2.5% of people say FFXIII is their favourite FF? I assume they've never played the other games or...any other RPG for that matter...
Oh well, at least they agreed that II was the worst. That's something.
2.5% of people say FFXIII is their favourite FF? I assume they've never played the other games or...any other RPG for that matter...
Oh well, at least they agreed that II was the worst. That's something.
I find it amusing that 122 people still confused FFII with FFIV, despite it being noted next to the titles.
FFIV > all
While FFXIII isn't exactly a top tier RPG, it doesn't deserve the hate it gets.
The battle system is possibly the best in the series, the story is fairly good (its biggest problems is the usage of plot dumps by Barthandelas, but it's not a fatal flaw), and it's got a great mythos. The linearity is a bit annoying, but I feel that gets overblown a LOT.
FFXIII is solidly midtier for the FF series, IMO.
Say what? FFIV *opens* with the main character slaughtering innocents in a cutscene, and then as the first mission handed to the player, you slaughter a young child's mother and then destroy her village.
That's not even an NPC doing it, that's *the player characters* doing that.
FFVI has the villain poison an entire castle full of people who, yes, all die in front of you. (FFVI also has guns, though not used by the PCs). The entire world of ruin is a raw,wrecked world full of apocalypse cultists, ruined towns, and piles of orphans.
IV > VI > XI > XIV > VII for me.
90s RPGs in general were pretty damn awesome.
Yeah, if anything I say FF7 is probably the lightest of all FF games (maybe FF14 is the lightest FF considering it has the unstoppable player character that makes the entire story and conflicts of FF14 pointless). It's either FF7 or FF14 that is the most lightest story.
I say the only dark point of FF7 is probably the Avalanche members that got killed.
At the end of Crisis Core and Advent Children, Zack and Aerith spirits were shown to be in the Lifestream and they seem happy. Red XIII's dad died and Cloud's mom died. Marlene's dad did die but she is living happily with the FF7 team. It's true Sephiroth killed a bunch of people but every FF have had "a bunch of people get killed". In terms of notable characters, there were those that I mentioned. I can't think of anything else "dark" and "gritty" about FF7 besides those things but that really isn't much.
Aerith got killed but Galuf got killed in FF5 too. At the end of Crisis Core, Zack reaches out for Angeal's hand and gets pulled by Angeal (happy ending and a cool scene). Advent Children, their spirits seem to be in the Lifestream (Aerith and Zack). Overall, FF7 isn't really dark or gritty.
Games after FF7 (and the ones people haven't mentioned already):
FF8 - It's really messed up that Squall didn't know anything and killed the future version of Rinoa and/or sent her in an infinite time loop to repeat FF8's events over and over again. Really dark story.
Spoiler: show
So here is how FF8 potentially ends and starts over again:
Spoiler: show
And overall, that is why Rinoa is very likely Ultimecia (and that's why FF8 potentially has the darkest ending). I've seen people argue similarities between Rinoa and Ultimecia before but in the above, I also try to come up with a timeline of how FF8 starts and repeats itself (and it seems to fit without any issues).
There's a lot of stuff that isn't explained much in FF8, so there's a lot of potential ways to try to guess what happened. For the most part though, it does sound very likely that is exactly what happened (everything I said above fits within the lore of the game).
Here are the rest of the FFs (who got killed and what bad stuff happened in the game):Spoiler: show
I'm not really counting the non-stories (like FF1 and FF3) but for the most part, FF7 seems to be the most light story. Not that having dark stories really makes things better (outside of the hipster thing to like these days) but overall it does seem FF7 is the most light (hardly dark or gritty).
FF8 might be the darkest (it's the only FF that has a really screwed up ending while the rest of FF games are mostly happy endings). Other than that, I would say FF Tactics is really dark (the way the murders are described) and the ending is kind of bittersweet (it's true things are peaceful at the end but tons of people died including potentially all the playable characters). Since FF Tactics is in the same universe as FF12, I'd count FF Tactics.
As for the discussion of FF games - For RPG gameplay, I consider two factors:
1. Is the "character sheet" part of the game good - Is it fun to think of builds, try to customize your character, theory craft, etc?
2. Is the world exploration or combat fun?
If no to both, then the gameplay sucks.
FF1-6 weren't the greatest games. They were decent RPGs at its time but definitely not great. FF1-6 also had the worse gameplay.
If you could have an FF6 remake, would you keep the gameplay exactly the same (world map exploration, battle system, customization), etc?
If the answer is no (you don't want the gameplay to be the same, instead you want the gameplay to change or be remade), then you have admitted the gameplay was horrible (well not necessarily but the point is, I am trying to make is the gameplay isn't great).
All the FFs could use some tuning in gameplay to make it better but judging the game how they were when released and what people ultimately all ended up playing, FF1-6 had the worse gameplay and the worse customization and the worse world exploration (only thing FF6 had was randomly running into Death Gaze which actually shocked me but aside from that, there really weren't much going for gameplay or customization).
And don't let the game with the most jobs (FF5) fool you. FF5 was mostly terrible. I clocked about 60 hours on it and did everything in that game.
Problems with FF5:Spoiler: show
As for the stories of FF1-6, FF4 and FF6 were really the only ones with actual stories (FF5 barely had any dialogue).
Spoiler: show
Most of the RPGs during those times were really simple. It wasn't that they are the most generic RPGs but they were just the most generic and simple games overall of any genre at those times.
Spoiler: show
That's why I really don't get all the like for FF1-6. FF1-6 seems like either nostalgia (those were your first games) or if you are being a hipster (you never played the game before but say you like it simply to say "you were there back in the day").
They were good fun back then but it wasn't "the greatest thing ever" when I was playing them. Fun and a time waster but nothing more than that.
They're probably okay if you were playing them for the first time when you were a kid but aside from that, fairly typical stuff.
FF6 isn't even that unique. Most of the characters aren't interesting (they're mostly just random dudes that join your party). Celes and Locke, I do like both. Outside of the "it's the cool hipster thing to like FF6 nowadays", the story isn't unique or well presented. Also FF6 had one of the worse forced mini games of all time, the feeding Cid mini game.
FF4 and FF6 (though this is the case for all SNES games) were ahead in graphics at the time. Though this is the case for all the latest games.
So one of these:
1. You liked the game because it was your first (or one of your first).
2. Hipster bandwagon (you actually never played the game before, and you only say you like it to sound cool to others).
3. You were impressed with the graphics and music at the time.
Outside of those three reasons, FF1-6 were the most generic and most simple games. Decent games but not great.
Story and presentation is a bit more complicated to judge but honestly, outside of like two things in each game (Rydia coming out of no where in FF4 to save you twice, and Locke and Celes scenes in FF6), the stories were just standard stuff.Spoiler: show
As for one with the best gameplay? FF10-2 hands down.
It had the character sheet part right. There were lots of customization (garmet grids can give you off skills even if you weren't on a specific job). The battle system was well done too (if you set the speed to active and on the fastest, it's fairly fast paced and fluid).
Here's my current best to worse list (overall) for FF games:
1. FFXI (Seekers of Adoulin era) (SoA has the best and most varied content and progression of any MMO, even beats WoW) and FFXIII series. I like that Vanille is like Vash from Trigun and Caius is a sexy poet. Gameplay for the most part was generic but the times when the game is good (against certain bosses), it's one of the most fun I had in any RPG gameplay wise (juggling all three paradigm roles, etc). Also XIII-2 had one of the best explorations and I appreciated the Fragment skills you can get (like Anti-grav jump).
2. FFX-2 (best gameplay and character customization) + FFXII.
3. FFXIV 1.23. FFXIV 1.23 is up here because of its battle system. Take note, Matsui was actually the one who worked on 1.2's battle system. Matsui wasn't switched back to FFXI until 2012.
1.23 (the battle system) was basically a double team of Matsui and Tanaka (which interesting enough, is what also brought us one of the greatest game ever, FFXI's Seeker of Adoulin which was also a double team effort by Matsui and Tanaka, before Tanaka left. 1.23 combat was 1.0's combat without all the tediousness and with tons of more interesting mechanics.
The main thing to note about 1.23s battle system compared to ARR is there is no global cool down (instead you juggle multiple abilities and manage your resources based on that).Spoiler: show
So 1.23's battle system, while not the best, was neat and somewhat a mix of WoW and FFXI's combat which was really cool. I'd actually say FFXIV 1.23s combat system is more closer to WoW's combat system than FFXIV ARR.
Spoiler: show
So overall, FFXIV 1.23 is up here just because it has one of the more unique battle systems of any RPG (it was sort of a mix of FFXI and WoW's battle system). WoW (IMO) has one of the best (if not the best) gameplay of any non-action RPG so that's why FFXIV 1.23 is up here. It's not the exact same thing but 1.23's battle system is actually a lot more closer to WoW's battle system than ARR.
4. FFX (Monster Arena is best end game), FFVII (overall well presented story and materia system is fairly well done).
5. FFVIII (good gameplay and exploration with finding and collecting GFs but the world felt small for some reason and story didn't seem like they were as much going on as other FFs). FFIX (good exploration and decent presentation of story).
6. FFVI (probably the best of the NES/SNES era but not the greatest).
7. FFIV.
8. FFV.
9. FFXIV 1.0. I love Tanaka but the combat system and a lot of stuff was horrible in the 1.0. Lot of concepts were neat but lots of stuff just didn't work well for a modern MMO.
10. FFI and FFII. The only good thing about FF1 is that Masamune is equippable by all characters but aside from that, generic. That is also why I am putting it together with FFII.
11. FFXIV ARR.
One thing from FFXI (job changing) and one thing from WoW (movement is fluid and the game is responsive), and the rest of the game is a generic walking simulator (with no story or RPG elements).
Spoiler: show
ARR is the easiest FF game of all time tooSpoiler: show
Here's Siegecrafter Blackfuse from WoW MoP for comparison. There are plenty of more bosses in WoW that are like that (except more creative and less copy and paste). The important thing to note that WoW does have a lot of "don't stand in bad stuff" and "move in a certain way" mechanics "but" there are also actual RPG mechanics and actual utiltiies and abilities and other stuff in the game. ARR lacks all of this so that is why I call ARR a walking simulator (there's not much else in that game besides moving in a certain way).
(Also again, ARR barely has a story if any too. It's a walking simulator at best with like 10 minutes of actual story in the game. The parts with story is simply "Primal is summoned - Bringer of the Light comes in and easily saves the day" - Rinse and repeat.)
I do greatly respect and appreciate Yoshida and I know he is playing it really safe and doing things in a timely and organized matter (trying to make SE the monies), so I don't mean to be negative to him or the ARR team. Despite that though, those are my thoughts on ARR (gameplay, story, RPG mechanics, etc). It's not bad if you want a game with social aspects but ignoring that and just focusing on the game itself, it's not something I'd recommend.
Also my best to worse list is also the same even if I were playing the game in ASCII art with no music (reading text only for story). That's why ARR is the at the bottom of the list. ARR has good graphics, nice sound, also instant chat but aside from those things, don't know why anyone would play it over WoW.
Spoiler: show
The Rinoa=Ultemecia story is complete BS. They even called Tetsuya Nomura up like 4 years ago and laid it out for him and he basically laughed and said no way. I don't think he would be trying to cover anyone's ass for a game that came out more than 17 years ago. While it would have made a cool story, there are holes in it which people never address, like why is her hair, sccent, height, face different? She doesn't recognize Squall or Rinoa. The whole "Squall is dead" thing is stupid. He was hit with an Icicle? big deal. He gets hit with Ultimas and Megaflares too later in the game, he's a magically enhanced, guardian infused warrior. Who's to say Edea didn't want to interrogate SeeD to put a stop to their sedition so maybe as he fell, maybe she casted float on him to recover his body and curaga him so she could throw him in jail and interrogate them about their motives/where they came from. Sakaguchi said himself its not his style to have dark endings and since he wrote the plots for ff1-10, its unlikely the R=U or Squall is dead, theories to be true. People are just filling in plot holes with conjecture, and while I agree, it would have been cool if R=U, it's behind the scope pf what salaguchi was going for, which is the power/theme of love.
Maybe it was the Snes graphics but murdering innocents in ff4 and watching their sprites blink asay didnt hit me the same way as watching Proud Clod step on Heidegger, walking through blood smeared hallways, actually seeing Sephiroth slash black cloaked men, women, and children, knocking them into the Whirlwind Maze, everyone in Sector 7 getting crushed by the plate and hearing screams as Shinra listens to Opera. Ff4 and ff6 had less visual deaths but the way the deaths were implied, Baron soldiers run up to Mysidian Npc, Mysidian Npc gets knocked back 2 sauares and blinks away, is alot less heart wrenching than everyone on that Juno ship bleeding out, bodies laying on crates or bodies crumpled over stairway bannisters like used towels. Even the midgar zolom impaled on the tree was pretty macabre.
I will give the implied suicide to you, because that shit went over my head when i was younger but i'm so glad they put that in. I think what stymied he macabre aspects of ff4 though is when npcs die they just blink and vanish. If their sprites were dead looking, it would look less "meh". And the poisoned village thing was also pretty brutal i remember. Oh and ff7 had implied suicide too, Dyne took a plunge.
I feel sorry for you if FFXIII is your favorite FF. Also seeker's of adoulin had horrible content progression, the entire expansion was very poorly planned out. Delve was fun until you capped on items and for the easy gil of carrying people on wins who sucked too much.(see: most people)
Sorry, I wholeheartedly disagree. I'm not sure I'd overall rank it the best, but I think it absolutely has the best battle system in the game. I think aside from a few fights you can purely spam attack and heal as necessary and win pretty much every FF fight ever. But you at least need to setup and switch paradigms to make that work in FFXIII, and in some cases you simply won't win if not for switching paradigms correctly at the right time (like turtles on pulse).
8 had a silly draw system, X had some of the most bland, generic and boring characters and dumb storyline (I'm going to do my pilgrimage...*learns pilgrimage is crap*...I am still going to do my pilgrimage...because...pilgrimage...). Auron was great, Kimahri had his moments, but Tidus/Yuna/Rikku/Wakka were all Hope-tier characters, and Lulu got with Wakka? You kidding me? I also don't think FFX was really any less linear than FFXIII.
As for me, I'm really incapable of choosing between IX, XII and XIII. I think IX has the best full package, but I love XII's story/character/party play (at the time I couldn't really handle Dragon age because their system paled in comparison) and love XIII's battle system and characters. VII used to be ranked right up there but I think that's faded simply in time. And IX might be the out and out top for me but I can't stand random encounters anymore so I think I unfairly hold that against it.
As for XI, it's been the FF I've spent the most of my life playing by far, but I'm not sure how much that can be attributed simply to it being an MMO and that being the nature of MMO's. I wonder if I'd still be playing XII if there was more to that story (it's near fatal flaw for me)...
Totally forgot how twisted Shinra exec was. He was a calm-mannered badass, not like your usually maniacal enemy. And of course the fascination (at least mine) with Sephiroth was his gracefulness. I just am not a fan of the antihero, and I think Cloud was the turning point of the series and we started getting Cloud, Squall, Zidane, Vaan...that's why so many of us love our FF1-6. We want our Cecils, our FuSoYa, our Edgars and Sabins. Not the reluctant teenage hero.
FF7 was the most gritty and mature FF (I still haven't finished FF4, but the above post about the detail of horribleness covers that), there's not much that comes close, besides FFT, maybe. FF8-13 would be typical anime-level complexity and enjoyability, with FF9 being the most memorable, for me. I played FF8 twice, mainly because I beat it too fast the first time (I beat FFX and FF12 by "accident" too lol), but only the visuals and the music stuck with me. Oh, and Triple Triad is still one of the best RPG minigame concepts ever.
FFXI will always stay with me as the last of a dying breed of MMO, with the focus being on the journey, not the end-game penis competition (with unfair degrees of enjoyability, based on the job you chose. I chose taru BLM as my first choice, so my experience was of being loved by all JPN parties at NA release lol). The community was also more mature, overall, for a good portion of the game's lifespan, that makes it a very unique atmosphere of being able to share the story, quests, and growth with folks along the same wavelength.
I disagree with judging the type of game something was (ie was it mature gritty etc) by the graphics of the time....
actually, i believe they asked sakaguchi, who obviously said no.. but he also didn't write the story. the R=U story actually fits perfectly for a number of reasons.. and i think its mainly because Rinoa was designed as a character to be the antithesis of Ultimecia. They were meant to have comparable traits.
in any case, i've said this elsewhere before but i'll say it again, R=U even if it were true, could never ever be officially verified. why? because its too radical (at least it was for its time) and it absolutely kills any sense of success in the game at all. So you saved the world? nope, you just perpetuated the cycle. Thats the same feeling we get cheated out of at the end of FFXIII-2.. and i can tell you it sucks. but at the very least XIII-2 was designed to continue into Lightning Returns. so the trilogy does end happy..and so did FFX/X2. VIII didn't have the luxury of that and didn't want to risk forever ending on a bad note..
so no one can ever prove the writers intention of whether R=U is correct. you can merely subscribe to the theory or not.. and understand the story from that point of view. and that's literature for you.
I do have to say that I was really impressed the first time I played FFX that they dared end the game where the main char was just lost like that, no option around it, and in the end faced it. As I stated above, some of us just like our main heroes with a set, not some androgenous teenager who doesn't really want to do anything but pine over a love he can't have and try and wield a sword too big for him. The only redeeming quality of Tidus was that in the end he faced his fate for the greater good.
X-2, while gameplay was incredibly enjoyable (in particular the % completed tracker) felt like a way to placate those who were sad there wasn't a lovey-dovey ending to FFX.
Spoiler: show