Feel free to discuss or post findings.
Preemptive: Use spoiler tags if you want to discuss bosses or information beyond T11, or the story in general.
Also, come up with a better title than me. I know I'm the only one who laughs at my jokes.
Feel free to discuss or post findings.
Preemptive: Use spoiler tags if you want to discuss bosses or information beyond T11, or the story in general.
Also, come up with a better title than me. I know I'm the only one who laughs at my jokes.
It's the final coil down: du du du du...du du du du du
Should go with The Crying Game in honor of the best Achievement that never was.
I expected t10 to go down quick but damn
6 groups have cleared as far as I know (2 from Lucrezia, Finale, Collision, LVN and an FC from Diabolos).
Kind of makes me wary exactly how hard final coil is with win rates like that. Though I know it's kind of naive of me since groups have been hammering at it for 4-5 hours.
To be fair though, at least 4 FCs of those cleared Savage, Finale killed 6 and 7 several times as far as I know, so did Collision, so they're kinda prepared for this, especially becuse of Savage. When Second Coil launched, these groups tried to get ready with the first coil since there was nothing else, and I'm sure you know what kind of disparity there is between First Coil and Savage. You can't really evaluate how the rest of the world will do with these new mechanics even if they're considered easy for the top groups in the world.
Coil10 is doable in i110 (per Yoshi) I expect dozens of kills this evening during NA prime time.
We got it down to 59% tonight.
Basic notes:
1) Blue marked person will be stunned thus unable to move, in order to block the boss from charging (it will 1 shot you), have the OT stand in front of the blue marked person to take the damage instead.
2) Red marker mechanics is similar to allagan field; i.e if the person with red marker takes any damage, it will give buff to the boss. To counter it, use stoneskin + adlo.
Phase 2 starts @83% which spawns 4 adds (2 blue colored coeurl + 2 reds). During this phase, the boss will be invulnerable until you clear the adds. Each tank takes 1 blue and 1 red add, kill them ASAP. Also during this phase, 2 red markers will appear together at the same time.
After you clear the adds, the boss will keep giving it self buff (also the same buff from the red marker), if this buff goes up to 17, raid is over.
The boss will also have access to heat lightning, which is aoe on random 3 people damage and vulnerability up debuff on whoever gets it.
RE: People surprised that t10 is down 4 hours into the patch.
Turn 6 may have taken longer to clear, but what did all those hardcore groups have before 2.2 to keep them limber? EX Primals and Turn 5.
What did they have before Final Coil? All 4 turns of Savage. KIND OF a massive difference there. Savage 7/8/9 is a ton of work. It really makes you step up, so this is not a surprise to me at all. In fact, I expected it, and I don't see how you could not unless you haven't looked into Savage at all.
For anyone who's spent much time in the new coils... does it feel like standard PUG strat will use two tanks? (Is there even any data on Turn 2 or are people keeping their mouths shut?) I'm my group's OT, so I'm so tired of the solo tank bullshit of Coil2.
Heh if anyone played Rift before, this reminds me of Ituziel in Infernal Dawn.1) Blue marked person will be stunned thus unable to move, in order to block the boss from charging (it will 1 shot you), have the OT stand in front of the blue marked person to take the damage instead.
anyone know the requirements for 4 star crafts? making my offhand wanted to know what to put in it O_o
If you kill the adds before the boss reaches 10 stacks, you get to beat on it for free. This thing is going to go down as fast as T6 once people are overgeared.
T11 down by Luccrezia
Wonder what those drops are