Video got deleted, I demand someone record and reupload onto youtube.
The most epic FMV ever
An FMV cutscene? I guess that explains the one comment from Yoshi awhile back about their dev budget for Final Coil.
Details:
Spoiler: show
Man I wanted to show a friend that video. Hope someone was able to download it before it was pulled.
Send it to me if anyone does have it. =( I went to sleep thinking I'll just watch it today. Big mistake it seems.
The only solution is to beat T12
(Not that I have LOL)
I'm glad a story nerd like me can get pumped for raids. Here's hoping they keep the trend with 3.0
Personally doubt it. There was that shitstorm that happened early first coil where people were complaining that "casuals" couldn't get the lore because they couldn't beat coil and that watching vids isn't the same.
The first turn of the Final Coil probably has more story than the Binding Coil though, so it feels like SE doesn't care as much as the OF makes it seem. (Their solution is prob just "wait for echo scrubs") So far every Coil has revealed more story/lore than the last one. I remember being disappointed the Binding Coil was vague, then pumped the Second Coil was giving us new info/leads, and now my experience has the first turn of the Final Coil tying up shit from 1.0 lol
Is there a place where you can read the logs of FCoB?
I can't believe I missed the video ; ; Hope it gets reuploaded somewhere soon. I'm also someone who watches all in-game cutscenes, reads all the dialogue and spoils things for myself ahead of time lol… so I can't wait to see this.
since no one talked much abt t11 last phase, i'll post a little info then
1st phase: you guys prolly know all by now...
2nd phase: melee on round ball, mages on cube, move around the arena's exterior to keep egg seperated. Form a triangle and move around. Everyone should try their best to stick behind the pets because that "explosion move" is shared damage. Whoever got thunder debuff move away as per turn 9.
3rd phase. Not sure if DPS speed on phase 2 affects opening nerve cloud damage. but because we were training today, we used tank LB 3 and lived obviously to train for last phase.
Basically he does the same as phase 1, except he introduces 2 sets of "chains". Blue and red/green. 2 sets will be on 2x2 out of the 6 non tanks jobs, or 1 set on tanks and 1 set on 2 person out of the remaining 6.
Note that once you visually see the chains, the "holding hands" procedure starts. If you dont hold hands for 3? sec? both of you dies. 2 set of chains also cant be near each other.
This is how we did for both situation:
http://mectradegroup.org/FFXIV/2.jpg
For tanks + others set. Everyone can stay as per phase 1.
For 2x meteors, the other 4 w/o chains spread out.
For shared damage gimmick, stay together.
Basically same as phase 1, except chained buddies dont move.
http://mectradegroup.org/FFXIV/1.jpg
For 2x2chains on other 6s, Stay by side.
For 2x meteors, the other 2 w/o chains spread out.
For shared damage gimmick:
1. If 1 of the chained person gets it, the 2 w/o any chains go to him.
2. If shared damage appear on person w/o chain, you can run to either chained buddy, just make sure the person w/o chain follow you.
For any of the above 2 cases, 4 person can take the shared damage gimmick np.
Well this is what we so and working so far, except we wipe to it at 3% and 5% repeatedly -_-
We been using tank LB to counter Nerve cloud, for practice purpose. If we can somehow get more HP and melee LB on boss we should kill it..... but thats about it for this boss.
6.2k HP seem to be foolproof (my nin is only 5800 lol)
IMPORTANT: FOR BOTH THE ABOVE PIC, ONCE YOU DODGE ANY NERVE GAS, go back to the same position, because this way, its pretty clear the which direction is the shortest route to dodge nerve gas together....
You don't need more HP enter that phase without tank LB.