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Thread: Dec. 10 Version Update     submit to reddit submit to twitter

  1. #161
    Ridill
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    Bahamut

    Don't have any

  2. #162
    Hydra
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    did it lower tp per hit?

  3. #163
    Ridill
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    Not sure I was fighting something that didn't take any dmg

    Edit: no change in tp gain

  4. #164
    Puppetmaster
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    Quote Originally Posted by dasva View Post
    So tested Grape Daifuku.

    My thunder I dmg on smn/sch went from 185 to 190 so yay 3 mab for master

    Ramuhs thunderspark went from 706 to 772. Which assuming 99 avatars have 40 native mab that comes out to a whooping 13 pet mab from food
    It could still have some pet macc on it though, right?

  5. #165
    Ridill
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    Quote Originally Posted by Magnus7775 View Post
    It could still have some pet macc on it though, right?
    It's possible but would be crazy hard to test and am somewhat doubtful since they specifically called out rollanberry had macc

  6. #166
    Ridill
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    So just noticed it seems like the weapons that were added were missed from this update on here and bg wiki. Not sure if there were any others but just from unity they added a kat, another staff, a bow

  7. #167
    Cerberus
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    Did anyone that did dat mining have a list of what was added?? there were new weapons added but i dont see them on the bg wiki update list.

  8. #168
    Hydra
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    Quote Originally Posted by Vathris View Post
    Did anyone that did dat mining have a list of what was added?? there were new weapons added but i dont see them on the bg wiki update list.
    Can anyone answer this, or please list (or link) the new weapons added ? The only one I know about is the katana, but it would be great to see a list.

  9. #169
    Hydra
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    i read on ffxiah that with the addition of Su1 on items, it messed up the dat mining for a lot of stuff and weapons were no longer in their usual spot in the dats.

  10. #170
    Melee Summoner
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    Spoiler: show
    Tancho = DMG:125 Delay:232 DEX+9 AGI+9
    Accuracy+20 Ranged Accuracy+20
    Evasion+22
    Katana skill +242
    Parrying skill +242
    Magic Accuracy skill +188
    Spell interruption rate down 30%
    Unity Ranking: "Subtle Blow"+1-6

    Tancho +1 = DMG:126 Delay:227 DEX+10 AGI+10
    Accuracy+21 Ranged Accuracy+21
    Evasion+22
    Katana skill +242
    Parrying skill +242
    Magic Accuracy skill +188
    Spell interruption rate down 35%
    Unity Ranking: "Subtle Blow"+1-6

    Leafkin Bopper = DMG:1 Delay:288

    Leafkin Bopper +1 = DMG:2 Delay:280
    Dispense: Leafkin Grenade

    Magesmasher = DMG:174 Delay:324 INT+6 MND+16
    Attack+10 Magic Damage+110
    Club skill +242
    Parrying skill +242
    Magic Accuracy skill +188
    Unity Ranking: Attack+5-15
    Additional effect vs. arcana:
    Weakens defense

    Magesmasher +1 = DMG:175 Delay:315 INT+6 MND+17
    Attack+11 Magic Damage+110
    Club skill +242
    Parrying skill +242
    Magic Accuracy skill +188
    Unity Ranking: Attack+5-15
    Additional effect vs. arcana:
    Weakens defense

    Pouwhenua = DMG:215 Delay:402 Accuracy+8
    Attack+8
    Staff skill +242
    Parrying skill +242
    Magic Accuracy skill +188
    "Triple Attack"+2
    Unity Ranking: Accuracy+10-20
    Sunny weather: "Regen"+2

    Pouwhenua +1 = DMG:216 Delay:390 Accuracy+8
    Attack+8
    Staff skill +242
    Parrying skill +242
    Magic Accuracy skill +188
    "Triple Attack"+3
    Unity Ranking: Accuracy+10-20
    Sunny weather: "Regen"+3


    Mengado = DMG:147 Delay:300 HP+30 STR+5
    Ranged Accuracy+27
    Archery skill +228
    Unity Ranking: Ranged Accuracy+10-20
    Daytime: "Regen"+2

    Mengado +1 = DMG:148 Delay:291 HP+35 STR+6
    Ranged Accuracy+27
    Archery skill +228
    Unity Ranking: Ranged Accuracy+10-20
    Daytime: "Regen"+3

    Leafkin Grenade = DMG:1 Delay:168

  11. #171
    Ridill
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    Magemasher was from the update before

  12. #172
    Campaign
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    Is there any practical reason why datamine stuff hasn't been added to FFXIAH/Guildwork yet?
    Or is it just because less and less people are "working" on FFXI stuff and this is the beginning of the end? >.>

  13. #173
    Sea Torques
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    What's missing? I know POLUtils was broken after the update because they changed the structure of 4 commonly used DAT files (weapons and armor in both English and Japanese). It has been fixed since though, so the items can now be added.

  14. #174
    Campaign
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    Weapons is what was left out from the initial datamines posted here on BG forums, but most items haven't been added on BG-Wiki, and no item at all has been added to FFXIAH and Guildwork.
    At this point they might as well wait for the January patch items if they want to add something, since the new patch is behind the corner already.

  15. #175
    Sea Torques
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    For the record, the FFXIAH DB has been updated a few days ago. I think that hence the GW DB should also be updated, but I'm not entirely sure.

  16. #176

    My testing showed that Grape Daifuku NQ was +14 MATK, not +13. Are you certain it's +13?

  17. #177
    Ridill
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    Honestly not 100% since for some reason my numbers were coming out weird. Like my no food test came out to a number that was impossible to get with the 40 native mab an avatar should have. But otherwise it looked good. What did you do for testing?

  18. #178
    BG Content
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    If you have 5 merits into Avatar MAB, your Avatar actually has 50 MAB.

  19. #179

    Your test may have been cleaner, but I came to a pretty consistent conclusion.

    I did 0 TP Meteor Strikes, with gear, but with different scenarios:

    Full gear
    No glyphic horn, -20 MAB
    No glyphic horn, with food
    glyphic horn, with food
    No glyphic horn, no caller's sash (-2 MAB)
    Maybe some others

    I basically tried to calc based on all the numbers of switching around gear how much damage I was getting from MAB. By checking how much damage I was losing from gaining and lowering MAB, I was able to get an idea of how much damage I was gaining per point of MAB. From all the different angles, it came out to be exactly +14 MAB from the food, as I was missing 6 MAB worth of damage to be at the horn's damage. It came out to be an exact difference. I don't have the numbers I gathered anymore, sadly.

    By all means, I don't know the usual method for testing these things, I just did it based on gaining and losing MAB and seeing how much the food granted. Your testing may have been more accurate.

  20. #180
    Ridill
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    Quote Originally Posted by Byrthnoth View Post
    If you have 5 merits into Avatar MAB, your Avatar actually has 50 MAB.
    crap was just a random mule job that I hadn't geared or played so I didn't think I had merited that. But looks like I did. Then redoing he numbers looks like Crevox is right it's 14

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