Originally Posted by
Prothescar
think of it this way, it's like running antialiasing 24/7 without any way to turn it off without downscaling, thus making the picture look like shit or reducing the screen space filled by the image. be prepared to play around with settings and not run with some of the fancier ones for some games if you want to maintain 60+ FPS. when I said I'm not sure if I can recommend 1440p for a primarily gaming setting, I meant it. it ends up being a choice of a clearer, more workspace on-screen screen with some drawbacks in terms of overall fidelity, or a slightly less crisp, sometimes better looking (in terms of effects, shadows, etc.) experience at a higher framerate. 1440p really shines when it comes to productivity, desktop applications, and some game genres like MMO and RTS. the extra screen space gives more space for additional windows, easier access to tool trays and multiple workspaces, more space for UI elements (or smaller UI with more of the actual gamespace visible), and stuff like that. but again, could come at a cost. really comes down to the person and what you value in your viewing experience.
i'm not sure if I'll personally be sticking with 1440+ next time I get a monitor, may go back down to 1080 or 1200 and DSR when I can afford the extra performance hit, but again, subjective. I like having all of the fancy shadows and shit turned on and I'm not particularly bothered by having "only" a 24" monitor.
the objective view is that both 1080p and 1440p have their own pros and cons. 1080p becomes a "problem" if you get a lower quality monitor that also happens to be above 24", as you begin seeing individual pixels. higher quality 27" 1080p screens will not be as bad, and it's even less problematic if you don't have your monitor 2' away from your face. 1440p doesn't have that issue at 27" due to its naturally higher pixel density. another thing worth mentioning is VRAM, 2GB is really stretching it thin for most modern games @1440p when it comes to VRAM. 3GB still isn't enough for some stuff that's been coming out recently if you want to run higher res textures. you can still play the game with highest res texutres if you don't have enough VRAM, but there can and will be stuttering/skipping and potentially severe framedrops while the system RAM is accessed to make up for the GPU's lack of sufficient VRAM. the reason for this is simple: the GPU will search for somewhere to store texture data on the system once it runs out of its own storage space. this requires PCIE bandwidth, and system RAM will not perform at the same level as your GPU's dedicated VRAM. Some games can't support the memory required for this, and can crash outright, although that's quite rare these days. If any of that annoys you, it's worth considering as a con.