Sleep works on all NMs, but ES/NT lullaby gets resisted every time.
If your invo is full, it will keep trying to give you NM coffers over and over until you make room.
Sleep works on all NMs, but ES/NT lullaby gets resisted every time.
If your invo is full, it will keep trying to give you NM coffers over and over until you make room.
Bit of Data.
Ymmr-Ulvid Gloomlight is a standard DRK mob. Didn't see if it could use Blood Weapon/Soul Enslavement, but Adherant adds used Mighty Strikes so I assume so. Used Saurian Slide, Death Spin, Glutinous Dart, Velkkan Pygmachia, and Jungle Wallop.
Coffer dropped two mantles among our party, both Anchoret's Mantle. One had STR+2 DEX+1 Subtle Blow+2, the other was the same but Subtle Blow +1. This is the Level 123 version, btw.
Spoiler: show
Got the Mekosuchinae Harness out of the Mega Boss (Gramk-Droog)'s coffer.
Beat Gramk-Droog and got helm from his box, on mule lol. Someone got RDM cape with augment from Lil' Wayne NM:
Enfeebling skill +7
Enhancing skill +2
Enhancing magic effect duration +18
What is your rate on obtaining coffers? Is 1/3 about right on the NMs?
We were 100% when we had a thf. When the thf left our rate dropped off pretty significantly. 1/3-1/4 is our rate without treasure hunter. We don't have a huge sample either way, so if would be nice to hear others experience with treasure hunter.
Edit: I believe we're 4/4 for ilvl 124 w/o treasure hunter.
Got multiple items from Ignor-Mnt's coffer. Saw Arendsi Flueret and Olseni Belt.
...and I got a snow geode. ;-;
Friend got a PUP cape with Pet: TP Bonus +400, which is another augment I haven't found.
Atk+6, dark magic skill+8 and drain/aspir potency+25 on drk back mantle, 124 run, ymmr
PLD Cape with DEX+2 VIT+2 Enmity+1
Still missing one teleport. I'll check it out tomorrow.
DRK cape with att+8 drain and aspir potency+10
so far seems each cape has it's own sets of augments (though you may only get 2-4 out of all the possible augments)? all the drk i've seen have had at least attack and drain/aspir potency. same for geo with geo skill, indi duration, -dt, and pet -dt.
Not terribly surprising, but the Vex/Attunement combo seems to work nicely to avoid the array of status ailments NMs inflict. Works for lessers too, of course, but keeping everything on top of a luopon can be a pain for trash pulls
Just out of curiosity, you can use the auged capes for tradeins in the library?
I doubt it... old example for sure but you can't trade augmented items to gp npcs or several of the random quests I've run into that have equipment trade in requirements
Got a COR cape with Phantom Roll -2, Mab+3 and Enmity-3, any good?
Well, we've seen WSD and PR recast up to -4 on it, so it can get better!
went 1/2 on ilvl 124 with a PUG group. leader had all the ports already so we just went in and warped to the boss and fought him. tons of adds, as has been reported. first time we tried to keep them slept and kill the boss, sleepers went down around 35% and we wiped. 2nd attempt we slept everything including the nm, and killed adds first. Easy win, grand coffer gave me the refresh sphere body (which apparently is awesome for jobs that i don't play, but meh for rng and thf), got a velk coffer that gave me a bunch of worthless crap too. Overall was kind of fun, would have liked a different looking zone rather than the same old delve zone. Wish i could have pulsed the body.