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  1. #2261
    Smells like Onions
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    T12 is probably the most enjoyable fight atm. Lots of cute ways to do it and it's fun to do it with different groups.

    Farmed last night with a warrior who died 4 times in one pull. We still cleared.

  2. #2262
    Salvage Bans
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    Rozaria Eleanor
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    Quote Originally Posted by Taint View Post
    I've never seen the fountain spawn far away. Furthest I've seen in right near the middle.

    We do OT3,MT3,Melee, then melee2,OT3,MT3 and just move phoenix next to the fountain.
    tanking around edge and fountain spawn around middle is too far to move to and its DPS lose

    and we used to do OT3 then healers and brd but we changed to all range for better overall DPS '3'

  3. #2263
    A. Body
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    Sir Taint
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    Gilgamesh
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    Quote Originally Posted by Black View Post
    tanking around edge and fountain spawn around middle is too far to move to and its DPS lose

    and we used to do OT3 then healers and brd but we changed to all range for better overall DPS '3'

    Yeah there are better strats but we are talking 1 gcd, in a non-DPS check fight. I put together our strat for a few reasons (we did it this way starting week 3 I think), we had healers handle brand the entire fight, it allowed our BLM/BRD to never have to move, tanks taking stacks made healing extremely easy. The only downside is having to move the boss. Sometimes there is zero DPS loss and other times you lose a GCD. We never really tweaked it because we were clearing it early and it was the easiest turn for my group.

  4. #2264
    Resident Moogle
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    As long as you're able to kill Phoenix before the second dodge phase, it doesn't really matter what fountain order you do as long as folks are handling it.

    Granted, preference to having healers or tanks in during the stacks where birds are going out. A shame the fight is a complete bore once you have it on farm status. Echo just makes me even lazier and just continuing to DPS where a pre-cast Adlo may have been required prior.

  5. #2265
    Strider/Doom/Cyclops
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    Viper Beam
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    Quote Originally Posted by Detzu View Post
    It would make sense to always place bluefire at the same spot and not moving phoenix from middle. This way your OT can keep on dpsing, your melees can put DoT on bennus and you minimize the risk of seeing your MT forgetting to move and be one shot by the fire barrier.
    We generally place bluefire at the same spot (9) unless it pops on the healer at 3. Fire barrier deaths aren't an issue because we call the transition, but I can see why north is not ideal.

    I'd say the best option is to move it any direction but north. That way you don't have to deal with redfire spawning behind the boss and tethering on a frontliner, which I believe was our original problem.

  6. #2266
    Sea Torques
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    Quote Originally Posted by Spider-Dan View Post
    We generally place bluefire at the same spot (9) unless it pops on the healer at 3. Fire barrier deaths aren't an issue because we call the transition, but I can see why north is not ideal.

    I'd say the best option is to move it any direction but north. That way you don't have to deal with redfire spawning behind the boss and tethering on a frontliner, which I believe was our original problem.
    I'm not seeing how moving the boss in any direction would stop you from getting shitty redfire spawn points. I do that mechanic on my Scholar and can honestly say that the only "annoying" situations is when the redfire spawns on a player. If your DPS are having/ever had a problem with moving out of a clearly visible line, then there might be deeper issues than the placement of a raid boss.

  7. #2267
    Old Odin
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    Seravi Edalborez
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    Hyperion
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    Had an interesting idea, after learning that it is possible to enter the final phase like this, from reports of DF T11 in one of my linkshells.

    Beat T11 without killing the egg. It just stays up for the last phase and apparently spams the vacuum AoE and (of course) the lightning thing. Psuedo-savage!

    edit: maybe disregard

  8. #2268
    Remit One (1) Custom Title
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    Doesn't the boss absorb the egg, gaining the melee range only thing? I'd imagine it always does, and gains back health if the egg isn't dead.

  9. #2269
    Melee Summoner
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    Been many months since I saw it happen, but I think if you take too long to kill the Egg, the shield drops, Kaliya starts using Nerve Cloud, and the Egg spams Object 199.

  10. #2270
    An exploitable mess of a card game
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    I'm pretty sure the egg spams Object 199 unless they nerfed that aspect.

  11. #2271
    Old Odin
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    Yeah, I remember that happening too once or twice in progression. I forgot to confirm with the person who mentioned having egg up on phase transition today if it was any different or if they just happened to wipe to nerve cloud without killing egg or something. I forgot about Object 199 until after I posted that tbh ._.

  12. #2272

    Pfft.

    Heal thru that shit T2 style, son.

  13. #2273
    Strider/Doom/Cyclops
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    Quote Originally Posted by Taruina View Post
    I'm not seeing how moving the boss in any direction would stop you from getting shitty redfire spawn points.
    If the boss is in the middle, there's a significant portion of the field (behind the tank) that redfires can spawn where in order to intercept, you have to run either in front of the boss (so, Retribution) or through Phoenix, unless your frontliners stop what they are doing and run away from the boss. This is less common when the boss is tanked at the edge.

  14. #2274
    New Merits
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    Quote Originally Posted by venus eros View Post
    T12 is probably the most enjoyable fight atm. Lots of cute ways to do it and it's fun to do it with different groups.

    Farmed last night with a warrior who died 4 times in one pull. We still cleared.
    I love this fight but hate doing it with different groups sometimes. Particularly the ones with the scrub-approved "WAR STAND IN FOUTNAIN FOR 6 STAX TOMHAWK SPAM GOGOGO!" strategy.

    I can handle adapting to other people's strategies but this one in particular is just awful as a Warrior.

  15. #2275

    Quote Originally Posted by bokchoykn View Post
    I love this fight but hate doing it with different groups sometimes. Particularly the ones with the scrub-approved "WAR STAND IN FOUTNAIN FOR 6 STAX TOMHAWK SPAM GOGOGO!" strategy.

    I can handle adapting to other people's strategies but this one in particular is just awful as a Warrior.
    ive never seen this strategy and im pretty glad i havent

    most groups dont even bring the boss near the fountain from the get go

  16. #2276
    Sea Torques
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    Melchior Ballester
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    Does anyone have a cool tip for divebombs in T13? It's not for me since I never get hit by twintania. But I would like to have something simple to explain for two of my FC members.
    I mean I think I have an excellent tip but people are stubborn...
    My tip is : 1. check where bahamut is 2. Run to my spot 3. follow bahamut's path. I don't even look where twintania is. And if twintania is on my way that means I can see her so I can dodge. It's easy enough this way or am I doing it wrong?

  17. #2277
    Campaign
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    Sean Kipling
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    Quote Originally Posted by Detzu View Post
    Does anyone have a cool tip for divebombs in T13? It's not for me since I never get hit by twintania. But I would like to have something simple to explain for two of my FC members.
    I mean I think I have an excellent tip but people are stubborn...
    My tip is : 1. check where bahamut is 2. Run to my spot 3. follow bahamut's path. I don't even look where twintania is. And if twintania is on my way that means I can see her so I can dodge. It's easy enough this way or am I doing it wrong?
    1) Continue running from Bahamut and get really good at flipping your camera around whilst running so you can find Twin (That's what I do, but some people tell me it makes them nauseous). The important thing if you're playing a job without sprint is to make sure you don't STOP running to look for Twin, cause if you haven't covered enough distance that probably means you'll get clipped by Bahamut.

    2) Same as above except hit V to flip your camera to identify if Twin is directly behind where you're running. If not, flip around, but you should be generally safe.

    Also, one thing I don't see people do enough is: You can create an internal timing in your head (right after when Bahamut dives) and then run right in front of Twin if you're next to her and since you weren't in her line when she picked her trajectory you can run right under her and you'll see her go over your head. It's useful when people crowd you and you want to create more room. Also, it feels cool.

    Edit: Here is a visual example of what I mean by #1.

    https://youtu.be/VJE6AJaro94?t=327

    Edit 2: Another example on MNK (IE a job without sprint)

    https://youtu.be/RmFthbWXWxQ?t=318

  18. #2278
    Sea Torques
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    Thank you, so there's time to look for twintania after you dodge bahamut.
    I'll share it with those two FC members.

  19. #2279
    Sea Torques
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    Quote Originally Posted by bokchoykn View Post
    I love this fight but hate doing it with different groups sometimes. Particularly the ones with the scrub-approved "WAR STAND IN FOUTNAIN FOR 6 STAX TOMHAWK SPAM GOGOGO!" strategy.

    I can handle adapting to other people's strategies but this one in particular is just awful as a Warrior.
    We've always just had 2 healers and 2 ranged take 2 stacks each. Don't think I've seen any other group do that but it works for us. Maybe it's less "safe" for pugs? I dunno.

  20. #2280
    BG's most likeable Québécois
    Pens win! Pens Win!!! PENS WIN!!!!!

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    Quote Originally Posted by bokchoykn View Post
    I love this fight but hate doing it with different groups sometimes. Particularly the ones with the scrub-approved "WAR STAND IN FOUTNAIN FOR 6 STAX TOMHAWK SPAM GOGOGO!" strategy.

    I can handle adapting to other people's strategies but this one in particular is just awful as a Warrior.
    wait 6 stacks???

    The fountain strategy i've seen so far are either

    1) OT X4 then range X2 then range X2 (what my group use)
    2) OT X2 then Range X2 then Range X2 then healer X2 (seems safer for bad healers)
    3) OTX4 then Melee X2 and Melee X2 (what my old group did they moved Phoenix near fountain to maintain DPS from melee)