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  1. #101
    Salvage Bans
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    Persona Nongrata
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    Quote Originally Posted by Uryuu View Post
    I would agree. I can't see them meeting the FINAL TURN dps checks. BG did Turn 8 by changing party comp and melding crafted gear. But they still didn't kill Turn 9 until they had 4 i110 weapons. I feel t13 will be similar if it's anything like the scaling t5 and t9 had from the previous turn.
    Ya, but they have the advantage right now with experiencing the fight. But ya, they prob need new weapons.. which should take about 3 weeks.

  2. #102

    Could someone please list the bosses from Final Coil turns? Not looking for mechanics, just name / race / concept.

  3. #103
    Relic Horn
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    Quote Originally Posted by Tomino View Post
    Could someone please list the bosses from Final Coil turns? Not looking for mechanics, just name / race / concept.
    Major, major spoilers for the last 2
    Spoiler: show

    Imdugud, coeurl model with spikes
    Kaliya, mechanical hydra
    Spoiler: show

    Phoenix (Louisoix)
    Bahamut Prime (shrunk Bahamut model)


  4. #104

    Thanks a lot!
    Butt...

    Spoiler: show
    Why does Louisoix turn into Phoenix - and I'm guessing it's the Phoenix, not just a Phoenix?

  5. #105
    Yoshi P
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    Leviathan

    Why are we spoilering the Turn bosses? I mean they were pretty obvious what they'd be as soon as people beat T5 for the first time (and kind of obvious even before that, given the name of the raid)

    Regardless:

    Spoiler: show
    Pics of Phoenix? I've seen Bahamut but somehow missed Phoenix.

  6. #106
    Relic Horn
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  7. #107
    A. Body
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    Quote Originally Posted by Therin View Post
    Why are we spoilering the Turn bosses? I mean they were pretty obvious what they'd be as soon as people beat T5 for the first time (and kind of obvious even before that, given the name of the raid)

    Regardless:

    Spoiler: show
    Pics of Phoenix? I've seen Bahamut but somehow missed Phoenix.

    Doesn't really matter unless you are in one of the 5-10 groups pushing hard into progression. The rest of us will watch the T12 kill video the second its released. At least they are spoilering them.

    I haven't seen T12 either.

  8. #108
    Old Odin
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    Seravi Edalborez
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    Quote Originally Posted by Therin View Post
    Why are we spoilering the Turn bosses? I mean they were pretty obvious what they'd be as soon as people beat T5 for the first time (and kind of obvious even before that, given the name of the raid)
    Spoiler: show
    "It's too fucking big there's no way they would let us fight him" they said. Welp.

  9. #109
    E. Body
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    So for T10 wild charge, any reason for stacking far away? Was in a practice party and seems like it was better to stack closer to the boss since people aren't knocked back as much and when it cleaves the boss after there's more room to maneuver. Only got to 55~% so not sure if the mechanics for final phase change though.

  10. #110
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    Quote Originally Posted by Kirbyprime View Post
    So for T10 wild charge, any reason for stacking far away? Was in a practice party and seems like it was better to stack closer to the boss since people aren't knocked back as much and when it cleaves the boss after there's more room to maneuver. Only got to 55~% so not sure if the mechanics for final phase change though.

    As long as the OT gets hit first you just need to be behind him.

  11. #111
    E. Body
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    Quote Originally Posted by Seravi Edalborez View Post
    Spoiler: show
    "It's too fucking big there's no way they would let us fight him" they said. Welp.
    This crow tastes delicious, believe you me.

  12. #112
    Tom Wilson will never be good.
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    Quote Originally Posted by Taint View Post
    Any source for good t11 info yet?
    so... this? I can't seem to find any videos or info. We only ran at it 3x or so last night and got to 60% phase change, where we got wrecked, hoping to find a little info before we run again tonight.

  13. #113
    Bagel
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    I was only in there for a few pulls myself, but from what I saw for the add phase is that the sphere/cube/egg (I don't actually remember there correct names, but those are the shapes they looked like to me) each have their own buff.

    Sphere: Reduced damage from magic; physical DPS kill this one.
    Cube: Reduced damage from physical; magical DPS kill this one.
    Egg: No aggro table, just periodically rotates around the room; reflects all(?) damage.

    You tank in a sort of triangle formation to keep the adds distanced from one another; they heal(?) each other if they are too close. As the egg one rotates, you just move the other two to maintain the distance. Once you kill the Sphere/Cube you get a buff that lets you damage the Egg one without worrying about the reflect. I don't know if it's proximity to the dying monster that gives the buff yet or its who was attacking it.

    There is a Forked Lightning debuff that functions like the Thunder debuff in T9, so you just move out of the group when you get it. When the adds all die Hydra does that big AoE move.

    I haven't done much past that part. There are 2 sets of tethers in the next phase where you gotta hold hands with your buddy or you die, but I don't know the finer details of that.

  14. #114
    Sea Torques
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    You need to be in melee-range of the forked lightning add to damage it.

  15. #115
    RNGesus
    Sweaty Dick Punching Enthusiast

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    Quote Originally Posted by Seravi Edalborez View Post
    Spoiler: show
    "It's too fucking big there's no way they would let us fight him" they said. Welp.
    Spoiler: show
    This is where I get to laugh at everyone. I've said from day 1 you can't keep making us do BAHAMUT'S coil without Bahamut being the final boss.

  16. #116
    Tom Wilson will never be good.
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    Gravity(cube), Electric(egg) and Weapons(sphere) for the names.

    and thanks for info.

  17. #117
    Sea Torques
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    Anyone know if Manawall/Perfect Dodge negates the wild charge damage on T10?

  18. #118
    Sea Torques
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    Quote Originally Posted by Alkimi View Post
    Anyone know if Manawall/Perfect Dodge negates the wild charge damage on T10?
    Quote Originally Posted by Seravi Edalborez View Post
    Confirmed by our BLM, Wild Charge is magical so no cheesing it.
    .

  19. #119
    Bagel
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    Quote Originally Posted by Taruina View Post
    You need to be in melee-range of the forked lightning add to damage it.
    Ah ok that explains why I've lost the buff then lol, thanks.

  20. #120
    A. Body
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    Quote Originally Posted by Crizto View Post
    Ah ok that explains why I've lost the buff then lol, thanks.

    Forked LIghtening is the Egg?

    After the adds phase what is the strat?

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