T12 is probably the most enjoyable fight atm. Lots of cute ways to do it and it's fun to do it with different groups.
Farmed last night with a warrior who died 4 times in one pull. We still cleared.
T12 is probably the most enjoyable fight atm. Lots of cute ways to do it and it's fun to do it with different groups.
Farmed last night with a warrior who died 4 times in one pull. We still cleared.
Yeah there are better strats but we are talking 1 gcd, in a non-DPS check fight. I put together our strat for a few reasons (we did it this way starting week 3 I think), we had healers handle brand the entire fight, it allowed our BLM/BRD to never have to move, tanks taking stacks made healing extremely easy. The only downside is having to move the boss. Sometimes there is zero DPS loss and other times you lose a GCD. We never really tweaked it because we were clearing it early and it was the easiest turn for my group.
As long as you're able to kill Phoenix before the second dodge phase, it doesn't really matter what fountain order you do as long as folks are handling it.
Granted, preference to having healers or tanks in during the stacks where birds are going out. A shame the fight is a complete bore once you have it on farm status. Echo just makes me even lazier and just continuing to DPS where a pre-cast Adlo may have been required prior.
We generally place bluefire at the same spot (9) unless it pops on the healer at 3. Fire barrier deaths aren't an issue because we call the transition, but I can see why north is not ideal.
I'd say the best option is to move it any direction but north. That way you don't have to deal with redfire spawning behind the boss and tethering on a frontliner, which I believe was our original problem.
I'm not seeing how moving the boss in any direction would stop you from getting shitty redfire spawn points. I do that mechanic on my Scholar and can honestly say that the only "annoying" situations is when the redfire spawns on a player. If your DPS are having/ever had a problem with moving out of a clearly visible line, then there might be deeper issues than the placement of a raid boss.
Had an interesting idea, after learning that it is possible to enter the final phase like this, from reports of DF T11 in one of my linkshells.
Beat T11 without killing the egg. It just stays up for the last phase and apparently spams the vacuum AoE and (of course) the lightning thing. Psuedo-savage!
edit: maybe disregard
Doesn't the boss absorb the egg, gaining the melee range only thing? I'd imagine it always does, and gains back health if the egg isn't dead.
Been many months since I saw it happen, but I think if you take too long to kill the Egg, the shield drops, Kaliya starts using Nerve Cloud, and the Egg spams Object 199.
I'm pretty sure the egg spams Object 199 unless they nerfed that aspect.
Yeah, I remember that happening too once or twice in progression. I forgot to confirm with the person who mentioned having egg up on phase transition today if it was any different or if they just happened to wipe to nerve cloud without killing egg or something. I forgot about Object 199 until after I posted that tbh ._.
Pfft.
Heal thru that shit T2 style, son.
If the boss is in the middle, there's a significant portion of the field (behind the tank) that redfires can spawn where in order to intercept, you have to run either in front of the boss (so, Retribution) or through Phoenix, unless your frontliners stop what they are doing and run away from the boss. This is less common when the boss is tanked at the edge.
I love this fight but hate doing it with different groups sometimes. Particularly the ones with the scrub-approved "WAR STAND IN FOUTNAIN FOR 6 STAX TOMHAWK SPAM GOGOGO!" strategy.
I can handle adapting to other people's strategies but this one in particular is just awful as a Warrior.
Does anyone have a cool tip for divebombs in T13? It's not for me since I never get hit by twintania. But I would like to have something simple to explain for two of my FC members.
I mean I think I have an excellent tip but people are stubborn...
My tip is : 1. check where bahamut is 2. Run to my spot 3. follow bahamut's path. I don't even look where twintania is. And if twintania is on my way that means I can see her so I can dodge. It's easy enough this way or am I doing it wrong?
1) Continue running from Bahamut and get really good at flipping your camera around whilst running so you can find Twin (That's what I do, but some people tell me it makes them nauseous). The important thing if you're playing a job without sprint is to make sure you don't STOP running to look for Twin, cause if you haven't covered enough distance that probably means you'll get clipped by Bahamut.
2) Same as above except hit V to flip your camera to identify if Twin is directly behind where you're running. If not, flip around, but you should be generally safe.
Also, one thing I don't see people do enough is: You can create an internal timing in your head (right after when Bahamut dives) and then run right in front of Twin if you're next to her and since you weren't in her line when she picked her trajectory you can run right under her and you'll see her go over your head. It's useful when people crowd you and you want to create more room. Also, it feels cool.
Edit: Here is a visual example of what I mean by #1.
https://youtu.be/VJE6AJaro94?t=327
Edit 2: Another example on MNK (IE a job without sprint)
https://youtu.be/RmFthbWXWxQ?t=318
Thank you, so there's time to look for twintania after you dodge bahamut.
I'll share it with those two FC members.
wait 6 stacks???
The fountain strategy i've seen so far are either
1) OT X4 then range X2 then range X2 (what my group use)
2) OT X2 then Range X2 then Range X2 then healer X2 (seems safer for bad healers)
3) OTX4 then Melee X2 and Melee X2 (what my old group did they moved Phoenix near fountain to maintain DPS from melee)