Originally Posted by
Niiro
It's not, it's why I pointed out similarities and not equivalencies. I even said in plain English there is no equivalence to 1.0s TP-WS dynamic in 2.0. I don't know what you think I'm arguing, the topic of 1.0s old stamina system came up and I was just observing some of the similarities from old 1.0 and 2.0.
1.0 stamina is similar to 2.0's GCD, short term limiting factor for general action frequency.
2.0's TP is similar to 1.0's stamina in that they are passively regenerating resources, but 2.0's TP is on a much longer time frame and the result does not function in quite the same way, it's also not used for casters aside from sprint (which shouldn't cost TP and just have a recast, but that's an unrelated complaint).
There is no normal mechanic equivalent to 1.0s TP in 2.0, the closest thing is Wrath (a resource accumulated by executing attacks and spent on special skills).
For casters Stamina was, again, similar to the GCD. You needed Stamina to act, it was a short term regerating resource that limited how frequently you acted. MP in 1.0 was.....MP, you had it, you used it, you had ways of recovering it, I'm not sure what's confusing about that. 2.0's MP works in pretty much the same way for everyone but BLM for obvious reasons.