1. FFXIV Reset Timers
    Last daily reset was 16 hours, 49 minutes ago / Next daily reset is in 7 hours, 10 minutes
    Last weekly reset was 9 hours, 49 minutes ago / Next weekly reset is in 6 days, 0 hours, 10 minutes
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  1. #141
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    Turn 3

  2. #142
    The Defense is ready, Your Honor
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    Quote Originally Posted by Selamis View Post
    So gonna be disappointed if coil 2 still has a weekly lockout. Didn't they allow coil 1 to be duty findered right away with no restrictions when they released 2?
    Coil 2 won't have a weekly lockout, and coil 3 is losing its lockout (gear remains, though) come 2.45.

  3. #143
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    Quote Originally Posted by Kaixin View Post
    Turn 3
    10/10, made even funnier by the fact that I was just trying to help someone get his clear and we gave up after an hour.

  4. #144
    Old Odin
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    Quote Originally Posted by Niiro View Post
    So basically NIN's combos are:

    Storm's eye combo (Spin 150-> Gust 200 -> Dancing 260 -slashing 20s)
    Full Thrust combo (Spin 150 -> Gust 200 -> Aeolian 320)
    2 step Demolish (Spin 150 -> Shadow Fang 200 + 240/18s [440])
    Touch of Death (Mutilate 60 + 300/30s [360])

    Off GCD they get:

    Mug 140 (50% HP absorb with stance)
    Jugulate 80 (silence, stun with stance)
    Assassinate 200 (under 20% HP)
    *Suiton-Trick attack (400)

    Their Kiss stances are a constant 20% damage boost.

    Mudras all share a recast and have a 5s duration and you need to chain up to 3 of them for some of the effects, so they'll probably have like a 1s Mudra-only "GCD".

    The recast time for Ninjutsu appears to vary depending on the skill used (description says recast begins on skill execution) so it's hard to say how often they'll be used.

    I get the feeling the recasts will be long enough that you won't be spamming Ninjutsu, it'll be more of an intermittent "use whichever is currently needed" skill.
    Quote Originally Posted by Seravi Edalborez View Post
    Piggybacking off of this, Ninjustsu:

    1 anything: 240pot ranged attack

    anything > Ten: 180pot aoe (Fire 2)
    anything > Chi: 360pot (Lightning)
    anything > Jin: 140pot + 15s (12s pvp) bind

    2anything > Ten: 15% attack speed bonus for 70s
    2anything > Chi: Floor AoE (30pot x 8 ticks = 240pot, +Heavy)
    2anything > Jin: 180pot (Suiton)
    NINtarded papercraft

    Huton's 15% speed buff means a 2.5s GCD becomes 2.125s. 3-stage combo would be 6.375, 2-stage 4.25.

    Dancing Edge does not need to be applied at all if you have a Warrior, and doesn't need to be applied more than once in the case of multiple Ninjas. If you do have to apply Dancing, you just trade out an extra AE combo for it.

    Mutilate needs to be reapplied on the 14th next move, Fang combo needs to be started at the 7th or 8th next move.

    Fang > AE > AE > repeat, will clip Fang by about a tick. If you account that you will probably have to slow GCD by a bit every 20s for a Ninjutsu, this works out fine in most cases.

    Avg potencies
    (SGD) Spin>Gust>Dance: 150 200 260 = 203.33
    (SGA) Spin>Gust>Aeolian: 150 200 320 = 223.33
    (SF) Spin>Fang: 150 440 = 590/2 = 295
    (M) Mutilate: 360

    I'm basically coming up with...

    M > SF > SGA > SGA > SF > SGA >
    M > SGA > SF > SGA > SGA > SF >
    M > SGA > SF > SGA > SGA > SF > ...this line repeats

    Though this is assuming 0 extra speed which probably won't match up to irl scenarios. It starts looping because it's better to clip the dots by a little bit than to let them fall. This is also not incorporating Ninjutsu yet because fuck me.

    If you have no WAR and are not the Dancing bitch, replace every odd-numbered SGA with SGD.

  5. #145

    I'm wondering if Huton is going to be worth using considering the time spent using Ninjutsu.

    edit: also, something that occurred to me

    Hawk's Eye: cross class usable, not useful to any class other than BRD

    -> introduce NIN: only job that would actually benefit from Hawk's Eye, can't use it because of retarded cross-class restrictions

  6. #146
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    It lasts for a crazy long time so I would assume a 15% attack speed buff (this affects AA too) is worth eating a little slower GCD once every so often.

    Fun fact I found out dicking around on Pugilist: Greased Lightning affects spell cast/recast too. So attack speed is basically just Haste.

    Quote Originally Posted by Niiro View Post
    edit: also, something that occurred to me

    Hawk's Eye: cross class usable, not useful to any class other than BRD

    -> introduce NIN: only job that would actually benefit from Hawk's Eye, can't use it because of retarded cross-class restrictions
    Inb4 people claiming Rogue with Hawk's Eye and Raging can outdps Ninja.

  7. #147
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    Quote Originally Posted by Lucavi View Post
    Coil 2 won't have a weekly lockout, and coil 3 is losing its lockout (gear remains, though) come 2.45.
    Solid

  8. #148
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    Quote Originally Posted by Seravi Edalborez View Post
    Inb4 people claiming Rogue with Hawk's Eye and Raging can outdps Ninja.
    Ive got a friend who's going all-in on Rogue come launch, so I hope it works out!

  9. #149
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    Has "attack speed" been used to describe any PGL stuff? (I don't monk) I just assumed "increased attack speed" was only referring to the speed of auto-attacks, rather than the GCD itself.

  10. #150

    Quote Originally Posted by Seravi Edalborez View Post
    It lasts for a crazy long time so I would assume a 15% attack speed buff (this affects AA too) is worth eating a little slower GCD once every so often.

    Fun fact I found out dicking around on Pugilist: Greased Lightning affects spell cast/recast too. So attack speed is basically just Haste.
    Tbh I never knew "attack speed" included auto-attacks, I always assumed it was just skill speed (or rather, skill/spell speed apparently).

    edit:
    Quote Originally Posted by Raldo View Post
    Has "attack speed" been used to describe any PGL stuff? (I don't monk) I just assumed "increased attack speed" was only referring to the speed of auto-attacks, rather than the GCD itself.
    ha, amused me seeing this right after I posted.

    Yes, attack speed is used to describe the effects of GL, it effects both Skill/Spell speed and AA speed. It's easy to tell the effects on Skill speed since it's reflected in the GCD, AA speed is much harder to notice.

  11. #151
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    Other NIN considerations: you'll probably want to time suiton for right before you apply NIN touch of death and NIN demolish. Depending on how the timing lines up, you might have just enough time to do Suiton -> Trick -> Mutilate -> Spin -> Fang -> Kassatsu -> Chidori for the sick deeps, since you only have 10 seconds of trick.

    Or it might be a case of just use whenever off cooldown. Dunno

  12. #152
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    Quote Originally Posted by Obsidian View Post
    ROG/NIN's combo potencies are kind of ridiculous.
    Why the fuck does SA/ta have a potency of 500 if execute only has a potency of 200 and can only be used at 20% or lower HP.

  13. #153
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    It kind of sucks that I assume it will be impossible to open a coil boss with Hide, since it basically means you can only do novelty Trick > buffed jutsu > Kassatsu > buffed jutsu on a dummy. But yeah for Suiton-Trick burst you can just use the opener where M > SF > stuff.

    Is 500pot the highest non-LB thing in the game now? Wondering if NIN or Rogue can pop out the highest single-hit epeen numbers with enough setup.

  14. #154

    Quote Originally Posted by Kaixin View Post
    Kassatsu -> Chidori
    I assume you mean Raiton?

    There's no such thing as "Chidori".

    And yea Kassatsu -> Raiton is basically NIN's Life Surge -> Full Thrust.

    DRG has been my main job for so long and I've never been so excited to tell it to fuck off now that it's pretty clear SE has no intention of fixing it (slightly lower jump recasts and less animation lock? haha, yea, no).

  15. #155
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    Quote Originally Posted by Niiro View Post
    I assume you mean Raiton?

    There's no such thing as "Chidori".

    And yea Kassatsu -> Raiton is basically NIN's Life Surge -> Full Thrust.
    That's obviously what I meant, step yo ninja game up mah ninja.

    Why can't you open with Hide? You'd be hiding before the pull and shunpo in. I'm thinking:

    Shunpo in -> Trick -> Greased Lightning no Jutsu -> Mutilate -> Spin -> Fang -> Life Surge no Jutsu -> Raiton ?

  16. #156
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    Is the rabbit move assumed to be the jump on head ability they talked about?

  17. #157
    Old Odin
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    Quote Originally Posted by Kaixin View Post
    Why can't you open with Hide? You'd be hiding before the pull and shunpo in. I'm thinking:
    I'm strongly assuming that Hide will fade when you enter combat (read: everyone gets added to boss enmity table on engage).

    Quote Originally Posted by Gilgameshx View Post
    Is the rabbit move assumed to be the jump on head ability they talked about?
    Nah it's a "you fucked up, here's some bunny ears" penalty move for if you did the same jutsu twice in a row I think? I don't know which is supposed to be the head-riding move actually. Maybe Trick or Sneak?

  18. #158
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    Quote Originally Posted by Seravi Edalborez View Post
    I'm strongly assuming that Hide will fade when you enter combat (read: everyone gets added to boss enmity table on engage).



    Nah it's a "you fucked up, here's some bunny ears" penalty move. I don't know which is supposed to be the head-riding move actually. Maybe Trick or Sneak?
    You can probably be hidden and in combat, just not hide during combat. Assassinate is probably the head-stab move.

  19. #159
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    The head ability is probably Assassinate, which would probably cause it to not be cross-class, since that'd be some fucked-up looking animation with any other weapon type.

    Beaten

  20. #160
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    Quote Originally Posted by Gilgameshx View Post
    Is the rabbit move assumed to be the jump on head ability they talked about?
    It's likely just akin to FF6's Lagomorph. A "you fucked up lol" penalty for failing the combo in this case. Given that it has no useful description, it almost certainly doesn't actually do anything of benefit.

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