1. FFXIV Reset Timers
    Last daily reset was 22 hours, 36 minutes ago / Next daily reset is in 1 hours, 23 minutes
    Last weekly reset was 2 days, 15 hours, 36 minutes ago / Next weekly reset is in 3 days, 18 hours, 23 minutes
+ Reply to Thread
Page 7 of 209 FirstFirst ... 5 6 7 8 9 17 57 ... LastLast
Results 121 to 140 of 4172
  1. #121

    Creating more jobs from existing classes will quickly make jobs feel pointless and redundant.

  2. #122
    Chram
    Join Date
    Jun 2007
    Posts
    2,842
    BG Level
    7
    FFXIV Character
    Skai Aetheris
    FFXIV Server
    Gilgamesh

    Should scrap base classes altogether.

  3. #123
    Ridill
    Join Date
    Dec 2009
    Posts
    9,653
    BG Level
    8
    FFXI Server
    Asura

    Quote Originally Posted by Niiro View Post
    They more or less acknowledged that the multiple jobs from one class thing wasn't going to work (Yoshi basically said as much in one interview or another when asked about it).

    Unless they do a massive revamp of the job/class system with 3.0 I wouldn't expect to see much of it.
    He also said that they'll do something regarding the shared points issue between SCH and SMN for the expansion. That likely means we'll see more of that (see DRK).

  4. #124
    Black Belt
    Join Date
    Nov 2006
    Posts
    5,703
    BG Level
    8
    FFXIV Character
    Adajer Vonte
    FFXIV Server
    Gilgamesh
    FFXI Server
    Asura
    WoW Realm
    Tichondrius

    Quote Originally Posted by Grey Jorildyn View Post
    Wyverns have no forelegs, duh. Wyrms is a title usually given to large or elder dragons or more snake-like dragons.

    Naul = wyvern
    Svara = wyrm
    DRG wyvern pet in XI had fore and hind legs.

  5. #125
    D. Ring
    Join Date
    Jul 2006
    Posts
    4,961
    BG Level
    7
    FFXIV Character
    Grey Jorildyn
    FFXIV Server
    Hyperion

    Which by all accounts makes it a drake and not a wyvern!

  6. #126
    Black Belt
    Join Date
    Nov 2006
    Posts
    5,703
    BG Level
    8
    FFXIV Character
    Adajer Vonte
    FFXIV Server
    Gilgamesh
    FFXI Server
    Asura
    WoW Realm
    Tichondrius

    But it was "Call Wyvern"

  7. #127
    Black Belt
    Join Date
    Nov 2006
    Posts
    5,703
    BG Level
    8
    FFXIV Character
    Adajer Vonte
    FFXIV Server
    Gilgamesh
    FFXI Server
    Asura
    WoW Realm
    Tichondrius

    Quote Originally Posted by Grey Jorildyn View Post
    Which by all accounts makes it a drake and not a wyvern!
    And it doesnt sing rap

  8. #128

    Quote Originally Posted by Alkar View Post
    He also said that they'll do something regarding the shared points issue between SCH and SMN for the expansion. That likely means we'll see more of that (see DRK).
    Sharing a pittance of allocation points is the least of issues as far as multiple jobs branching from the same class.

  9. #129
    Old Odin
    Join Date
    Oct 2006
    Posts
    6,198
    BG Level
    8
    FFXI Server
    Asura

    Quote Originally Posted by Niiro View Post
    Creating more jobs from existing classes will quickly make jobs feel pointless and redundant.
    i think its redundant to create more jobs when you dont break the holy trinity of tank dps healer. you can only offer so many classes/job to those 3 branches, as long as they arent willing to break this formula up its pointless to add alot more jobs.

    22 Jobs in FFXI kinda works (to some degree, but the system is olde) because they dont have clearly fixed roles and alot of hybrid classes.

    more then 10 jobs in FFXIV is kinda pointless when you dont split the holy trinity of tank DPS healer

  10. #130
    BG Staff
    Join Date
    Feb 2006
    Posts
    27,374
    BG Level
    10
    FFXI Server
    Sylph

    How about a debuff/tank job?

  11. #131
    Absolute Messenger of Promathia
    Join Date
    Jan 2008
    Posts
    12,562
    BG Level
    9
    FFXIV Character
    Blaise Destin
    FFXIV Server
    Sargatanas
    FFXI Server
    Asura

    4 man parties are just too small for a non-Trinity system to work. I mean, 1 Tank/Healer/dps/buffer just seems off for dungeons.

    Perhaps in the future they'll make 4-man dungeons into 5/6 man dungeons, and we'll get something like Tank/healer/2xDPS/Buffer. I think the idea of a debuff job in XIV is redundant with how many debuffs are already spread across other jobs.... But i think if they changed 4 man dungeons to 5 man, a buff job could make its way in.

    I imagine a buff job would be about as potent a DD as a Tank/healer but with stronger buffs than a BRD would provide.

  12. #132
    Relic Horn
    Join Date
    Apr 2010
    Posts
    3,300
    BG Level
    7
    FFXIV Character
    Kharlan Lynare
    FFXIV Server
    Excalibur
    FFXI Server
    Valefor
    WoW Realm
    Kirin Tor

  13. #133
    Old Odin
    Join Date
    Oct 2006
    Posts
    6,198
    BG Level
    8
    FFXI Server
    Asura

    FFXIV 3.0 : Heavensward - Expansion Information and Discussion

    Quote Originally Posted by Karbuncle View Post
    4 man parties are just too small for a non-Trinity system to work. I mean, 1 Tank/Healer/dps/buffer just seems off for dungeons.

    Perhaps in the future they'll make 4-man dungeons into 5/6 man dungeons, and we'll get something like Tank/healer/2xDPS/Buffer. I think the idea of a debuff job in XIV is redundant with how many debuffs are already spread across other jobs.... But i think if they changed 4 man dungeons to 5 man, a buff job could make its way in.

    I imagine a buff job would be about as potent a DD as a Tank/healer but with stronger buffs than a BRD would provide.
    why not let more then 4 people in? Like 6. I know dungeons were designed for 4 but letting 2 more wont hurt. I kinda miss the option of regulateing the pt/ally size yourself. you arr basicly forced to go with 4/8/24. freedom of makein your own size group was really nice in 11. allways trying to push it down further if you wanted/didnt have the peeps or letting more join because your casual members logged on.


    Also totally expecting a genkai quest for lvl 50+

  14. #134
    Ridill
    Join Date
    Jun 2007
    Posts
    12,019
    BG Level
    9
    FFXIV Character
    Teisha Linne
    FFXIV Server
    Moogle
    FFXI Server
    Bahamut

    Quote Originally Posted by Damane View Post
    Also totally expecting a genkai quest for lvl 50+
    Hello adventurer! You will be able to become even stronger if you gather those little colorful stones called atmas!

  15. #135
    New Odin
    Join Date
    Jul 2006
    Posts
    8,664
    BG Level
    8
    FFXIV Character
    Sparthia Abysseant
    FFXIV Server
    Excalibur
    FFXI Server
    Lakshmi

    Quote Originally Posted by Lucavi View Post
    I think its pretty badass because I can't remember another game that actually up and displayed the fact that its "main character" can change his role whenever he wants. You can clearly see its "Main War Guy" because you can see the outline of his Bravura under the wraps slung on his shoulder. I was expecting him to change from Drg to Sam whenever the "obligatory Far East expansion" drops, but shit, we've already got nin here and Sam was name dropped, so maybe he'll change into CANNONEER or Berserker next time.
    Don't fuck with my emotions man.

  16. #136
    New Odin
    Join Date
    Jul 2006
    Posts
    8,664
    BG Level
    8
    FFXIV Character
    Sparthia Abysseant
    FFXIV Server
    Excalibur
    FFXI Server
    Lakshmi

    Has Yoshida gone on record about making teh classes I dunno.. more viable? Or are they going to remain a holdover from 1.0 relegated to being solo professions needed only to mega-digivolve into jobs.

  17. #137
    Absolute Messenger of Promathia
    Join Date
    Jan 2008
    Posts
    12,562
    BG Level
    9
    FFXIV Character
    Blaise Destin
    FFXIV Server
    Sargatanas
    FFXI Server
    Asura

    Quote Originally Posted by Damane View Post
    why not let more then 4 people in? Like 6. I know dungeons were designed for 4 but letting 2 more wont hurt. I kinda miss the option of regulateing the pt/ally size yourself. you arr basicly forced to go with 4/8/24. freedom of makein your own size group was really nice in 11. allways trying to push it down further if you wanted/didnt have the peeps or letting more join because your casual members logged on.


    Also totally expecting a genkai quest for lvl 50+
    Thats what I said D:

    That it could work if they changed it to a 5 man party, 6 man I could see too though.

  18. #138
    A. Body
    Join Date
    Jun 2007
    Posts
    4,445
    BG Level
    7
    FFXIV Character
    Sir Taint
    FFXIV Server
    Gilgamesh
    FFXI Server
    Cerberus

    Quote Originally Posted by Karbuncle View Post
    Thats what I said D:

    That it could work if they changed it to a 5 man party, 6 man I could see too though.

    5 man parties would be so much better, especially for wait times. Or best would be 4-6 man parties like Damane said and give players some flexibility.

  19. #139
    Strider/Doom/Cyclops
    Join Date
    Jun 2007
    Posts
    5,687
    BG Level
    8
    FFXIV Character
    Viper Beam
    FFXIV Server
    Balmung
    FFXI Server
    Quetzalcoatl

    Quote Originally Posted by Diomer View Post
    I doubt they'll branch off existing ones because they'd automatically be 50 for some people unless they were actually okay with that (doubt it) or did something to prevent that (possible, not sure what though).
    Everyone was immediately LV50 when they released jobs in 1.0. Jobs aren't supposed to directly "level up" by grinding exp; they "level up" by doing quests. Exp is for classes, and only indirectly for jobs.

    They could alleviate some of the stagnation/strict rails of this game by making classes true hybrids, but then people might actually use them and OMG ROLE IDENTITY

  20. #140

    Quote Originally Posted by Taint View Post
    5 man parties would be so much better, especially for wait times. Or best would be 4-6 man parties like Damane said and give players some flexibility.
    I wouldn't hold my breath expecting any kind of meaningful flexibility in XIV anytime soon.

+ Reply to Thread
Page 7 of 209 FirstFirst ... 5 6 7 8 9 17 57 ... LastLast