
    Cerberus
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    The gathering ones are 100% spot on as well.

  6. #1446
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    Cross-posting latest discoveries for Nunyunuwi:

    OK, we finally have a clue for Nunyunuwi. This time it was possible to observe the spawn happening, and because of conditionals discovered for Garlok, this was possible to theory out. Now, the details and what I want you to test on your individual servers.

    Goal is to not let a single FATE expire or fail in the entirety of Southern Thanalan for over a full hour of real life time. This INCLUDES the ones you have to initiate by clicking an NPC around in the game world. These are located at (17,17) (21,19) (24,12) (19,35 (17,23). Once you accomplish not letting a single FATE fail or expire at least one hour, have a part of your people start looking for Nunyunuwi. But do not stop clearing FATEs at we don't know if each FATE cleared after the one hour period counts as one trigger each, or if the final FATE once one hour has passed is the trigger yet.

    Successfully so far on Excalibur and Gilgamesh, let's confirm this one for good guys.

  7. #1447
    Cerberus
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    Is this theory been tested for multiple spawns?

  8. #1448
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    Quote Originally Posted by Alistrianna View Post
    Is this theory been tested for multiple spawns?
    So far I have only gotten replies from Gilgamesh on successful tests. But this has been in the workings for the past month now, I was only missing the bit where those five activated FATEs had to not time out as well. Once that was into the mix, the spawn was almost immediate after the 60 minute period hit. I need more testers! Please try it out yourselves.

  9. #1449
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    Quote Originally Posted by ilifin View Post
    Cross-posting latest discoveries for Nunyunuwi:

    OK, we finally have a clue for Nunyunuwi. This time it was possible to observe the spawn happening, and because of conditionals discovered for Garlok, this was possible to theory out. Now, the details and what I want you to test on your individual servers.

    Goal is to not let a single FATE expire or fail in the entirety of Southern Thanalan for over a full hour of real life time. This INCLUDES the ones you have to initiate by clicking an NPC around in the game world. These are located at (17,17) (21,19) (24,12) (19,35 (17,23). Once you accomplish not letting a single FATE fail or expire at least one hour, have a part of your people start looking for Nunyunuwi. But do not stop clearing FATEs at we don't know if each FATE cleared after the one hour period counts as one trigger each, or if the final FATE once one hour has passed is the trigger yet.

    Successfully so far on Excalibur and Gilgamesh, let's confirm this one for good guys.
    For those not following my thread, we have completely confirmed this being the spawning method for Nunyunuwi and are having consistent spawns of it happening finally with this method. I am one test away from verifying how every single S rank now works now!

  10. #1450
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    Nice info. Was reading your OF posts, and it seems weird that Wulguru and Lamp would have the exact same spawn conditions. Is it possible one spawns from gathering/crafting leves and one spawns from battle leves?

    Also, your OP seems to have a lot of the conditions still not finalized (Safat for example). Have those conditions been fully understood?

  11. #1451
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    Quote Originally Posted by Sigmakan View Post
    Nice info. Was reading your OF posts, and it seems weird that Wulguru and Lamp would have the exact same spawn conditions. Is it possible one spawns from gathering/crafting leves and one spawns from battle leves?

    Also, your OP seems to have a lot of the conditions still not finalized (Safat for example). Have those conditions been fully understood?
    If you look at the other pairings, look closely. Croque is 1-star material, Bonnacon is 2-star. Zona Seeker is 2-star fish, Judgeray is 3-star fish. It seems that while the same system, they are different scales within the same system. So for Lampalagua and Wulgaru, one is Battlecraft leves and the other is Grand company leves. I have yet to figure which is which.

    I am rewriting some of the conditions still, but yes, most conditions are at this point verified.

  12. #1452
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    Quote Originally Posted by ilifin View Post
    Cross-posting latest discoveries for Nunyunuwi:

    OK, we finally have a clue for Nunyunuwi. This time it was possible to observe the spawn happening, and because of conditionals discovered for Garlok, this was possible to theory out. Now, the details and what I want you to test on your individual servers.

    Goal is to not let a single FATE expire or fail in the entirety of Southern Thanalan for over a full hour of real life time. This INCLUDES the ones you have to initiate by clicking an NPC around in the game world. These are located at (17,17) (21,19) (24,12) (19,35 (17,23). Once you accomplish not letting a single FATE fail or expire at least one hour, have a part of your people start looking for Nunyunuwi. But do not stop clearing FATEs at we don't know if each FATE cleared after the one hour period counts as one trigger each, or if the final FATE once one hour has passed is the trigger yet.

    Successfully so far on Excalibur and Gilgamesh, let's confirm this one for good guys.
    Read this and saw we were 28hrs into window on Leviathan. Entered zone at 20:05 and Nun eventually popped around 21:03 EST. All fates that were up were killed during the time between me entering the zone and the pop, however I didn't make it to a Qarn NPC in time to pop the Marble Golem turn in fate. I also never saw the fate for the escort from the factory to forgotten springs.

    The last fate to die prior to the pop was Flamefang, but he popped far south around the "fish out of water" fate.

    So hopefully this means no fates failed is ok, and you don't need to pop the NPC ones (letting them never be popped is enough).

  13. #1453
    Sea Torques
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    Quote Originally Posted by Alistaire View Post
    oh god, missed this. Yeah cause it's totally not possible that someone else in the zone ate food.
    If you eat a food and pop him, he pops instantly and directly on you. It should follow that crafting spawns are the same (or they don't pop him at all). Easy to check for others directly next to you.

    Related - popped him with nq food today. Hit a few spots, arrived at the QQ circle ate one nq marmot steak and he popped on me. Had a moment to run out of aggro range.

  14. #1454
    Online Dating DOES Work!!
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    A ranks give 20 soldi and no poetics

  15. #1455
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    Checked a few of the S rank descriptions. Only noticeable change was to Safat's description, which seems to confirm "jump from great heights" over emote spam. (NA client).

    A scream or two never fails to bring the Safat streaking down to it's prey, attuned as the beast is to terror and misery. Some hunters have been known to subject themselves to hair-raising experiences in order to bait the dragon. Results have been mixed

  16. #1456
    Ridill
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    Quote Originally Posted by Hiryo View Post
    A ranks give 20 soldi and no poetics
    So hunts are dead

  17. #1457
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    Funny part I did a few hunts to get an item for my whm. They where fun. My pt of 8 and maybe 1 or 2 ransoms made for really fun fights. Go figure.

  18. #1458
    The Once and Future Wamoura
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    Quote Originally Posted by Katlan View Post
    So hunts are dead
    But S ranks give you 10 poetics!

  19. #1459
    Online Dating DOES Work!!
    Sonic Ripoff of the Houe of Weave

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    Quote Originally Posted by dejet View Post
    Funny part I did a few hunts to get an item for my whm. They where fun. My pt of 8 and maybe 1 or 2 ransoms made for really fun fights. Go figure.
    We had a few 8 man teams that were actually pretty tough. Noteable ones included:
    Vogaal Ja - All players have to stack to share gravity damage or else people start getting oneshotted.
    Maahes - Petrify is near impossible for MT to run out of. Also, it stacks (with diminishing returns) So petrified people will start at 30 secs, then the buff can get reapplied at any time and will go back up to 20 secs.
    Hellsclaw - People dying to Phys Reflect, but thats nothing new :D

  20. #1460
    Chram
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    So, coming back from the game since 2.2 and need allied seals. Whats the best way to track active hunts? I'm on excalibur and haven't seen much other than shouts for marks after they pop. Got 1 temp linkshell i guess? Why is that a thing? I got into the shell, hunted for a while, logged out and when I came back it was gone.