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Thread: Incursion!     submit to reddit submit to twitter

  1. #81
    RIDE ARMOR
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    Another cape to add to location list:
    [23:43:36]Sydok uses an Ignor-Mnt's coffer.
    [23:43:36]Sydok obtains a weard mantle.

    Other items drop locations:

    [23:39:08]Maogin uses a Tryl-Wuj's coffer.
    [23:39:08]Maogin obtains a zennaroi earring.

    [00:26:18]Maogin uses a Gramk-Droog's coffer.
    [00:26:18]Maogin obtains a gavialis helm.

    [00:25:34]Sydok uses a Gramk-Droog's coffer.
    [00:25:34]Sydok obtains a globidonta ring.

    [18:40:03]Maogin uses a Durs-Vike's grand coffer.
    [18:40:03]Maogin obtains a gaudryi necklace.

    [23:44:31]Maogin uses an Ymmr-Ulvid's coffer.
    [23:44:31]Maogin obtains an argochampsa mantle.
    [02:25:55]Kese uses an Ymmr-Ulvid's coffer.
    [02:25:55]Kese obtains an argochampsa mantle.

    [01:24:19]Justblaze uses a Liij-Vok's coffer.
    [01:24:19]Justblaze obtains a nativus halberd.

    [02:24:26]Nivlakian uses an Ignor-Mnt's grand coffer.
    [02:24:26]Nivlakian obtains an olseni belt.

    [01:24:27]Nivlakian uses a Liij-Vok's coffer.
    [01:24:27]Nivlakian obtains a yamabuki-no-obi.

  2. #82
    Nidhogg
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    Anyone find a use for the all job club? Seems kinda meh. That cape is pretty good, MAB+12.

  3. #83
    First invited, last in the zone.
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    Quote Originally Posted by Ophannus View Post
    Anyone find a use for the all job club? Seems kinda meh. That cape is pretty good, MAB+12.
    Toro is going to be better for most things.

  4. #84
    Nidhogg
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    Incursion isn't hard but it's frustrating as a melee. Their Slow overrates Haste II, Amnesia lasts ~40-45 seconds, weapons are knocked off and locked for ~10-15seconds sometimes right after a fresh AM3. MB's Galumph or whatever sometimes oneshots me for 2300 through pdt/hybrid.

    Also, as for MB's 2 underlings, why does the WHM Fleet Adherent have sooooo much more HP than the other Adherent? I know Fleet is a WHM and does Bene(benedictioned for 99,999) but the other one died in like 10 seconds, the WHM one took a good 5-6min of hacking away.

  5. #85
    Campaign
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    Incursion is terribly frustrating from a Buffer point of view as well.
    Most of the times I just finished overwriting 3rd and 4th song with Horn ones and my DDs get dispelled again and I'm in the other pt doing fresh song for the 2nd pt... so frustrating. Almost kills the fun of playing the job honestly.

  6. #86
    RIDE ARMOR
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    I dualbox a 4 song BRD and going NIN THF SAM helped a lot. SAM SAM SAM may be more damage, but as long as I keep hate on my NIN, then dispels are far far less common.

  7. #87

    Quote Originally Posted by Ophannus View Post
    Anyone find a use for the all job club? Seems kinda meh. That cape is pretty good, MAB+12.
    For COR it seems better than Vanir Knife for Magic WS / Quick Shot. +30 Magic Damage, +30 Magic Accuracy. If you're shooting and exclusively using Magic Weaponskills it seems alright.

  8. #88
    Ridill
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    Quote Originally Posted by Ophannus View Post
    Anyone find a use for the all job club? Seems kinda meh. That cape is pretty good, MAB+12.
    For pld, ya know the job with the highest club skill, it's the only 119 club... thought like 40 less base dmg though the lower delay keeps the dps around the same but obviously sharur still better if you can find/make if you don't need the acc, macc, magic dmg

  9. #89
    Ridill
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    Quote Originally Posted by Ophannus View Post
    Amnesia lasts ~40-45 seconds, weapons are knocked off and locked for ~10-15seconds sometimes right after a fresh AM3.
    Clearly SEs answer to relics being not as good... make all the aftermaths useless or unable to be reapplied

  10. #90
    Nidhogg
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    Yeah at one point I was cursing on Vent because I had my weapons removed like 5x in the span of a 2-3minutes and at least one instance of being at 300% TP and getting weapon removed before I could reapply AM. Was like fuck this I'm switching to Upukirex.
    Decent club for PLD but as a PLD I rarely fight anything weak to blunt/strong vs slashing and even then, there's Banish spells to remove the penalty.

  11. #91
    Nidhogg
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    Also first few runs we didn't bring a THF because leader said DPS onry and only ppl who have THF in my LS have crappy gear so we went without and got like NQ6-7 and 2 grand boxes boxes for the whole run and LS leader was like "TH doesnt affect it, every mob drops chest but random who it gets distributed to".

    Last night we finally convinced him to bring a THF mule. Went with 13 people yesterday, 2 parties and a lone party TH9 mule to proc TH on everything with a boomerang and we got something like 22 NQboxes 8 Grand boxes.


    Bring a THF, good damage and Feint is awesome. If they get that 119 Xbow, they can proc Oxidant Bolts for def down on mobs too!

  12. #92
    Puppetmaster
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    Quote Originally Posted by dasva View Post
    Clearly SEs answer to relics being not as good... make all the aftermaths useless or unable to be reapplied
    this so much, i went in on drk and changed next run back to thf

  13. #93
    HABS SUCK!!!!!
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    Quote Originally Posted by Ophannus View Post
    a lone party TH9 mule
    about that...someones wearing too much TH

  14. #94
    Ridill
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    Quote Originally Posted by Ophannus View Post
    Decent club for PLD but as a PLD I rarely fight anything weak to blunt/strong vs slashing and even then, there's Banish spells to remove the penalty.
    Well plds could get a good 119 DD club (read something like the 119 sharur or whatever it's called now or even better some kind of ultimate weapon) it might be worthwhile in general. Realmrazer is rather strong now the ws update basically gave it a 25% dmg boost... though sadly that was just undoing the old nerf

  15. #95
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    My only grip with weapon removal is I have to reapply /lockstyle!

  16. #96
    Relic Horn
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    Re: debuffs/dispels

    Echoing that GEOs run this event. I haven't had a status ailment since we started using Attunement and Vex, and we're planning to replace our BRDs for Haste and Frailty as well.

  17. #97
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    I think it's about time they buff GEO, honestly

  18. #98
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    Quote Originally Posted by Ophannus View Post
    Incursion isn't hard but it's frustrating as a melee. Their Slow overrates Haste II, Amnesia lasts ~40-45 seconds, weapons are knocked off and locked for ~10-15seconds sometimes right after a fresh AM3. MB's Galumph or whatever sometimes oneshots me for 2300 through pdt/hybrid.
    https://www.bg-wiki.com/bg/Stun

  19. #99
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    Quote Originally Posted by Dotsudoku View Post
    Re: debuffs/dispels

    Echoing that GEOs run this event. I haven't had a status ailment since we started using Attunement and Vex, and we're planning to replace our BRDs for Haste and Frailty as well.
    Quote Originally Posted by Sudox View Post
    GEO is a great stunner. 2 GEO can keep every mob/NM stun locked w/o any issues.

  20. #100
    Relic Horn
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    Or bring a BLU or two. Sudden Lunge lasts for full duration on everything but NMs

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