T12 becomes easy as shit once you're able to skip the fifth bennu. No more worries about enrage (IE more room for errors/deaths on last phase) and the add phase is much easier (less stacks to deal with by the end of it).
T12 becomes easy as shit once you're able to skip the fifth bennu. No more worries about enrage (IE more room for errors/deaths on last phase) and the add phase is much easier (less stacks to deal with by the end of it).
Hey guys. I was in a static that couldn't get past T11 P2 after 3 consecutive nights of raiding last week. I have a few questions for people who have the fight on farm. I'm WHM. During adds, I find that the PLD (who is tanking the cube) is often out of my casting range which is causing issues with healing. I can manage healing the MT and DPS, but having to heal OT as well while dealing with mechanics is too much for me. How do you deal with that? I don't think I can solo heal that phase, and I wasn't getting much help from the SCH. I also noticed that the WAR was occasionally getting one-shotted for over 8k by Repelling Cannons. Does that just randomly crit? I also saw the adds fusing together a few times, causing wipes. Is that a tank issue? I'd really like to see tethers at least once.
DPS on the sphere need to stack behind it to split damage for repelling cannon. If someone is taking 8k damage then you don't have enough people getting hit by it. I recommend having the whm stack with them too for delicious cure3-ness. And then you can have the sch healing the tank on the cube (and maybe dps the cube too?) Also make sure the sphere tank doesn't do silly things like move it away from everyone right before repelling cannon, getting himself killed.
If any of the shapes ever fuse together, unless it was due to killing one of them and then not killing the other one in time before the egg ate it, it's entirely the tanks faults. Sphere needs to stay far enough ahead of the egg, and cube in turn needs to stay far enough for the sphere tank to never worry about if he can move.
Is your Paladin hugging the edge of the field?
Get him to stay in the center of the path.
Have your scholar focus on the paladin while you focus on the rest of the party instead. Just keep succor up for repelling cannon. If he wants to DPS, there's still enough time between adlo->MT, succor->PT to throw out dots. That makes much better use of each of your skill sets anyway.
That's what I do anyway.
We also have the warrior handle the cube while the paladin does the sphere instead, which seems to be opposite from what everyone else is doing, though I'm not sure why.
Nobody actually bothers to cross class awareness as a warrior, so it's nice to put the pld on the mob that always crits. Also the sphere is physical, so it's nice to have the warrior on that since they can put out more damage. And pld has a higher mp pool from which they can spam flash, which is nice for building hate on the cube since it reduces physical damage taken.
I don't think our sch bothers to succor at all while the sphere/cube are still up. Maaaaybe once right before phase change, but that's it. (This is our first clear from whm pov. http://www.twitch.tv/jamminjalopenos/c/5474130 )
i am a sch with the pt war stacking behind the sphere with succor etc while the whm focus on the pld and occasionaly throws a medica 2 out on the pt. worked so far very well.
Hey, I use awareness!
Should always open up on it with FoF or unchained+berserk.
For the Bennu adds phase, can you kill a small bennu on top of a big bennu's corpse? (since the big bennu won't be revived)
I was gonna add that onto my post as well but thought otherwise. Ideally you "should" swap abilities out per turn. There are only three mainstay abilities warrior has that are used or useful to some degree in every fight:
- Provoke
- Convalescence
- Internal Release
Then it's just dependent on the turn. My fourth is always Awareness. In T10 my 5th should be Flash for snap aggro on adds if I'm down TP (always am!) and on T11/12 I should take Flash out for Second Wind to save my ass on some of those balls deep Resonance and Revelation, but I never do. Heck there's probably situation where you can drop Awareness because you need Flash and want Second Wind too, maybe T10 as OT.
Mantra is almost never good, especially when MNK main is way better and BRD can do it otherwise.
Featherfoot is definitely awful.
I don't even with Savage Blade.
Awareness, while good, is still just 20s of protection from randomness every 120s. It is however on top of the shit pile.
SE did lift awareness up a little on the shit pile in this final coil tho XD
Most important reason to have Awareness on WAR:
The animation with a G.axe looks really cool.
I think Awareness is complete trash outside of Shiva Bow (lol) and T11 Cube (PLD's job).
Second Wind is the most underrated cross-class skill for Warrior. It's not amazing but it's a lot better than most people give it credit for.
Provoke, Convalescence, Internal Release, Second Wind, Flash/Mantra (depending on encounter).