Interesting augments for a cap that is only really used for na spells...
Interesting augments for a cap that is only really used for na spells...
Wooo thx for map efforts. Anyone know how the hate is in there? Mobs aggroed seem to run to random PT members - beating up the Empy+2 WHM you brought along for lack of other ppl interested <.<
I make everyone stay far, and I pull and run mob to camp.
Did some hate testing, and the mob are zone hate, tried to sack mule outside pt and it didn't work.
Tyvm for the map Sydok
I don't see the point of being that cautious, they're not that dangerous, even in large packs. Just throw on pdt, run in and have your brd lullaby them as they get close to you.
LS mate reported getting Blood Pact Ability Delay II -2 and Blood Pact damage +4 on the SMN cape.
Liij-Vok : H-11
Teleport : G-13
Ignor-Mnt : L/M-6
Teleport : M-6
Tryl-Wuj : (M-12?)
Teleport : N-13 (outside of the normal map)
Ymmr-Ulvid Gloomlight : I-3
Teleport : H-2/3
Yeah, I just finished mining the augments. If not specified, the display limit is 1-33 for the stat:
Capacity Points +1-65%
Pet: Breath
Martial Arts
Drain and Aspir potency
Potency of Cure effects received
Magic Damage
Chance of successful block
BP Ability Delay II
Phalanx
BP Damage
Reverse Flourish
Regen
Embolden
STR/DEX
STR/VIT
STR/AGI
DEX/AGI
INT/MND
MND/CHR
INT/MND/CHR
Some of these may actually have been added with the neo-Skirmish armors/weapons. I didn't have time to do a full run-through of the entire augment system last patch.
Anyway, GearSwap now supports all these stats (on -dev).
Are the "special" augments lining up with the cape (ie blood pact for SMN) or is it totally random (like +Aspir Potency on mnk cape)?
There have been no offtarget augments reported.
Map update.
Blue is start, red are NMs I've seen so far. red/grey circle is last reported NM. Green are ports I've taken.
NMs on higher difficulty can drop multiple coffers. Got Ymmr-Ul. grand coffer and Ymmr-Ul. coffer from one kill.
Can confirm Mekosuchus blade from Ymmr-Ulvid's coffer. Out of 6 grand coffers, we got 2 blades. Also got MNK cape with STR+3, subtle blow +4 -.-
Chance of successful block is probably from alluvion skirmish... I just can't see them putting that on a cape plus we know it's there
2 ls mates got Gavialis Helm from nq Brash Gramk-Droog coffer.
I wonder if higher difficulty does make good stuff 100% drop
Gear/JSE capes seem to be very common from Gramk-Droog's grand coffer(out of 7, 6 got capes/gear). Can confirm Tsoabichi crossbow and Globidonta ring from Gramk-Droog's grand coffer.
Nativus Halberd from Liij-Vok's grand coffer.
SMN cape with summoning skill +4, BP dmg. +3 and Pet: enm. +13.
DRG cape with Pet: Damage taken -1% and Breath +7.
BRD cape with Macc +4 enm -4, DT -2%.
WHM cape with macc +5, healing skill +9, cure potency +2%. Another with Macc +4, healing +2 enhancing +9.
SCH cape with INT +2 MND +3 and Helix duration +13.
... Helix duration? I either missed that or it's another weird augment.
Enhancing magic effect duration
Helix effect duration
Indi effect duration
Meditate effect duration
Full marked Map
imgur com/1aFUT05
(edit left one out, fixed it)
i cant upload the image, from low post count, So someone Help me out and do that please?
Downed Ymmr, on two different characters, got 2 thf capes. One is dex+1, other is crit damage+2/dw+1/dex/agi.
Ymmr either only drops thf cape or really, really likes to drop thf cape.