Could someone please list the bosses from Final Coil turns? Not looking for mechanics, just name / race / concept.
Major, major spoilers for the last 2
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Thanks a lot!
Butt...
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Why are we spoilering the Turn bosses? I mean they were pretty obvious what they'd be as soon as people beat T5 for the first time (and kind of obvious even before that, given the name of the raid)
Regardless:
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Yea, t12 boss was totally obvious
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So for T10 wild charge, any reason for stacking far away? Was in a practice party and seems like it was better to stack closer to the boss since people aren't knocked back as much and when it cleaves the boss after there's more room to maneuver. Only got to 55~% so not sure if the mechanics for final phase change though.
I was only in there for a few pulls myself, but from what I saw for the add phase is that the sphere/cube/egg (I don't actually remember there correct names, but those are the shapes they looked like to me) each have their own buff.
Sphere: Reduced damage from magic; physical DPS kill this one.
Cube: Reduced damage from physical; magical DPS kill this one.
Egg: No aggro table, just periodically rotates around the room; reflects all(?) damage.
You tank in a sort of triangle formation to keep the adds distanced from one another; they heal(?) each other if they are too close. As the egg one rotates, you just move the other two to maintain the distance. Once you kill the Sphere/Cube you get a buff that lets you damage the Egg one without worrying about the reflect. I don't know if it's proximity to the dying monster that gives the buff yet or its who was attacking it.
There is a Forked Lightning debuff that functions like the Thunder debuff in T9, so you just move out of the group when you get it. When the adds all die Hydra does that big AoE move.
I haven't done much past that part. There are 2 sets of tethers in the next phase where you gotta hold hands with your buddy or you die, but I don't know the finer details of that.
You need to be in melee-range of the forked lightning add to damage it.
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Gravity(cube), Electric(egg) and Weapons(sphere) for the names.
and thanks for info.
Anyone know if Manawall/Perfect Dodge negates the wild charge damage on T10?