And now back to Vocane having a use if you don't stick to the ground.
Originally Posted by Kincard
And now back to Vocane having a use if you don't stick to the ground.
Originally Posted by Kincard
Honestly as far as the stacking goes I don't see that much of a use. Repulse is more than sufficient on most knockbacks. If I could have the ring without losing out on another I'd still rather use vocane + jse cape except those cases where mobs really knock you around. Ironically the worst knockbacks I've seen tanking with repulse are the final mission fights lol.
did some small tests (keep in mind this is with idris equiped
Skill pre ring with equipment:
Geomancy 429
Handbell 407
Combined 836
after ring:
geomancy 439
Handbell 407
Combined 846
Spell effects:
without ring/with ring (Difference)
Geo/Indi-precision: Primary Accuracy 786 / Primary Accuracy 787 (+1)
Geo/Indi-fury: Base Attack 744/Attack 1188 (59.67% attack up)/Attack 1191 (60.08% attack up) (+0.5% attack up)
Geo/Indi-barrier: Base Defense 729/Defense 1344 (84.36% defense up)/ Defense 1346 (84.63% defense up) (+0.5% defense up)
Geo/Indi-Refresh: +15 / +15 no difference
geo/Indi-regen: 50 HP/tic / 51 HP/tic (difference +1 Regen)
geo/Indi-BaseStats(STR INT etc.): +43 / +43 no difference
geo/Indi-Haste (weakened Klimaform recast): 4:15 / 4:15 no difference
geo/Indi-Voidance: 573 / 574 (difference +1)
the rest are a bit hard to check without ballist/and or mob or whatever
we seem to have broken some small tier for some spells, i guess 840 combined skill? (dunno) especially noticable since Indi/Geo-Regen went from 50/tic to 51/tic
I'm beginning to suspect that there aren't any "True" tiers... Just that Refresh and Regen operate under the same "percentile" formulas everything else does, just that they floor the decimal instead of converting it to a percent.
Because I don't recall any jumps in potency, other than Refresh, where there is a gain from "breaking a tier".
(Damn GEO for being a 99-only job! It's so hard to gain experience from skill tiers since it's lv1 or 99-only...)
Or you can thank releasing a new job on an old game and the ilvl system for that
So is the Vocane Ring actually DT-7% or -3%?
DT not DT II
It's -7% DT I.
Camate Wrote:This is a bug that will be fixed. The proper text should state "Damage Taken -7%". Please note that this is only a text bug and the actual stats are properly reflected when playing.
Its in the patch notes...
It's also in the original jp text. It's just a translation error
when i first read the descriptions of the rinsg I was like, It's awsome. But wait...
The adoulin ring is bad (at least for melee DD, idk about ranged DD). Would be awsome with ACC+15 istead of ATT... They are plenty of accuracy rings out there (HQ DEX ring they added recently for example).
The refresh/skill rings for mages are OK... but MP is not an issue this day, because BRD. So with my R/M/E brd mule i can get 36MP/tic instead of 35 (or something like that)? cool story bro.
The crafting ring is LOL. People still craft?
The best ring is mouvement speed IMO.
Not for me. I chose the pet ring for my beastmaster. Not really worried about movement speed since I have Skadi +1. Truthfully any job can get movement speed easily outside of having to buy gaiters and even then farming the gil to buy them isn't hard.
The way I looked at the rings isn't so much as a gamebreaking item but it gave me a few more added stats to a job I already had pretty buffed out to begin with. I checked that OF thread and I'm glad I can't post there anymore or I would have gotten banned again.