http://na.finalfantasyxiv.com/lodest...cf56b933b99601
Just quickly glancing over: what is all this new item shit, and Mastercraft market is wrecked.
Metallic dye in the cash shop, lol what
http://na.finalfantasyxiv.com/lodest...cf56b933b99601
Just quickly glancing over: what is all this new item shit, and Mastercraft market is wrecked.
Metallic dye in the cash shop, lol what
holy drg buffs batman
To wit:
Impulse Drive
・Weaponskill direction requirements have been abolished, allowing combo bonuses when attacking from any position.
・Potency has been set at 180.
・This skill can now only be used by lancer and dragoon.
Heavy Thrust
Weapon skill direction requirements for the additional effect have been abolished.
Full Thrust
Combo potency has been increased from 330 to 360.
Phlebotomize
Potency of the damage over time effect has been increased from 25 to 30.
Chaos Thrust
・Potency increased by 50 when attacking from behind.
・Potency of the damage over time effect has been increased from 30 to 35.
Life Surge
Enhanced Life Surge now reduces the recast time to 50 seconds.
Blood for Blood
Additional damage taken after acquiring Enhanced Blood for Blood trait has been reduced from 25% to 15%. The 30% increase to damage dealt remains unaffected.
Jump
Recast time has been reduced from 40 to 30 seconds.
Magic defense has been increased to values comparative to other melee DPS, archers, and bards.
Drg's gonna be throwing bombs now
Aww yiss, time to bust out the DRG and wreck some shit.
Also relic final upgrade names:
Excalibur (PLD)
Ragnarok (WAR)
Kaiser Knuckles (MNK)
Longinus (DRG)
Yoichi Bow (BRD)
Sasuke's Blades (NIN)
Nirvana (WHM)
Lilith Rod (BLM)
Apocalypse (SMN)
Last Resort (SCH)
Also item upgrade for Shiva EX weapons to 115 with Diamond-themed names.
So the only question I have about the FCoB turn repeat, based on their wording, is that can I say skip to T13 and still be able to attempt T10/11/12 for unaltered loot? Hell, how does that even work in terms of the turn you select? Still based on the latest turn the party leader is on?
Pretty awesome DRG buffs, maybe I can actually get into a fucking PF now.
The items required in exchange for goods from Talan in Mor Dhona at Revenant's Toll (X:21 Y:6) have been adjusted as follows:
Item Required HQ Item Before After
Artisan's Chocobotail Saw Spruce Plywood 50 → 8
Artisan's Cross-pein Hammer Darksteel Hooka 50 → 10
Artisan's Raising Hammer Darksteel Wire 50 → 10
Artisan's Mallet Rose Gold Cog 50 → 10
Artisan's Round Knife Gryphonskin Strap 50 → 10
Artisan's Needle Silver Brocade 50 → 8
Artisan's Alembic Spirits of Salt 50 → 20
Artisan's Frypan Spicy Tomato Relish 50 → 20
Artisan's Spectacles Spruce Plywood 10 → 4
Artisan's Spectacles Darksteel Hook 10 → 5
Artisan's Spectacles Darksteel Wire 10 → 5
Artisan's Spectacles Rose Gold Cog 10 → 5
Artisan's Spectacles Gryphonskin Strap 10 → 5
Artisan's Spectacles Silver Brocade 10 → 4
Kind of humorous how ALC and CUL use more than everyone else though; and their specs cost has not changed.
I mean it's not gonna tank instantly, just people aren't gonna give a damn about tomatoes or salt anymore I'd think.
Dunno about ALC, but CUL at least doesn't use oaknots items so that's probably why.
Man, those are some serious buffs. Removing the directional requirement ENTIRELY for HT and ID is wild. That potency increase on FT, the ability to align Power Surge with Jump, a slightly quicker Life Surge, DoTs increasing... hnnngggg
oh god damn it
think we can pretty much expect 95% of the cosmetic items to be from cash shop nowPromise of Innocence (Standard)
Promise of Passion (Gold)
Promise of Devotion (Platinum)
Sweet Dream Attire
Reindeer Suit
Snowman Suit
Minion: Urianger
Pot of Metallic Red Dye
Pot of Metallic Green Dye
Pot of Metallic Blue Dye
Holy crap, so glad I waited on being lazy about getting my DoH 3* readied.
DRG buffs are completely retarded though for simplifying the job even more-so than NIN. At least keep positional dmg-boosts or free crits like MNK does on theirs.
Hope this means no more NINs flying into the wall now.An issue in the raid dungeon The Final Coil of Bahamut – Turn 4 wherein the visual effects of ground targeted actions did not display properly when aiming at certain areas.
i dont play drg but I know those are some amazing QoL changes, but the real question is, how much paper dps are those changes really gonna equate to?
I was expecting the positional requirements to be changed from just rear to rear+flank, not be removed entirely. I suppose it is pretty rare that you'd be fighting on top of/right beside the tank though, so it's more or less the same idea. But all the dps buffs +_+ Glorious
Depending on the fight and the player it ranges from "moderate amount" to "hell of a lot", considering a good DRG will have those DoT on as much as possible and they just added 10 more per tick across the board, plus completely eliminated instances where it was either A) not possible or B) very difficult to reliably get on the positionals. This only affects certain fights but still worth noting. Not to mention 30 more potency on the FT combo, a faster Jump, more life surge, and - perhaps more importantly - a lot more survivability.
The job still lacks utility, but what's really important now is that DRG DPS doesn't rely on the type of encounter, the quality of the group, and the happenstance of "when my HT is gonna wear" and "when I am allowed to fuckin move" aligning every single time
I expected the potency bonuses to still require proper direction, but the buffs and combos to not be interrupted by being in the wrong place. This is just a straight potency buff across the board for no cost with the additional benefit of a staggering 50 more potency on chaos thrust when done from behind. I'm a happy DRG, but worried about the implications of this on other things lol. I didn't want them to make the job a snoozefest like NIN.
From GCD alone,
Full Thrust combo total is now 710, from 680.
Phleb is now 170+180, from 170+150.
Chaos Thrust is now 250+350(dot) [or 200+350 if CT is done from non-rear], from 200+300.
They basically just turned CT into Demolish on steroids and made the whole job play like slow MNK. Hell, CT is its only positional anymore. Can HT > RoT with impunity now I think.
From reddit (from OF technically but): http://www.reddit.com/r/ffxiv/commen..._notes/cmpj4i8
I posted this on the official forums, but I'll repost it here for those who don't use that place:
All math calculated in i135 gear
Rotation PPS
Pre-2.45 PPS: 137.9
Post-2.45 PPS: 147
PPS Increase: 9.1
Crit Adjusted PPS
Pre-2.45 PPS: 160.419
Post-2.45 PPS: 169.744
PPS Increase: 9.325
Pre-2.45 Jump PPS: 6.25
Post2.45 Jump PPS: 8.333
Rotation DPS (Does not include C/Ds like jumps/b4b)
Pre-2.45 DPS: 520
Post-2.45 DPS: 552
We're still outclassed by the monk, but only by 18 DPS now compared to nearly 50.
Monks rotation at i135 is around 570.
I can hear the OF now, "Why remove positionals? It made playing the job require skill!!!!"
Nirvana not being a SMN weapon has me kinda shocked... but I guess it fits a WHM weapon... but I can't see Apocalypse as anything but a big gold scythe ;;
Also, Apocalypse, Ragnarok, and Last Resort... I wonder what DRKs relic will be? Caladbolg my brother suggested... Perhaps.