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  1. #121
    Nidhogg
    Join Date
    Aug 2007
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    3,614
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    7
    FFXI Server
    Bahamut

    And now back to Vocane having a use if you don't stick to the ground.

    Quote Originally Posted by Kincard
    Yesterday we said the knockback reduction on Repulse Mantle and Vocane Ring do not stack, but after checking again we have confirmed they do, and this is intentional. We apologize for the incorrect info.

  2. #122
    Ridill
    Join Date
    Apr 2011
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    Bahamut

    Honestly as far as the stacking goes I don't see that much of a use. Repulse is more than sufficient on most knockbacks. If I could have the ring without losing out on another I'd still rather use vocane + jse cape except those cases where mobs really knock you around. Ironically the worst knockbacks I've seen tanking with repulse are the final mission fights lol.

  3. #123
    Old Odin
    Join Date
    Oct 2006
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    6,198
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    Asura

    Quote Originally Posted by Yeager View Post
    Has any GEO received the Renaye Ring and done any testing to see if the Geomancy Skill +10 from the ring breaks any new tiers on any of the spells?
    did some small tests (keep in mind this is with idris equiped

    Skill pre ring with equipment:
    Geomancy 429
    Handbell 407
    Combined 836


    after ring:
    geomancy 439
    Handbell 407
    Combined 846

    Spell effects:
    without ring/with ring (Difference)
    Geo/Indi-precision: Primary Accuracy 786 / Primary Accuracy 787 (+1)
    Geo/Indi-fury: Base Attack 744/Attack 1188 (59.67% attack up)/Attack 1191 (60.08% attack up) (+0.5% attack up)
    Geo/Indi-barrier: Base Defense 729/Defense 1344 (84.36% defense up)/ Defense 1346 (84.63% defense up) (+0.5% defense up)
    Geo/Indi-Refresh: +15 / +15 no difference
    geo/Indi-regen: 50 HP/tic / 51 HP/tic (difference +1 Regen)
    geo/Indi-BaseStats(STR INT etc.): +43 / +43 no difference
    geo/Indi-Haste (weakened Klimaform recast): 4:15 / 4:15 no difference
    geo/Indi-Voidance: 573 / 574 (difference +1)

    the rest are a bit hard to check without ballist/and or mob or whatever
    we seem to have broken some small tier for some spells, i guess 840 combined skill? (dunno) especially noticable since Indi/Geo-Regen went from 50/tic to 51/tic

  4. #124

    I'm beginning to suspect that there aren't any "True" tiers... Just that Refresh and Regen operate under the same "percentile" formulas everything else does, just that they floor the decimal instead of converting it to a percent.

    Because I don't recall any jumps in potency, other than Refresh, where there is a gain from "breaking a tier".
    (Damn GEO for being a 99-only job! It's so hard to gain experience from skill tiers since it's lv1 or 99-only...)

  5. #125
    E. Body
    Join Date
    Jan 2009
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    7
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    Quetzalcoatl

    Quote Originally Posted by FaeQueenCory View Post
    I'm beginning to suspect that there aren't any "True" tiers... Just that Refresh and Regen operate under the same "percentile" formulas everything else does, just that they floor the decimal instead of converting it to a percent.

    Because I don't recall any jumps in potency, other than Refresh, where there is a gain from "breaking a tier".
    (Damn GEO for being a 99-only job! It's so hard to gain experience from skill tiers since it's lv1 or 99-only...)
    You can thank Abyssea for that.

  6. #126
    Old Odin
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    Asura

    Quote Originally Posted by Classikmage View Post
    You can thank Abyssea for that.
    http://cdn.meme.am/instances/500x/51768581.jpg

  7. #127
    Ridill
    Join Date
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    Bahamut

    Or you can thank releasing a new job on an old game and the ilvl system for that

  8. #128
    Hydra
    Join Date
    Apr 2011
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    3
    FFXI Server
    Sylph

    So is the Vocane Ring actually DT-7% or -3%?

  9. #129
    Old Odin
    Join Date
    Oct 2006
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    Asura

    Quote Originally Posted by PSOfanatic View Post
    So is the Vocane Ring actually DT-7% or -3%?
    -7% DT and NOT -3% DT II

  10. #130
    Melee Summoner
    Join Date
    Feb 2014
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    48
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    1

    Quote Originally Posted by Damane View Post
    -7% DT and NOT -3% DT II
    -7% DT or DT II?

  11. #131
    Sea Torques
    Join Date
    Jan 2007
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    527
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    5
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    Asura

    DT not DT II

  12. #132
    Melee Summoner
    Join Date
    Feb 2014
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    48
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    1

    Quote Originally Posted by Hoshiku View Post
    DT not DT II
    fact or guess?

  13. #133
    Nidhogg
    Join Date
    Jul 2008
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    FFXIV Character
    Seraphus Highwynn
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    It's -7% DT I.

  14. #134
    Nidhogg
    Join Date
    Jul 2008
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    FFXIV Character
    Seraphus Highwynn
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Camate Wrote:
    This is a bug that will be fixed. The proper text should state "Damage Taken -7%". Please note that this is only a text bug and the actual stats are properly reflected when playing.

  15. #135
    Melee Summoner
    Join Date
    Feb 2014
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    48
    BG Level
    1

    Quote Originally Posted by Ophannus View Post
    Camate Wrote:
    thank you.. but this wouldn't be the first time SE made mistakes multiple times... lol i just didn't know if anyone did testing

  16. #136
    HABS SUCK!!!!!
    Sepukku is my Hero
    Therrien's Cum Dumpster

    Join Date
    Mar 2005
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    37,942
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    Gilgamesh

    Its in the patch notes...

  17. #137
    Ridill
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    Bahamut

    It's also in the original jp text. It's just a translation error

  18. #138
    Relic Shield
    Join Date
    Jun 2007
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    1,627
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    6

    when i first read the descriptions of the rinsg I was like, It's awsome. But wait...

    The adoulin ring is bad (at least for melee DD, idk about ranged DD). Would be awsome with ACC+15 istead of ATT... They are plenty of accuracy rings out there (HQ DEX ring they added recently for example).

    The refresh/skill rings for mages are OK... but MP is not an issue this day, because BRD. So with my R/M/E brd mule i can get 36MP/tic instead of 35 (or something like that)? cool story bro.

    The crafting ring is LOL. People still craft?

    The best ring is mouvement speed IMO.

  19. #139
    S N K
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    May 2006
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    Sylph

    Quote Originally Posted by mdkuser View Post

    The best ring is mouvement speed IMO.
    Not for me. I chose the pet ring for my beastmaster. Not really worried about movement speed since I have Skadi +1. Truthfully any job can get movement speed easily outside of having to buy gaiters and even then farming the gil to buy them isn't hard.

    The way I looked at the rings isn't so much as a gamebreaking item but it gave me a few more added stats to a job I already had pretty buffed out to begin with. I checked that OF thread and I'm glad I can't post there anymore or I would have gotten banned again.

  20. #140
    Campaign
    Join Date
    Jul 2007
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    6,633
    BG Level
    8

    Quote Originally Posted by Viewpoint View Post
    isn't hard.
    Out of topic but I see this used very often.
    Please define "hard".
    What is "hard" in this game from your personal point of view?

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